Player Matchup

Rama
Rama
Blackru18
Rama
Level 68
God Stats
9W - 12L
1,384 SR
Queue Stats
70W - 65L
1,428 Elo+
Solo
Bacchus
Bacchus
Budstache55
Bacchus
Level 109
God Stats
19W - 15L
1,584 SR
Queue Stats
313W - 286L
1,463 Elo+
Solo
Chang'e
Chang'e
Chuckyy Duck
Chang'e
Level 116
God Stats
22W - 17L
1,732 SR
Queue Stats
1,119W - 1,044L
1,473 Elo+
Solo
Vamana
Vamana
SIGMAVENDETTA
Vamana
Level 55
God Stats
13W - 5L
1,737 SR
Queue Stats
37W - 38L
1,490 Elo+
Party 2
Set
Set
t00ter
Set
Level 63
God Stats
1W - 2L
1,238 SR
Queue Stats
106W - 80L
1,543 Elo+
Party 2
Team Averages
Level 82
1,535 SR
1,479 Elo+

VS

Team Averages
Level 82
1,428 SR
1,275 Elo+
Achilles
Achilles
BigBeefZ
Achilles
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 10L
1,085 Elo+
Party 1
Izanami
Izanami
Kakashi-ISensei
Izanami
Level 158
God Stats
3W - 3L
1,746 SR
Queue Stats
371W - 357L
1,471 Elo+
Solo
Martichoras
Martichoras
LonerGRBN
Martichoras
Level 119
God Stats
29W - 23L
1,564 SR
Queue Stats
143W - 140L
1,506 Elo+
Solo
Fenrir
Fenrir
Payroth
Fenrir
Level 67
God Stats
1W - 2L
1,164 SR
Queue Stats
6W - 10L
1,229 Elo+
Solo
Cthulhu
Cthulhu
Snapperoni
Cthulhu
Level 4
God Stats
1W - 8L
1,168 SR
Queue Stats
2W - 10L
1,085 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
0 / 0 / 6
10,961
609
5,662
7,729
3,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Budstache55
Bacchus
14
2 / 0 / 4
10,271
571
4,324
11,793
12,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Chuckyy Duck
Chang'e
16
5 / 1 / 3
10,978
610
13,521
12,618
5,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
8 / 2 / 3
11,644
647
10,103
13,599
7,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Set
t00ter
Set
16
1 / 5 / 4
10,737
597
7,265
12,743
7,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigBeefZ
Achilles
15
5 / 2 / 2
9,306
517
7,803
15,559
18,267
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 0 / 1
6,586
366
2,213
6,133
1,885
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Martichoras
LonerGRBN
Martichoras
15
1 / 6 / 2
8,713
484
12,066
18,211
8,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
Payroth
Fenrir
9
1 / 6 / 1
6,866
381
3,547
11,990
4,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Snapperoni
Cthulhu
8
0 / 2 / 0
6,387
355
1,958
4,699
2,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
16
Kills
7
8
Deaths
16
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
BigBeefZ
Achilles
5
2
2
3
W
Rama
0
0
6
3
W
Bacchus
Budstache55
Bacchus
2
0
4
4
W
Chang'e
Chuckyy Duck
Chang'e
5
1
3
6.5
L
0
0
1
0.5
L
Martichoras
LonerGRBN
Martichoras
1
6
2
0.33
L
Fenrir
Payroth
Fenrir
1
6
1
0.25
W
8
2
3
4.75
L
Cthulhu
Snapperoni
Cthulhu
0
2
0
0
W
Set
t00ter
Set
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,875
Damage
27,587
58,482
Taken
56,592
37,134
Mitigated
35,895
19,552
Healing
8,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BigBeefZ
Achilles
7,803
2,137
0
1,977
15,559
18,267
0
1,407
13,323
0
45,911
W
Rama
5,662
4,901
0
3,217
7,729
3,534
7,536
557
7,096
0
92,804
W
Bacchus
Budstache55
Bacchus
4,324
446
218
3,013
11,793
12,737
861
1,634
9,907
35,775
0
W
Chang'e
Chuckyy Duck
Chang'e
13,521
1,477
3,093
7,049
12,618
5,459
1,509
0
12,618
80,156
0
L
2,213
1,641
0
1,273
6,133
1,885
0
773
5,360
0
31,205
L
Martichoras
LonerGRBN
Martichoras
12,066
5,260
0
3,748
18,211
8,581
0
10,381
7,422
0
72,876
L
Fenrir
Payroth
Fenrir
3,547
990
0
1,336
11,990
4,567
0
3,802
7,982
0
27,322
W
10,103
6,617
0
747
13,599
7,663
2,244
64
13,502
0
85,648
L
Cthulhu
Snapperoni
Cthulhu
1,958
180
0
367
4,699
2,595
0
888
3,811
7,783
0
W
Set
t00ter
Set
7,265
2,976
0
2,215
12,743
7,741
6,718
0
12,743
0
72,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,591
Gold Earned
37,858
560
Minions Killed
276
0
Camps Cleared
0
1,833,326
Distance Traveled
1,200,713
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,306
517
66
4
0
321,406
0
W
Rama
10,961
609
165
9
0
333,530
0
W
Bacchus
10,271
571
44
2
0
390,991
0
W
Chang'e
10,978
610
123
7
0
362,237
0
L
Izanami
6,586
366
57
3
0
172,616
2
L
Martichoras
8,713
484
97
5
0
279,117
0
L
Fenrir
6,866
381
48
3
0
243,722
0
W
Vamana
11,644
647
115
6
0
418,125
0
L
Cthulhu
6,387
355
8
0
0
183,852
0
W
Set
10,737
597
113
6
0
328,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role