Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
DiviineLion
Fafnir
Level 140
God Stats
0W - 2L
1,342 SR
Queue Stats
8W - 10L
1,488 Elo+
Party 2
Aphrodite
Aphrodite
Doabite
Aphrodite
Level 15
God Stats
3W - 5L
1,604 SR
Queue Stats
6W - 26L
1,186 Elo+
Party 1
Martichoras
Martichoras
insanelycryptic
Martichoras
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 10L
1,497 Elo+
Party 2
Thanatos
Thanatos
onTTVsaronic1988
Thanatos
Level 41
God Stats
0W - 4L
1,180 SR
Queue Stats
4W - 21L
1,186 Elo+
Party 1
Team Averages
Level 60
1,425 SR
1,371 Elo+

VS

Team Averages
Level 72
1,338 SR
1,426 Elo+
Anubis
Anubis
Hime0Sama
Anubis
Level 108
God Stats
4W - 8L
1,149 SR
Queue Stats
13W - 26L
1,353 Elo+
Solo
Tyr
Tyr
ImCQ3
Tyr
Level 106
God Stats
5W - 6L
1,328 SR
Queue Stats
88W - 103L
1,406 Elo+
Party 3
Maui
Maui
TheMickyD
Maui
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 76L
1,441 Elo+
Party 3
Cernunnos
Cernunnos
l am cartman
Cernunnos
Level 28
God Stats
4W - 6L
1,239 SR
Queue Stats
56W - 52L
1,452 Elo+
Party 3
Bakasura
Bakasura
reidw26
Bakasura
Level 52
God Stats
7W - 2L
1,473 SR
Queue Stats
48W - 58L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
0 / 4 / 1
8,367
440
8,450
13,341
7,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fafnir
13
4 / 3 / 2
9,365
493
6,789
14,249
18,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
Doabite
Aphrodite
12
0 / 8 / 1
7,686
405
3,638
13,608
5,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Martichoras
insanelycryptic
Martichoras
13
2 / 3 / 4
8,200
432
8,462
11,789
5,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
5 / 5 / 0
9,603
505
13,383
20,199
7,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hime0Sama
Anubis
16
7 / 2 / 5
10,431
549
9,915
10,705
4,689
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyr
ImCQ3
Tyr
16
2 / 0 / 5
10,081
531
8,912
14,980
17,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Maui
13
1 / 4 / 8
8,530
449
4,812
15,833
14,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
l am cartman
Cernunnos
14
2 / 3 / 5
8,907
469
7,067
11,746
4,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
reidw26
Bakasura
16
11 / 2 / 4
10,670
562
14,198
15,309
7,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
11
Kills
23
23
Deaths
11
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
4
1
0.13
L
Fafnir
4
3
2
1.67
L
Aphrodite
Doabite
Aphrodite
0
8
1
0.06
W
Anubis
Hime0Sama
Anubis
7
2
5
4.75
W
Tyr
ImCQ3
Tyr
2
0
5
4.5
W
Maui
1
4
8
1.25
L
Martichoras
insanelycryptic
Martichoras
2
3
4
1.33
W
Cernunnos
l am cartman
Cernunnos
2
3
5
1.5
L
5
5
0
1
W
Bakasura
reidw26
Bakasura
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,722
Damage
44,904
73,186
Taken
68,573
45,397
Mitigated
48,927
24,390
Healing
18,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,450
1,109
776
4,549
13,341
7,488
0
834
12,202
56,489
0
L
Fafnir
6,789
1,312
0
2,636
14,249
18,767
115
1,908
11,951
37,291
0
L
Aphrodite
Doabite
Aphrodite
3,638
633
578
3,624
13,608
5,415
0
4,748
8,326
38,832
0
W
Anubis
Hime0Sama
Anubis
9,915
609
0
5,830
10,705
4,689
793
2,626
8,079
73,310
0
W
Tyr
ImCQ3
Tyr
8,912
1,292
0
4,553
14,980
17,871
309
6,636
7,626
0
73,794
W
Maui
4,812
1,367
663
3,119
15,833
14,060
33
3,421
12,346
31,050
0
L
Martichoras
insanelycryptic
Martichoras
8,462
2,538
0
1,646
11,789
5,820
217
2,017
9,342
0
64,103
W
Cernunnos
l am cartman
Cernunnos
7,067
2,983
0
2,375
11,746
4,813
1,790
3,864
7,862
0
60,525
L
13,383
3,580
0
10,581
20,199
7,907
0
5,550
14,189
0
79,250
W
Bakasura
reidw26
Bakasura
14,198
10,747
0
1,979
15,309
7,494
0
4,749
10,454
0
65,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,221
Gold Earned
48,619
427
Minions Killed
417
0
Camps Cleared
0
1,704,102
Distance Traveled
1,887,059
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,367
440
100
5
0
321,000
9
L
Fafnir
9,365
493
48
3
0
325,472
2
L
Aphrodite
7,686
405
72
4
0
284,847
9
W
Anubis
10,431
549
94
5
0
340,390
0
W
Tyr
10,081
531
121
6
0
355,888
6
W
Maui
8,530
449
26
1
0
366,802
4
L
Martichoras
8,200
432
111
6
0
365,303
0
W
Cernunnos
8,907
469
81
4
0
351,749
0
L
Thanatos
9,603
505
96
5
0
407,480
0
W
Bakasura
10,670
562
95
5
0
472,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role