Player Matchup

Morgan Le Fay
Morgan Le Fay
Altahørs
Morgan Le Fay
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,533 Elo+
Party 2
Artemis
Artemis
Hakawey
Artemis
Level 43
God Stats
10W - 7L
1,577 SR
Queue Stats
151W - 158L
1,431 Elo+
Party 2
Ah Puch
Ah Puch
Kyude
Ah Puch
Level 84
God Stats
3W - 3L
1,176 SR
Queue Stats
117W - 118L
1,466 Elo+
Party 2
Fenrir
Fenrir
MournTheKing
Fenrir
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 104L
1,517 Elo+
Solo
Yemoja
Yemoja
TooTuffTom
Yemoja
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,483 Elo+
Solo
Team Averages
Level 50
1,451 SR
1,486 Elo+

VS

Team Averages
Level 100
1,513 SR
1,473 Elo+
Tyr
Tyr
CoopDaddy317661
Tyr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,575 Elo+
Solo
Susano
Susano
Cosmic_Aneyhys
Susano
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,422 Elo+
Party 1
Hel
Hel
CrazyNative1314
Hel
Level 94
God Stats
11W - 8L
1,764 SR
Queue Stats
782W - 769L
1,454 Elo+
Solo
Da Ji
Da Ji
NegaMewtwo
Da Ji
Level 108
God Stats
3W - 9L
1,629 SR
Queue Stats
377W - 378L
1,454 Elo+
Solo
Heimdallr
Heimdallr
YellowBig_Bird
Heimdallr
Level 106
God Stats
0W - 1L
1,170 SR
Queue Stats
9W - 10L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Altahørs
Morgan Le Fay
18
9 / 5 / 15
11,383
813
16,651
16,782
8,609
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Hakawey
Artemis
20
7 / 4 / 22
12,081
863
19,539
13,948
6,590
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
Kyude
Ah Puch
20
14 / 1 / 14
12,626
902
19,701
10,490
4,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
16
3 / 6 / 18
10,748
768
10,540
17,368
18,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
TooTuffTom
Yemoja
19
4 / 3 / 25
11,202
800
9,424
14,229
16,217
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 6
9,158
654
5,010
13,543
9,760
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 7 / 4
10,927
781
13,316
18,289
9,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 4 / 9
9,366
669
9,744
15,767
9,017
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Da Ji
15
6 / 12 / 4
10,118
723
19,739
21,541
11,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
YellowBig_Bird
Heimdallr
17
2 / 9 / 10
9,700
693
10,579
19,005
10,093
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
52
37
Kills
19
19
Deaths
38
94
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Altahørs
Morgan Le Fay
9
5
15
3.3
L
4
6
6
1.17
L
6
7
4
1.14
L
1
4
9
1.38
W
Artemis
Hakawey
Artemis
7
4
22
4.5
W
Ah Puch
Kyude
Ah Puch
14
1
14
21
W
Fenrir
3
6
18
2
L
Da Ji
6
12
4
0.67
W
Yemoja
TooTuffTom
Yemoja
4
3
25
5.5
L
Heimdallr
YellowBig_Bird
Heimdallr
2
9
10
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,855
Damage
58,388
72,817
Taken
88,145
54,548
Mitigated
49,746
27,478
Healing
20,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Altahørs
Morgan Le Fay
16,651
3,322
3,023
3,957
16,782
8,609
2,334
2,845
13,937
27,889
0
L
5,010
316
403
1,653
13,543
9,760
0
5,050
8,493
0
9,623
L
13,316
2,916
887
1,801
18,289
9,648
0
9,536
8,753
0
30,160
L
9,744
187
5,274
6,602
15,767
9,017
0
9,971
5,796
17,993
0
W
Artemis
Hakawey
Artemis
19,539
11,225
820
3,713
13,948
6,590
2,868
1,111
12,837
0
39,336
W
Ah Puch
Kyude
Ah Puch
19,701
1,655
781
4,654
10,490
4,780
840
2,140
8,350
37,875
0
W
Fenrir
10,540
1,309
1,615
2,674
17,368
18,352
569
2,266
15,102
0
16,508
L
Da Ji
19,739
3,336
327
1,836
21,541
11,228
117
9,679
11,862
0
23,921
W
Yemoja
TooTuffTom
Yemoja
9,424
1,852
4,822
1,419
14,229
16,217
1,300
1,382
12,847
24,090
0
L
Heimdallr
YellowBig_Bird
Heimdallr
10,579
3,074
624
1,252
19,005
10,093
0
11,540
7,465
0
26,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,040
Gold Earned
49,269
139
Minions Killed
133
0
Camps Cleared
0
1,341,897
Distance Traveled
1,068,033
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,383
813
16
1
0
244,089
0
L
Tyr
9,158
654
8
1
0
207,552
0
L
Susano
10,927
781
45
3
0
253,637
0
L
Hel
9,366
669
19
1
0
202,795
0
W
Artemis
12,081
863
52
4
0
263,786
0
W
Ah Puch
12,626
902
29
2
0
276,227
0
W
Fenrir
10,748
768
15
1
0
329,914
0
L
Da Ji
10,118
723
5
0
0
205,955
0
W
Yemoja
11,202
800
27
2
0
227,881
0
L
Heimdallr
9,700
693
56
4
0
198,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role