Player Matchup

Jing Wei
Jing Wei
Budazinc
Jing Wei
Level 152
God Stats
3W - 2L
1,729 SR
Queue Stats
167W - 186L
1,492 Elo+
Solo
Chiron
Chiron
Woodyy17
Chiron
Level 120
God Stats
4W - 1L
1,706 SR
Queue Stats
87W - 75L
1,573 Elo+
Party 1
Raijin
Raijin
butla
Raijin
Level 140
God Stats
6W - 12L
1,351 SR
Queue Stats
777W - 771L
1,552 Elo+
Solo
Artio
Artio
mrsharkb8
Artio
Level 82
God Stats
1W - 5L
1,086 SR
Queue Stats
152W - 149L
1,549 Elo+
Solo
Janus
Janus
smokeydrift
Janus
Level 108
God Stats
1W - 1L
1,714 SR
Queue Stats
50W - 57L
1,529 Elo+
Party 1
Team Averages
Level 120
1,517 SR
1,539 Elo+

VS

Team Averages
Level 99
1,472 SR
1,511 Elo+
Bacchus
Bacchus
LsK_Nimble
Bacchus
Level 126
God Stats
2W - 4L
1,200 SR
Queue Stats
528W - 525L
1,554 Elo+
Solo
Cernunnos
Cernunnos
Smokey1735
Cernunnos
Level 113
God Stats
8W - 9L
1,230 SR
Queue Stats
617W - 634L
1,521 Elo+
Solo
Eset
Eset
cwboysfan
Eset
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 109L
1,453 Elo+
Solo
Geb
Geb
lordwootman
Geb
Level 112
God Stats
2W - 0L
1,728 SR
Queue Stats
26W - 32L
1,462 Elo+
Solo
Kukulkan
Kukulkan
yoplekata
Kukulkan
Level 126
God Stats
2W - 1L
1,702 SR
Queue Stats
109W - 97L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Budazinc
Jing Wei
13
2 / 5 / 4
7,351
735
4,440
10,523
5,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

Chiron
Woodyy17
Chiron
13
0 / 5 / 6
7,106
711
8,488
11,467
6,362
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Raijin
butla
Raijin
14
3 / 4 / 3
8,373
837
7,232
9,952
4,628
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artio
mrsharkb8
Artio
13
0 / 5 / 6
7,644
764
1,352
14,193
16,656
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
8 / 3 / 4
9,811
981
15,482
7,339
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LsK_Nimble
Bacchus
16
1 / 1 / 17
9,610
961
7,727
13,956
19,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
Smokey1735
Cernunnos
17
8 / 2 / 10
10,173
1,017
13,046
9,573
5,702
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
15
6 / 5 / 8
9,623
962
10,702
9,342
4,796
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 4 / 14
8,487
849
5,572
14,119
16,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
yoplekata
Kukulkan
16
7 / 2 / 10
9,733
973
13,196
6,277
3,481
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
81
13
Kills
22
22
Deaths
14
23
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Budazinc
Jing Wei
2
5
4
0.8
W
Bacchus
LsK_Nimble
Bacchus
1
1
17
9.5
W
Cernunnos
Smokey1735
Cernunnos
8
2
10
6.5
L
Chiron
Woodyy17
Chiron
0
5
6
0.6
L
Raijin
butla
Raijin
3
4
3
1.13
W
Eset
6
5
8
2
W
0
4
14
1.75
L
Artio
mrsharkb8
Artio
0
5
6
0.6
L
8
3
4
3.33
W
Kukulkan
yoplekata
Kukulkan
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,994
Damage
50,243
53,474
Taken
53,267
36,440
Mitigated
50,277
13,699
Healing
19,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Budazinc
Jing Wei
4,440
3,711
447
739
10,523
5,095
0
7,477
3,046
0
11,857
W
Bacchus
LsK_Nimble
Bacchus
7,727
553
1,680
6,182
13,956
19,796
582
4,559
9,397
14,281
532
W
Cernunnos
Smokey1735
Cernunnos
13,046
5,538
2,385
3,094
9,573
5,702
959
5,478
4,095
0
23,658
L
Chiron
Woodyy17
Chiron
8,488
3,121
1,751
1,351
11,467
6,362
0
8,919
2,491
0
18,838
L
Raijin
butla
Raijin
7,232
384
641
2,044
9,952
4,628
0
6,314
3,638
16,393
0
W
Eset
10,702
349
330
1,100
9,342
4,796
932
4,459
4,883
21,247
0
W
5,572
485
1,209
1,311
14,119
16,502
43
5,826
8,293
9,906
0
L
Artio
mrsharkb8
Artio
1,352
212
2,916
2,415
14,193
16,656
0
7,849
6,344
2,702
0
L
15,482
418
781
614
7,339
3,699
0
6,051
1,284
30,573
0
W
Kukulkan
yoplekata
Kukulkan
13,196
1,404
1,575
711
6,277
3,481
1,072
3,744
2,533
32,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,285
Gold Earned
47,626
104
Minions Killed
124
0
Camps Cleared
0
873,296
Distance Traveled
977,700
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,351
735
15
2
0
169,185
0
W
Bacchus
9,610
961
13
1
0
208,400
0
W
Cernunnos
10,173
1,017
32
3
0
195,738
0
L
Chiron
7,106
711
14
1
0
164,822
0
L
Raijin
8,373
837
27
3
0
158,641
0
W
Eset
9,623
962
24
2
0
174,449
0
W
Geb
8,487
849
6
1
0
204,994
0
L
Artio
7,644
764
3
0
0
190,397
0
L
Janus
9,811
981
45
5
0
190,251
0
W
Kukulkan
9,733
973
49
5
0
194,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role