Player Matchup

Vamana
Vamana
Chiadelune
Vamana
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 22L
1,193 Elo+
Party 2
Jormungandr
Jormungandr
DjSaulTNuts
Jormungandr
Level 116
God Stats
1W - 2L
1,311 SR
Queue Stats
98W - 73L
1,443 Elo+
Party 2
Martichoras
Martichoras
Doinksalot
Martichoras
Level 121
God Stats
4W - 1L
1,859 SR
Queue Stats
198W - 152L
1,564 Elo+
Party 2
Khepri
Khepri
GyRInfamous
Khepri
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 48L
1,500 Elo+
Party 1
Cupid
Cupid
vKpHv
Cupid
Level 60
God Stats
1W - 0L
1,196 SR
Queue Stats
4W - 13L
1,500 Elo+
Party 1
Team Averages
Level 76
1,473 SR
1,440 Elo+

VS

Team Averages
Level 52
1,453 SR
1,475 Elo+
Nox
Nox
PanzerSteam508
Nox
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Chiron
Chiron
cjmcc18
Chiron
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 41L
1,516 Elo+
Solo
Merlin
Merlin
kiku123
Merlin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 58L
1,358 Elo+
Solo
Discordia
Discordia
kille444
Discordia
Level 15
God Stats
0W - 1L
1,263 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
russellmussell
Cthulhu
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Chiadelune
Vamana
17
7 / 3 / 21
10,703
823
10,831
15,118
17,784
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
DjSaulTNuts
Jormungandr
19
7 / 1 / 26
11,340
872
12,469
13,831
15,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Martichoras
Doinksalot
Martichoras
20
23 / 1 / 18
13,505
1,039
37,448
15,602
9,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Khepri
13
0 / 2 / 11
8,463
651
765
9,955
11,321
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
vKpHv
Cupid
17
5 / 1 / 20
10,725
825
11,003
9,791
5,417
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 6
8,364
643
3,588
13,440
5,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
cjmcc18
Chiron
16
3 / 9 / 2
9,464
728
15,140
18,038
7,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Merlin
kiku123
Merlin
13
1 / 7 / 2
7,897
607
7,305
11,733
5,301
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Discordia
kille444
Discordia
14
1 / 7 / 2
8,051
619
9,564
10,800
4,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 9 / 2
9,895
761
8,121
22,697
36,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
22
42
Kills
8
8
Deaths
42
96
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Vamana
Chiadelune
Vamana
7
3
21
5.83
W
Jormungandr
DjSaulTNuts
Jormungandr
7
1
26
20
W
Martichoras
Doinksalot
Martichoras
23
1
18
32
W
Khepri
0
2
11
2.75
L
0
10
6
0.3
L
Chiron
cjmcc18
Chiron
3
9
2
0.44
L
Merlin
kiku123
Merlin
1
7
2
0.29
L
Discordia
kille444
Discordia
1
7
2
0.29
L
3
9
2
0.44
W
Cupid
vKpHv
Cupid
5
1
20
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,516
Damage
43,718
64,297
Taken
76,708
59,480
Mitigated
59,696
27,935
Healing
7,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Chiadelune
Vamana
10,831
4,587
1,598
2,845
15,118
17,784
505
4,616
10,110
0
16,990
W
Jormungandr
DjSaulTNuts
Jormungandr
12,469
1,649
1,038
3,093
13,831
15,127
162
4,270
9,165
25,680
0
W
Martichoras
Doinksalot
Martichoras
37,448
14,675
1,942
7,688
15,602
9,831
4,070
7,048
8,197
0
70,791
W
Khepri
765
119
0
1,283
9,955
11,321
956
4,829
4,869
4,193
0
L
3,588
59
246
775
13,440
5,520
0
1,846
10,967
8,982
0
L
Chiron
cjmcc18
Chiron
15,140
5,783
930
2,953
18,038
7,967
0
2,093
15,394
0
26,473
L
Merlin
kiku123
Merlin
7,305
570
72
965
11,733
5,301
0
2,935
8,489
20,580
0
L
Discordia
kille444
Discordia
9,564
65
0
1,071
10,800
4,111
0
1,588
8,653
14,845
0
L
8,121
439
0
420
22,697
36,797
0
2,854
18,692
18,440
0
W
Cupid
vKpHv
Cupid
11,003
4,974
4,189
4,259
9,791
5,417
1,660
6,263
3,378
0
24,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,736
Gold Earned
43,671
150
Minions Killed
96
0
Camps Cleared
0
1,317,775
Distance Traveled
966,058
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,703
823
20
2
0
285,307
0
W
Jormungandr
11,340
872
29
2
0
282,412
0
W
Martichoras
13,505
1,039
61
5
0
233,964
0
W
Khepri
8,463
651
1
0
0
237,769
0
L
Nox
8,364
643
14
1
0
191,561
0
L
Chiron
9,464
728
25
2
0
203,593
0
L
Merlin
7,897
607
27
2
0
176,108
0
L
Discordia
8,051
619
11
1
0
200,291
0
L
Cthulhu
9,895
761
19
1
0
194,505
0
W
Cupid
10,725
825
39
3
0
278,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role