Player Matchup

Ishtar
Ishtar
GayLittleMothman
Ishtar
Level 102
God Stats
3W - 3L
1,561 SR
Queue Stats
330W - 368L
1,484 Elo+
Party 2
Mercury
Mercury
Pumpo357
Mercury
Level 78
God Stats
1W - 1L
1,285 SR
Queue Stats
7W - 11L
1,394 Elo+
Party 2
Jormungandr
Jormungandr
SIRvente
Jormungandr
Level 37
God Stats
4W - 2L
1,500 SR
Queue Stats
52W - 42L
1,453 Elo+
Party 2
Ix Chel
Ix Chel
Virtual1y
Ix Chel
Level 159
God Stats
4W - 7L
1,438 SR
Queue Stats
290W - 326L
1,523 Elo+
Party 2
Horus
Horus
stooompzz
Horus
Level 137
God Stats
8W - 9L
1,503 SR
Queue Stats
220W - 271L
1,524 Elo+
Party 2
Team Averages
Level 103
1,458 SR
1,476 Elo+

VS

Team Averages
Level 104
1,491 SR
1,548 Elo+
Chaac
Chaac
BlazeDoinks
Chaac
Level 86
God Stats
16W - 11L
1,658 SR
Queue Stats
89W - 119L
1,535 Elo+
Party 1
Sylvanus
Sylvanus
HllmPauI
Sylvanus
Level 98
God Stats
5W - 4L
1,615 SR
Queue Stats
94W - 106L
1,605 Elo+
Party 1
Serqet
Serqet
InnocentlyAnnoy
Serqet
Level 84
God Stats
6W - 6L
1,221 SR
Queue Stats
133W - 163L
1,498 Elo+
Party 1
Janus
Janus
chainspark
Janus
Level 124
God Stats
10W - 9L
1,658 SR
Queue Stats
560W - 550L
1,513 Elo+
Solo
Ullr
Ullr
quadaloupe
Ullr
Level 128
God Stats
11W - 13L
1,304 SR
Queue Stats
321W - 352L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 7
9,455
525
5,648
11,709
5,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Pumpo357
Mercury
16
5 / 3 / 2
10,236
569
8,369
16,309
7,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
SIRvente
Jormungandr
16
1 / 0 / 4
10,113
562
12,810
14,212
16,078
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
Virtual1y
Ix Chel
16
4 / 1 / 4
10,150
564
15,999
12,786
5,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
stooompzz
Horus
14
1 / 1 / 6
8,950
497
6,900
19,521
18,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 2
9,005
500
11,799
18,197
17,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
HllmPauI
Sylvanus
13
1 / 4 / 3
8,522
473
7,369
20,715
18,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
5 / 3 / 2
9,508
528
9,436
14,949
9,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Janus
13
0 / 1 / 1
8,374
465
10,302
9,999
4,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 4
9,248
514
10,492
9,008
5,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
11
Kills
8
8
Deaths
11
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
0
3
7
1.17
L
Sylvanus
HllmPauI
Sylvanus
1
4
3
0.63
L
5
3
2
2
W
Mercury
Pumpo357
Mercury
5
3
2
2
W
Jormungandr
SIRvente
Jormungandr
1
0
4
3
W
Ix Chel
Virtual1y
Ix Chel
4
1
4
6
L
Janus
0
1
1
0.5
L
2
2
4
2
W
Horus
stooompzz
Horus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,726
Damage
49,398
74,537
Taken
72,868
53,459
Mitigated
55,384
28,762
Healing
15,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,799
1,826
0
6,314
18,197
17,807
288
9,510
8,687
0
81,020
W
5,648
2,999
0
3,665
11,709
5,667
0
659
11,000
0
78,897
L
Sylvanus
HllmPauI
Sylvanus
7,369
2,099
2,474
5,210
20,715
18,539
0
5,261
15,454
31,702
0
L
9,436
2,045
0
734
14,949
9,890
223
4,131
10,818
0
84,151
W
Mercury
Pumpo357
Mercury
8,369
4,721
0
1,532
16,309
7,965
428
3,693
12,476
0
92,593
W
Jormungandr
SIRvente
Jormungandr
12,810
4,217
0
3,506
14,212
16,078
345
3,081
11,131
84,801
980
W
Ix Chel
Virtual1y
Ix Chel
15,999
1,335
1,778
4,561
12,786
5,586
601
3,348
8,826
98,905
0
L
Janus
10,302
942
0
992
9,999
4,069
0
6,531
3,468
69,541
0
L
10,492
3,843
0
30
9,008
5,079
290
2,396
6,612
0
76,916
W
Horus
stooompzz
Horus
6,900
3,249
5,669
8,051
19,521
18,163
0
7,508
11,645
0
23,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,904
Gold Earned
44,657
589
Minions Killed
551
0
Camps Cleared
0
1,839,452
Distance Traveled
1,777,514
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,005
500
146
8
0
363,849
3
W
Ishtar
9,455
525
144
8
0
315,669
4
L
Sylvanus
8,522
473
44
2
0
313,171
4
L
Serqet
9,508
528
125
7
0
396,440
5
W
Mercury
10,236
569
118
7
0
448,969
2
W
Jormungandr
10,113
562
145
8
0
328,118
0
W
Ix Chel
10,150
564
161
9
0
354,178
4
L
Janus
8,374
465
116
6
0
364,654
0
L
Ullr
9,248
514
120
7
0
339,400
0
W
Horus
8,950
497
21
1
0
392,518
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role