Player Matchup

Odin
Odin
 
Odin
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Bleurpman
Zeus
Level 124
God Stats
1W - 2L
1,285 SR
Queue Stats
80W - 85L
1,490 Elo+
Solo
Raijin
Raijin
Gindakong
Raijin
Level 132
God Stats
12W - 7L
1,670 SR
Queue Stats
395W - 399L
1,390 Elo+
Solo
Chernobog
Chernobog
sukarro
Chernobog
Level 155
God Stats
6W - 8L
1,390 SR
Queue Stats
480W - 477L
1,473 Elo+
Solo
Hercules
Hercules
Случайность
Hercules
Level 121
God Stats
8W - 7L
1,519 SR
Queue Stats
347W - 324L
1,496 Elo+
Solo
Team Averages
Level 119
1,473 SR
1,470 Elo+

VS

Team Averages
Level 115
1,589 SR
1,442 Elo+
Camazotz
Camazotz
PsyychedelicRAVE
Camazotz
Level 128
God Stats
13W - 2L
1,870 SR
Queue Stats
511W - 500L
1,527 Elo+
Solo
Ullr
Ullr
Q-MUSSiL
Ullr
Level 109
God Stats
1W - 2L
1,167 SR
Queue Stats
45W - 63L
1,387 Elo+
Solo
Ah Puch
Ah Puch
Racdini
Ah Puch
Level 103
God Stats
1W - 0L
1,786 SR
Queue Stats
39W - 26L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Shoutala
Kuzenbo
Level 84
God Stats
3W - 1L
1,624 SR
Queue Stats
83W - 109L
1,387 Elo+
Party 1
Discordia
Discordia
Stevo1610
Discordia
Level 149
God Stats
1W - 5L
1,500 SR
Queue Stats
217W - 242L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
0 / 2 / 4
7,839
523
2,104
8,325
4,773
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
18
4 / 7 / 2
10,505
700
8,227
14,698
6,094
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
Gindakong
Raijin
15
1 / 6 / 4
9,369
625
13,205
11,708
4,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
sukarro
Chernobog
19
2 / 4 / 3
10,642
709
10,990
13,362
5,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 5 / 5
10,624
708
14,406
19,741
18,333
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 8
11,352
757
13,486
17,890
14,156
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
10
1 / 3 / 1
8,071
538
1,762
5,652
2,473
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Racdini
Ah Puch
20
4 / 1 / 14
13,180
879
23,219
13,291
7,714
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Shoutala
Kuzenbo
19
2 / 2 / 17
10,623
708
9,019
17,940
32,455
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
Stevo1610
Discordia
18
9 / 4 / 9
11,350
757
16,125
8,551
4,069
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
73
11
Kills
24
24
Deaths
12
18
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
2
4
1
L
Zeus
4
7
2
0.71
L
Raijin
Gindakong
Raijin
1
6
4
0.5
W
8
2
8
6
W
Ullr
1
3
1
0.5
W
Ah Puch
Racdini
Ah Puch
4
1
14
11
W
Kuzenbo
Shoutala
Kuzenbo
2
2
17
5.25
W
Discordia
Stevo1610
Discordia
9
4
9
3.38
L
Chernobog
sukarro
Chernobog
2
4
3
0.88
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,932
Damage
63,611
67,834
Taken
63,324
39,506
Mitigated
60,867
22,005
Healing
23,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,104
531
380
2,490
8,325
4,773
0
6,280
2,045
0
3,831
L
Zeus
8,227
1,639
369
2,859
14,698
6,094
0
9,718
4,980
23,735
0
L
Raijin
Gindakong
Raijin
13,205
1,007
711
1,716
11,708
4,604
104
7,337
4,371
28,919
0
W
13,486
2,295
1,322
8,361
17,890
14,156
248
7,018
10,872
0
23,748
W
Ullr
1,762
732
405
611
5,652
2,473
80
2,179
3,473
0
6,466
W
Ah Puch
Racdini
Ah Puch
23,219
493
1,062
3,789
13,291
7,714
1,417
4,215
9,076
59,876
0
W
Kuzenbo
Shoutala
Kuzenbo
9,019
3,152
3,254
4,206
17,940
32,455
151
6,131
11,809
14,982
0
W
Discordia
Stevo1610
Discordia
16,125
493
268
682
8,551
4,069
0
1,889
6,662
30,609
0
L
Chernobog
sukarro
Chernobog
10,990
6,205
0
4,955
13,362
5,702
64
10,162
3,200
0
43,519
L
14,406
3,669
515
8,010
19,741
18,333
274
14,866
4,875
0
20,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,979
Gold Earned
54,576
196
Minions Killed
171
0
Camps Cleared
0
1,158,951
Distance Traveled
1,320,047
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,839
523
6
0
0
191,188
0
L
Zeus
10,505
700
48
3
0
252,331
0
L
Raijin
9,369
625
42
3
0
190,110
0
W
Camazotz
11,352
757
21
1
0
302,915
0
W
Ullr
8,071
538
13
1
0
137,166
0
W
Ah Puch
13,180
879
95
6
0
317,351
0
W
Kuzenbo
10,623
708
12
1
0
303,342
0
W
Discordia
11,350
757
30
2
0
259,273
0
L
Chernobog
10,642
709
92
6
0
253,705
0
L
Hercules
10,624
708
8
1
0
271,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role