Player Matchup

Achilles
Achilles
Gold III
AnUncleTouch
Achilles
Gold III
Level 43
God Stats
3W - 1L
1,724 SR
Queue Stats
31W - 28L
1,630 MMR
Party 1
Bacchus
Bacchus
Gold V
MissFauxpaw
Bacchus
Gold V
Level 85
God Stats
8W - 8L
1,658 SR
Queue Stats
32W - 30L
1,527 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
Thugonomics2776
Morgan Le Fay
Gold III
Level 44
God Stats
3W - 5L
1,501 SR
Queue Stats
31W - 28L
1,630 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 57
1,628 SR
1,596 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 97
1,572 SR
1,594 MMR
Ymir
Ymir
Gold III
BigBlack_Goofy_
Ymir
Gold III
Level 119
God Stats
17W - 11L
1,645 SR
Queue Stats
76W - 83L
1,498 MMR
Party 2
Baron Samedi
Baron Samedi
Gold III
CynikalDemon
Baron Samedi
Gold III
Level 80
God Stats
4W - 4L
1,442 SR
Queue Stats
127W - 148L
1,511 MMR
Party 2
Martichoras
Martichoras
Platinum IV
RoyaItyy
Martichoras
Platinum IV
Level 93
God Stats
1W - 1L
1,629 SR
Queue Stats
43W - 32L
1,775 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AnUncleTouch
Achilles
15
2 / 4 / 1
9,396
671
10,470
16,687
21,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
MissFauxpaw
Bacchus
14
1 / 2 / 2
9,999
714
7,722
15,308
23,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
Thugonomics2776
Morgan Le Fay
16
1 / 5 / 1
9,806
700
11,017
10,981
5,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
FenrirAtlasVamanaNe ZhaAphrodite

VS

Bans
HerculesChironAwilixHeimdallrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 9
10,952
782
6,756
16,977
18,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
CynikalDemon
Baron Samedi
15
2 / 1 / 8
10,010
715
10,601
10,478
5,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Martichoras
RoyaItyy
Martichoras
17
7 / 1 / 4
11,776
841
19,821
10,113
5,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
11
11
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Achilles
AnUncleTouch
Achilles
2
4
1
0.63
W
2
2
9
3.25
W
Baron Samedi
CynikalDemon
Baron Samedi
2
1
8
6
L
Bacchus
MissFauxpaw
Bacchus
1
2
2
1
W
Martichoras
RoyaItyy
Martichoras
7
1
4
9
L
Morgan Le Fay
Thugonomics2776
Morgan Le Fay
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,209
Damage
37,178
42,976
Taken
37,568
49,552
Mitigated
29,371
4,835
Healing
15,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AnUncleTouch
Achilles
10,470
1,245
0
1,729
16,687
21,189
0
5,721
10,966
0
21,025
W
6,756
914
2,188
4,665
16,977
18,769
399
9,219
7,199
16,777
0
W
Baron Samedi
CynikalDemon
Baron Samedi
10,601
287
1,602
3,133
10,478
5,226
921
3,692
6,467
49,333
0
L
Bacchus
MissFauxpaw
Bacchus
7,722
721
0
2,435
15,308
23,123
0
8,060
7,248
15,180
0
W
Martichoras
RoyaItyy
Martichoras
19,821
7,924
0
3,443
10,113
5,376
1,783
5,883
3,930
0
79,317
L
Morgan Le Fay
Thugonomics2776
Morgan Le Fay
11,017
352
0
671
10,981
5,240
0
3,619
7,362
61,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
32,738
143
Minions Killed
202
0
Camps Cleared
0
787,447
Distance Traveled
780,075
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,396
671
23
2
0
264,177
0
W
Ymir
10,952
782
19
1
0
247,935
0
W
Baron Samedi
10,010
715
59
4
0
266,828
0
L
Bacchus
9,999
714
14
1
0
268,830
1
W
Martichoras
11,776
841
124
9
0
265,312
0
L
Morgan Le Fay
9,806
700
106
8
0
254,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role