Player Matchup

Surtr
Surtr
ArtisteNote
Surtr
Level 143
God Stats
4W - 4L
1,599 SR
Queue Stats
71W - 69L
1,474 Elo+
Party 1
Ares
Ares
Kingdom8189
Ares
Level 63
God Stats
3W - 3L
1,852 SR
Queue Stats
242W - 288L
1,392 Elo+
Solo
Loki
Loki
Sopjess
Loki
Level 96
God Stats
38W - 32L
1,463 SR
Queue Stats
134W - 128L
1,422 Elo+
Solo
Cernunnos
Cernunnos
TRROxIlllIF
Cernunnos
Level 153
God Stats
10W - 10L
1,739 SR
Queue Stats
436W - 447L
1,386 Elo+
Party 1
Vulcan
Vulcan
geoffrey080
Vulcan
Level 149
God Stats
5W - 7L
1,529 SR
Queue Stats
274W - 310L
1,456 Elo+
Party 1
Team Averages
Level 121
1,636 SR
1,426 Elo+

VS

Team Averages
Level 126
1,518 SR
1,428 Elo+
Ah Puch
Ah Puch
Arch2078
Ah Puch
Level 185
God Stats
38W - 44L
1,499 SR
Queue Stats
383W - 385L
1,455 Elo+
Solo
Hun Batz
Hun Batz
JoseRomero1999
Hun Batz
Level 119
God Stats
2W - 3L
1,731 SR
Queue Stats
95W - 105L
1,401 Elo+
Party 2
Hercules
Hercules
ParacaEye
Hercules
Level 69
God Stats
6W - 8L
1,444 SR
Queue Stats
103W - 107L
1,382 Elo+
Party 2
Sol
Sol
antonio22soto
Sol
Level 47
God Stats
11W - 22L
1,418 SR
Queue Stats
65W - 85L
1,366 Elo+
Party 2
Loki
Loki
lI-Say-lI
Loki
Level 211
God Stats
2W - 2L
1,500 SR
Queue Stats
187W - 177L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,360
636
4,537
8,654
8,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 1 / 5
5,894
589
2,726
9,416
8,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Loki
Sopjess
Loki
12
8 / 0 / 0
7,388
739
7,588
5,532
1,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
TRROxIlllIF
Cernunnos
11
3 / 3 / 1
6,297
630
6,371
10,841
4,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
10
1 / 2 / 1
5,967
597
5,897
5,748
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Arch2078
Ah Puch
9
1 / 2 / 0
5,181
518
3,202
6,199
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
9
1 / 4 / 1
5,371
537
4,216
9,966
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
ParacaEye
Hercules
11
0 / 2 / 0
5,472
547
4,581
8,689
5,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 4 / 2
5,635
564
7,617
9,178
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
9
2 / 2 / 1
5,081
508
4,997
7,175
3,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
14
Kills
6
6
Deaths
14
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Arch2078
Ah Puch
1
2
0
0.5
W
2
0
0
2
L
Hun Batz
1
4
1
0.38
W
0
1
5
2.5
L
Hercules
ParacaEye
Hercules
0
2
0
0
W
Loki
Sopjess
Loki
8
0
0
8
W
Cernunnos
TRROxIlllIF
Cernunnos
3
3
1
1.17
L
2
4
2
0.75
W
Vulcan
1
2
1
0.75
L
Loki
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,119
Damage
24,613
40,191
Taken
41,207
24,491
Mitigated
16,436
11,151
Healing
10,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Arch2078
Ah Puch
3,202
264
0
59
6,199
1,838
0
2,891
3,308
31,487
0
W
4,537
1,876
0
1,380
8,654
8,545
0
0
8,127
713
43,103
L
Hun Batz
4,216
1,121
0
2,378
9,966
3,089
0
3,072
6,894
0
33,417
W
2,726
68
0
2,896
9,416
8,057
85
3,475
5,755
20,112
0
L
Hercules
ParacaEye
Hercules
4,581
2,055
0
2,082
8,689
5,642
0
278
8,411
0
41,401
W
Loki
Sopjess
Loki
7,588
2,474
0
645
5,532
1,734
0
409
5,109
0
43,910
W
Cernunnos
TRROxIlllIF
Cernunnos
6,371
2,994
0
4,116
10,841
4,119
803
4,442
6,104
0
47,237
L
7,617
3,400
0
3,777
9,178
2,522
271
926
8,252
36,040
0
W
Vulcan
5,897
3,401
0
2,114
5,748
2,036
430
1,998
3,750
39,963
0
L
Loki
4,997
852
0
1,804
7,175
3,345
28
1,734
5,441
0
29,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,906
Gold Earned
26,740
317
Minions Killed
297
0
Camps Cleared
0
1,035,721
Distance Traveled
1,007,836
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,181
518
59
6
0
185,738
1
W
Surtr
6,360
636
70
7
0
218,775
1
L
Hun Batz
5,371
537
61
6
0
227,724
0
W
Ares
5,894
589
33
3
0
203,892
1
L
Hercules
5,472
547
78
8
0
205,380
0
W
Loki
7,388
739
67
7
0
225,815
0
W
Cernunnos
6,297
630
70
7
0
168,618
0
L
Sol
5,635
564
63
6
0
181,120
0
W
Vulcan
5,967
597
77
8
0
218,621
0
L
Loki
5,081
508
36
4
0
207,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role