Player Matchup

Artemis
Artemis
Blobatrone
Artemis
Level 39
God Stats
0W - 1L
1,263 SR
Queue Stats
0W - 2L
1,244 Elo+
Party 1
Raijin
Raijin
Huskoi
Raijin
Level 81
God Stats
0W - 1L
1,279 SR
Queue Stats
0W - 2L
1,244 Elo+
Party 1
Kuzenbo
Kuzenbo
KillerBeetz
Kuzenbo
Level 129
God Stats
0W - 1L
1,210 SR
Queue Stats
30W - 22L
1,598 Elo+
Party 1
Anhur
Anhur
MrZbujacz
Anhur
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 120L
1,466 Elo+
Solo
Cupid
Cupid
TekzALT
Cupid
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,244 Elo+
Party 1
Team Averages
Level 67
1,350 SR
1,359 Elo+

VS

Team Averages
Level 97
1,588 SR
1,552 Elo+
Anubis
Anubis
 
Anubis
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Atheïs
Persephone
Level 155
God Stats
1W - 0L
1,941 SR
Queue Stats
21W - 10L
1,732 Elo+
Solo
Nemesis
Nemesis
Barcacons
Nemesis
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,469 Elo+
Party 2
Shiva
Shiva
BongBellyBacchus
Shiva
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 8L
1,469 Elo+
Party 2
Merlin
Merlin
NIKITKA3X
Merlin
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Blobatrone
Artemis
14
2 / 8 / 5
8,582
715
8,137
13,140
5,521
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Huskoi
Raijin
16
2 / 7 / 8
9,538
795
11,731
13,414
5,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
KillerBeetz
Kuzenbo
15
2 / 5 / 9
8,900
742
7,510
17,303
27,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
MrZbujacz
Anhur
15
2 / 8 / 10
8,517
710
6,901
15,513
6,203
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
TekzALT
Cupid
15
5 / 8 / 6
9,649
804
9,121
15,274
7,108
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
7 / 3 / 10
10,963
914
11,105
12,024
6,845
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Persephone
Atheïs
Persephone
20
12 / 1 / 22
12,383
1,032
26,664
12,653
7,036
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Barcacons
Nemesis
16
8 / 6 / 18
10,444
870
8,833
14,804
11,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
7 / 4 / 24
11,381
948
11,985
16,968
30,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
NIKITKA3X
Merlin
17
2 / 2 / 18
10,142
845
11,385
7,673
4,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
128
13
Kills
36
36
Deaths
16
38
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
3
10
4
W
Persephone
Atheïs
Persephone
12
1
22
23
W
Nemesis
Barcacons
Nemesis
8
6
18
2.83
L
Artemis
Blobatrone
Artemis
2
8
5
0.56
W
7
4
24
4.75
L
Raijin
Huskoi
Raijin
2
7
8
0.86
L
Kuzenbo
KillerBeetz
Kuzenbo
2
5
9
1.3
L
Anhur
MrZbujacz
Anhur
2
8
10
0.88
W
Merlin
NIKITKA3X
Merlin
2
2
18
5.5
L
Cupid
TekzALT
Cupid
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,400
Damage
69,972
74,644
Taken
64,122
52,422
Mitigated
59,023
11,516
Healing
21,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,105
258
1,371
3,850
12,024
6,845
1,765
3,633
8,391
22,667
0
W
Persephone
Atheïs
Persephone
26,664
667
1,835
3,313
12,653
7,036
1,881
3,875
8,773
46,418
0
W
Nemesis
Barcacons
Nemesis
8,833
4,005
2,518
1,858
14,804
11,004
1,061
4,723
10,081
0
13,989
L
Artemis
Blobatrone
Artemis
8,137
2,935
314
873
13,140
5,521
340
8,872
4,268
0
17,876
W
11,985
1,009
1,856
2,188
16,968
30,089
256
4,677
12,291
1,142
23,776
L
Raijin
Huskoi
Raijin
11,731
936
329
545
13,414
5,879
34
10,895
2,519
32,625
0
L
Kuzenbo
KillerBeetz
Kuzenbo
7,510
2,134
940
2,516
17,303
27,711
0
10,487
6,816
13,712
0
L
Anhur
MrZbujacz
Anhur
6,901
3,024
287
1,403
15,513
6,203
0
10,293
5,220
0
10,563
W
Merlin
NIKITKA3X
Merlin
11,385
0
1,380
1,760
7,673
4,049
2,382
2,333
5,340
32,923
0
L
Cupid
TekzALT
Cupid
9,121
4,019
2,009
2,300
15,274
7,108
0
9,237
6,037
0
17,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,186
Gold Earned
55,313
114
Minions Killed
176
0
Camps Cleared
0
1,050,965
Distance Traveled
1,193,501
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,963
914
32
3
0
236,311
0
W
Persephone
12,383
1,032
54
5
0
275,922
0
W
Nemesis
10,444
870
17
1
0
216,049
0
L
Artemis
8,582
715
18
2
0
205,095
0
W
Shiva
11,381
948
29
2
0
242,408
0
L
Raijin
9,538
795
52
4
0
193,862
0
L
Kuzenbo
8,900
742
13
1
0
224,696
1
L
Anhur
8,517
710
11
1
0
209,144
0
W
Merlin
10,142
845
44
4
0
222,811
0
L
Cupid
9,649
804
20
2
0
218,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role