Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yu Huang
Yu Huang
Liniaria
Yu Huang
Level 35
God Stats
25W - 31L
1,645 SR
Queue Stats
151W - 144L
1,551 Elo+
Party 3
Apollo
Apollo
SnuggyWuggy
Apollo
Level 6
God Stats
0W - 1L
1,424 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
TJCeez11
Merlin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1
Geb
Geb
mkTURKEY
Geb
Level 132
God Stats
1W - 1L
1,585 SR
Queue Stats
33W - 30L
1,342 Elo+
Solo
Team Averages
Level 90
1,531 SR
1,479 Elo+

VS

Team Averages
Level 108
1,631 SR
1,647 Elo+
Janus
Janus
CoCaNab
Janus
Level 157
God Stats
27W - 8L
1,826 SR
Queue Stats
214W - 73L
1,625 Elo+
Party 2
Zhong Kui
Zhong Kui
NoëlFlantier
Zhong Kui
Level 106
God Stats
3W - 2L
1,273 SR
Queue Stats
329W - 111L
1,704 Elo+
Party 2
Bacchus
Bacchus
Queengamers
Bacchus
Level 75
God Stats
3W - 0L
1,910 SR
Queue Stats
88W - 17L
1,825 Elo+
Party 2
Achilles
Achilles
Urgancel
Achilles
Level 47
God Stats
42W - 30L
1,616 SR
Queue Stats
239W - 252L
1,521 Elo+
Solo
Thanatos
Thanatos
zlDerGrieche
Thanatos
Level 154
God Stats
11W - 13L
1,532 SR
Queue Stats
512W - 470L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
2 / 3 / 2
6,368
796
5,745
9,288
6,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Yu Huang
Liniaria
Yu Huang
12
1 / 2 / 0
6,195
774
4,313
6,072
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
11
1 / 6 / 0
5,834
729
2,918
8,150
3,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
TJCeez11
Merlin
13
1 / 2 / 1
6,389
799
6,895
5,044
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 0
5,412
677
621
4,457
2,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CoCaNab
Janus
14
8 / 0 / 3
7,931
991
11,089
4,803
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
NoëlFlantier
Zhong Kui
13
2 / 2 / 6
6,635
829
7,314
8,908
5,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Queengamers
Bacchus
12
1 / 0 / 6
6,620
828
1,264
6,307
6,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Urgancel
Achilles
13
3 / 0 / 6
6,813
852
3,952
6,299
6,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
zlDerGrieche
Thanatos
13
2 / 3 / 7
6,710
839
5,490
7,005
3,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
5
Kills
16
16
Deaths
5
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
3
2
1
W
Janus
CoCaNab
Janus
8
0
3
9.5
L
Yu Huang
Liniaria
Yu Huang
1
2
0
0.5
W
Zhong Kui
NoëlFlantier
Zhong Kui
2
2
6
2.5
W
Bacchus
Queengamers
Bacchus
1
0
6
4
L
Apollo
1
6
0
0.17
L
Merlin
TJCeez11
Merlin
1
2
1
0.75
W
Achilles
Urgancel
Achilles
3
0
6
6
L
0
3
0
0
W
Thanatos
zlDerGrieche
Thanatos
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,492
Damage
29,109
33,011
Taken
33,322
15,953
Mitigated
23,236
4,175
Healing
10,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,745
2,230
0
1,897
9,288
6,104
0
3,321
5,852
0
10,797
W
Janus
CoCaNab
Janus
11,089
702
0
1,855
4,803
1,879
471
2,215
2,397
37,793
0
L
Yu Huang
Liniaria
Yu Huang
4,313
428
0
818
6,072
2,493
0
4,627
1,369
19,008
0
W
Zhong Kui
NoëlFlantier
Zhong Kui
7,314
2,205
0
3,197
8,908
5,441
213
3,656
4,943
22,443
1,946
W
Bacchus
Queengamers
Bacchus
1,264
477
0
1,084
6,307
6,102
280
1,177
5,039
9,444
0
L
Apollo
2,918
1,638
0
141
8,150
3,024
192
5,654
2,292
0
8,160
L
Merlin
TJCeez11
Merlin
6,895
356
0
487
5,044
1,840
0
3,180
1,815
24,488
0
W
Achilles
Urgancel
Achilles
3,952
550
0
594
6,299
6,559
0
2,411
3,638
0
12,978
L
621
194
375
457
4,457
2,492
0
2,431
1,991
2,833
0
W
Thanatos
zlDerGrieche
Thanatos
5,490
2,136
0
3,460
7,005
3,255
122
1,858
4,978
0
20,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,198
Gold Earned
34,709
130
Minions Killed
188
0
Camps Cleared
0
724,933
Distance Traveled
891,406
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,368
796
15
2
0
177,358
0
W
Janus
7,931
991
69
9
0
170,245
0
L
Yu Huang
6,195
774
48
6
0
148,835
0
W
Zhong Kui
6,635
829
49
6
0
186,583
0
W
Bacchus
6,620
828
12
2
0
164,612
0
L
Apollo
5,834
729
15
2
0
159,269
0
L
Merlin
6,389
799
51
6
0
171,770
0
W
Achilles
6,813
852
19
2
0
193,529
0
L
Geb
5,412
677
1
0
0
67,701
0
W
Thanatos
6,710
839
39
5
0
176,437
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role