Player Matchup

Apollo
Apollo
JahKii
Apollo
Level 158
God Stats
0W - 5L
1,500 SR
Queue Stats
97W - 115L
1,579 Elo+
Solo
Chaac
Chaac
Mastrendo
Chaac
Level 58
God Stats
7W - 7L
1,261 SR
Queue Stats
324W - 330L
1,511 Elo+
Party 1
Ne Zha
Ne Zha
Zénturio
Ne Zha
Level 118
God Stats
4W - 2L
1,296 SR
Queue Stats
209W - 230L
1,550 Elo+
Solo
Ao Kuang
Ao Kuang
kill97000pl
Ao Kuang
Level 122
God Stats
3W - 6L
1,532 SR
Queue Stats
440W - 445L
1,615 Elo+
Solo
Shiva
Shiva
Аутизм
Shiva
Level 112
God Stats
13W - 19L
1,355 SR
Queue Stats
908W - 867L
1,522 Elo+
Party 1
Team Averages
Level 114
1,389 SR
1,555 Elo+

VS

Team Averages
Level 153
1,454 SR
1,527 Elo+
Gilgamesh
Gilgamesh
ColdBones
Gilgamesh
Level 170
God Stats
4W - 5L
1,326 SR
Queue Stats
261W - 266L
1,587 Elo+
Solo
Olorun
Olorun
Dragonaria15
Olorun
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,493 Elo+
Party 2
Hera
Hera
OTCOCTPYCOB
Hera
Level 96
God Stats
3W - 0L
1,732 SR
Queue Stats
68W - 68L
1,495 Elo+
Solo
Scylla
Scylla
densi1993
Scylla
Level 189
God Stats
4W - 8L
1,229 SR
Queue Stats
699W - 687L
1,620 Elo+
Solo
Xing Tian
Xing Tian
xxjanusxsnpingxx
Xing Tian
Level 152
God Stats
1W - 1L
1,485 SR
Queue Stats
13W - 19L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
JahKii
Apollo
17
4 / 4 / 5
11,129
655
15,711
16,753
10,957
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Mastrendo
Chaac
18
0 / 5 / 10
10,781
634
15,014
23,525
46,919
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
Zénturio
Ne Zha
19
3 / 3 / 8
11,492
676
22,888
15,765
13,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
kill97000pl
Ao Kuang
20
9 / 2 / 4
12,352
727
18,293
15,677
19,098
Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
0 / 3 / 12
10,079
593
13,211
19,091
29,666
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ColdBones
Gilgamesh
20
6 / 5 / 10
12,929
761
17,340
28,437
37,870
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
18
1 / 2 / 12
11,133
655
12,506
16,358
11,751
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
3 / 4 / 10
12,118
713
18,629
15,699
6,906
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
densi1993
Scylla
20
6 / 3 / 4
13,373
787
17,920
13,023
7,013
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
17
1 / 2 / 11
10,467
616
6,711
17,446
23,256
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
64
16
Kills
17
17
Deaths
16
39
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ColdBones
Gilgamesh
6
5
10
2.2
W
Olorun
1
2
12
3.5
L
Apollo
JahKii
Apollo
4
4
5
1.63
L
Chaac
Mastrendo
Chaac
0
5
10
1
W
3
4
10
2
L
Ne Zha
Zénturio
Ne Zha
3
3
8
2.33
W
Scylla
densi1993
Scylla
6
3
4
2.67
L
Ao Kuang
kill97000pl
Ao Kuang
9
2
4
5.5
W
Xing Tian
1
2
11
3.25
L
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,117
Damage
73,106
90,811
Taken
90,963
120,307
Mitigated
86,796
42,449
Healing
32,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ColdBones
Gilgamesh
17,340
4,692
2,094
5,561
28,437
37,870
723
6,726
21,032
0
29,922
W
Olorun
12,506
5,084
10,171
6,850
16,358
11,751
2,968
2,100
14,127
29,192
0
L
Apollo
JahKii
Apollo
15,711
10,283
1,938
4,933
16,753
10,957
1,380
10,340
6,237
0
44,049
L
Chaac
Mastrendo
Chaac
15,014
565
1,742
7,209
23,525
46,919
28
14,326
8,521
0
34,184
W
18,629
3,772
1,389
910
15,699
6,906
1,941
3,172
12,244
34,081
0
L
Ne Zha
Zénturio
Ne Zha
22,888
2,740
3,371
5,737
15,765
13,667
128
10,211
5,104
0
52,690
W
Scylla
densi1993
Scylla
17,920
1,566
2,628
2,281
13,023
7,013
2,568
781
12,190
58,042
0
L
Ao Kuang
kill97000pl
Ao Kuang
18,293
2,302
779
6,737
15,677
19,098
155
8,605
6,699
33,224
0
W
Xing Tian
6,711
277
306
478
17,446
23,256
711
4,142
13,077
12,481
0
L
13,211
1,635
3,858
6,145
19,091
29,666
148
10,228
8,484
0
20,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,833
Gold Earned
60,020
199
Minions Killed
177
0
Camps Cleared
0
1,556,530
Distance Traveled
1,525,959
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,929
761
18
1
0
302,674
0
W
Olorun
11,133
655
36
2
0
299,063
0
L
Apollo
11,129
655
76
4
0
262,030
0
L
Chaac
10,781
634
31
2
0
325,908
0
W
Hera
12,118
713
27
2
0
282,925
0
L
Ne Zha
11,492
676
41
2
0
327,910
0
W
Scylla
13,373
787
91
5
0
310,970
0
L
Ao Kuang
12,352
727
38
2
0
319,324
0
W
Xing Tian
10,467
616
5
0
0
330,327
2
L
Shiva
10,079
593
13
1
0
321,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role