Player Matchup

Sun Wukong
Sun Wukong
B1GJuicyMeatBall
Sun Wukong
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,678 Elo+
Party 1
Gilgamesh
Gilgamesh
Jimbcito
Gilgamesh
Level 57
God Stats
2W - 1L
1,717 SR
Queue Stats
4W - 3L
1,678 Elo+
Party 1
Baba Yaga
Baba Yaga
lDeadguyl
Baba Yaga
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,678 Elo+
Party 1
Team Averages
Level 48
1,572 SR
1,678 Elo+

VS

Team Averages
Level 59
1,395 SR
1,376 Elo+
Nemesis
Nemesis
Chrilenciaga1
Nemesis
Level 65
God Stats
9W - 13L
1,514 SR
Queue Stats
227W - 251L
1,383 Elo+
Party 2
Sol
Sol
Yinrovi
Sol
Level 64
God Stats
5W - 7L
1,326 SR
Queue Stats
105W - 114L
1,361 Elo+
Solo
Charybdis
Charybdis
liexol-_-
Charybdis
Level 47
God Stats
3W - 3L
1,346 SR
Queue Stats
166W - 174L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
B1GJuicyMeatBall
Sun Wukong
13
2 / 0 / 7
7,752
775
5,799
6,943
3,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Jimbcito
Gilgamesh
13
5 / 0 / 4
8,900
890
6,721
9,703
8,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baba Yaga
lDeadguyl
Baba Yaga
14
3 / 1 / 7
8,113
811
7,288
7,729
3,422
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
0 / 4 / 1
6,575
658
5,327
8,452
4,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
10
0 / 3 / 1
6,693
669
7,899
8,868
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
liexol-_-
Charybdis
12
1 / 3 / 0
6,831
683
4,607
7,019
2,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
B1GJuicyMeatBall
Sun Wukong
2
0
7
5.5
L
Nemesis
0
4
1
0.13
W
Gilgamesh
Jimbcito
Gilgamesh
5
0
4
7
L
Sol
0
3
1
0.17
W
Baba Yaga
lDeadguyl
Baba Yaga
3
1
7
6.5
L
Charybdis
liexol-_-
Charybdis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,808
Damage
17,833
24,375
Taken
24,339
15,975
Mitigated
11,404
6,385
Healing
4,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
B1GJuicyMeatBall
Sun Wukong
5,799
906
0
1,068
6,943
3,702
90
1,786
5,076
0
38,758
L
Nemesis
5,327
1,647
127
1,305
8,452
4,384
0
1,718
6,734
0
19,387
W
Gilgamesh
Jimbcito
Gilgamesh
6,721
2,039
1,487
2,106
9,703
8,851
120
2,907
6,548
0
21,470
L
Sol
7,899
1,348
360
1,416
8,868
4,056
198
3,249
5,619
22,638
2,121
W
Baba Yaga
lDeadguyl
Baba Yaga
7,288
763
0
1,724
7,729
3,422
186
3,100
4,463
29,322
0
L
Charybdis
liexol-_-
Charybdis
4,607
1,340
272
972
7,019
2,964
108
2,337
4,682
0
18,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,765
Gold Earned
20,099
143
Minions Killed
113
0
Camps Cleared
0
617,250
Distance Traveled
585,535
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,752
775
70
7
0
206,591
0
L
Nemesis
6,575
658
40
4
0
220,939
2
W
Gilgamesh
8,900
890
26
3
0
217,509
1
L
Sol
6,693
669
48
5
0
171,608
0
W
Baba Yaga
8,113
811
47
5
0
193,150
0
L
Charybdis
6,831
683
25
3
0
192,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role