Player Matchup

Terra
Terra
ENC_IceMan
Terra
Level 122
God Stats
20W - 22L
1,512 SR
Queue Stats
448W - 423L
1,523 Elo+
Solo
Chernobog
Chernobog
NiceSack
Chernobog
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 123L
1,203 Elo+
Solo
Fenrir
Fenrir
cSIM-BA
Fenrir
Level 159
God Stats
1W - 2L
1,499 SR
Queue Stats
119W - 119L
1,509 Elo+
Party 2
Chang'e
Chang'e
mcbeehive
Chang'e
Level 87
God Stats
32W - 33L
1,649 SR
Queue Stats
276W - 253L
1,474 Elo+
Solo
Ratatoskr
Ratatoskr
wtwenvo
Ratatoskr
Level 85
God Stats
5W - 11L
1,349 SR
Queue Stats
161W - 157L
1,492 Elo+
Party 2
Team Averages
Level 106
1,502 SR
1,440 Elo+

VS

Team Averages
Level 124
1,517 SR
1,473 Elo+
Khepri
Khepri
BooseMaster
Khepri
Level 25
God Stats
5W - 0L
1,762 SR
Queue Stats
37W - 23L
1,409 Elo+
Party 1
Nox
Nox
Katsura_kotaro7
Nox
Level 158
God Stats
4W - 4L
1,288 SR
Queue Stats
153W - 166L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
UnwishingLion01
Sun Wukong
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 51L
1,459 Elo+
Solo
Bastet
Bastet
lobo DIRTY D
Bastet
Level 121
God Stats
9W - 7L
1,523 SR
Queue Stats
100W - 88L
1,503 Elo+
Party 1
Charybdis
Charybdis
vBowserJr
Charybdis
Level 157
God Stats
6W - 5L
1,512 SR
Queue Stats
159W - 132L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
12
0 / 1 / 2
7,848
436
5,605
13,157
13,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chernobog
NiceSack
Chernobog
14
3 / 5 / 0
8,631
480
7,254
14,508
5,993
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
cSIM-BA
Fenrir
13
0 / 1 / 0
7,621
423
11,746
15,720
14,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
mcbeehive
Chang'e
12
0 / 4 / 1
7,683
427
10,131
13,030
5,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ratatoskr
wtwenvo
Ratatoskr
12
0 / 4 / 1
7,286
405
4,496
13,475
5,765
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
1 / 0 / 3
8,288
460
3,323
8,700
9,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
5 / 0 / 5
9,275
515
10,697
7,561
4,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
UnwishingLion01
Sun Wukong
14
1 / 1 / 2
8,927
496
8,613
15,851
21,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
15
5 / 1 / 5
9,257
514
10,156
16,595
7,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
vBowserJr
Charybdis
18
3 / 1 / 2
10,984
610
16,248
13,733
7,071
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
15
15
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Khepri
1
0
3
2.5
L
Terra
0
1
2
1
W
5
0
5
7.5
L
Chernobog
NiceSack
Chernobog
3
5
0
0.6
W
Sun Wukong
UnwishingLion01
Sun Wukong
1
1
2
2
L
Fenrir
cSIM-BA
Fenrir
0
1
0
0
W
Bastet
5
1
5
7.5
L
Chang'e
mcbeehive
Chang'e
0
4
1
0.13
W
Charybdis
vBowserJr
Charybdis
3
1
2
4
L
Ratatoskr
wtwenvo
Ratatoskr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,232
Damage
49,037
69,890
Taken
62,440
45,530
Mitigated
50,790
21,870
Healing
20,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
3,323
274
271
1,635
8,700
9,926
184
3,481
5,121
24,119
0
L
Terra
5,605
538
1,213
4,569
13,157
13,809
0
4,028
9,129
31,881
0
W
10,697
1,376
0
1,706
7,561
4,415
248
3,996
3,565
63,527
0
L
Chernobog
NiceSack
Chernobog
7,254
5,133
0
4,287
14,508
5,993
0
308
14,200
0
61,320
W
Sun Wukong
UnwishingLion01
Sun Wukong
8,613
2,386
0
1,991
15,851
21,740
562
1,361
13,477
0
55,452
L
Fenrir
cSIM-BA
Fenrir
11,746
2,947
0
3,639
15,720
14,520
66
1,012
14,708
0
51,242
W
Bastet
10,156
3,135
0
6,731
16,595
7,638
138
4,300
12,112
0
71,395
L
Chang'e
mcbeehive
Chang'e
10,131
49
1,452
4,035
13,030
5,443
526
4,415
8,615
61,211
0
W
Charybdis
vBowserJr
Charybdis
16,248
12,226
0
8,582
13,733
7,071
3,038
2,598
11,135
0
124,199
L
Ratatoskr
wtwenvo
Ratatoskr
4,496
668
0
2,675
13,475
5,765
0
4,257
9,218
0
57,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,069
Gold Earned
46,731
440
Minions Killed
497
0
Camps Cleared
0
1,717,101
Distance Traveled
1,705,603
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,288
460
29
2
0
324,101
1
L
Terra
7,848
436
52
3
0
368,428
6
W
Nox
9,275
515
107
6
0
327,006
3
L
Chernobog
8,631
480
113
6
0
318,642
0
W
Sun Wukong
8,927
496
90
5
0
307,411
4
L
Fenrir
7,621
423
76
4
0
310,451
1
W
Bastet
9,257
514
87
5
0
418,395
0
L
Chang'e
7,683
427
112
6
0
359,426
3
W
Charybdis
10,984
610
184
10
0
328,690
2
L
Ratatoskr
7,286
405
87
5
0
360,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role