Player Matchup

Awilix
Awilix
 
Awilix
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
JonesFantomex666
Horus
Level 107
God Stats
6W - 7L
1,734 SR
Queue Stats
338W - 339L
1,405 Elo+
Party 1
Cupid
Cupid
TonhãoOEscavador
Cupid
Level 103
God Stats
0W - 3L
1,488 SR
Queue Stats
107W - 111L
1,410 Elo+
Party 1
Chang'e
Chang'e
xThoMx
Chang'e
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
181W - 186L
1,407 Elo+
Solo
Team Averages
Level 102
1,544 SR
1,444 Elo+

VS

Team Averages
Level 94
1,381 SR
1,471 Elo+
Ymir
Ymir
 
Ymir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BLRo
Danzaburou
Level 76
God Stats
2W - 4L
1,205 SR
Queue Stats
4W - 5L
1,264 Elo+
Party 2
Arachne
Arachne
SolidWay
Arachne
Level 128
God Stats
6W - 5L
1,396 SR
Queue Stats
195W - 187L
1,480 Elo+
Solo
Chang'e
Chang'e
ephys23
Chang'e
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,560 Elo+
Party 2
King Arthur
King Arthur
vpanizzi
King Arthur
Level 109
God Stats
7W - 3L
1,304 SR
Queue Stats
32W - 30L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
4 / 1 / 4
5,981
665
7,182
8,544
3,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
 
Ra
5
0 / 3 / 0
4,023
447
1,501
4,619
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 1 / 6
4,886
543
3,048
6,500
4,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
3 / 2 / 0
4,611
512
3,119
5,306
1,730
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
xThoMx
Chang'e
10
4 / 1 / 1
5,840
649
7,103
8,088
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
1 / 3 / 2
4,346
483
2,188
6,674
4,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
BLRo
Danzaburou
7
0 / 4 / 4
4,320
480
3,957
5,743
1,597
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
SolidWay
Arachne
8
5 / 1 / 1
5,431
603
6,324
7,150
2,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chang'e
ephys23
Chang'e
10
2 / 0 / 3
5,529
614
4,314
4,310
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
vpanizzi
King Arthur
8
0 / 4 / 3
5,009
557
4,975
10,254
5,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
11
Kills
8
8
Deaths
12
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
4
1
4
6
L
Ra
 
Ra
0
3
0
0
W
Ymir
 
Ymir
1
3
2
0.67
W
Danzaburou
BLRo
Danzaburou
0
4
4
0.5
L
0
1
6
3
W
Arachne
SolidWay
Arachne
5
1
1
5.5
L
3
2
0
1.5
W
Chang'e
ephys23
Chang'e
2
0
3
3.5
W
King Arthur
vpanizzi
King Arthur
0
4
3
0.38
L
Chang'e
xThoMx
Chang'e
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,953
Damage
21,758
33,057
Taken
34,131
13,682
Mitigated
14,280
12,267
Healing
7,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
7,182
3,509
0
750
8,544
3,175
0
1,736
6,808
0
39,045
L
Ra
 
Ra
1,501
349
12
1,007
4,619
1,512
0
1,923
2,696
16,365
0
W
Ymir
 
Ymir
2,188
354
0
660
6,674
4,090
0
0
6,674
11,007
0
W
Danzaburou
BLRo
Danzaburou
3,957
2,003
0
1,109
5,743
1,597
0
95
5,648
0
18,216
L
3,048
1,760
534
2,012
6,500
4,453
0
1,272
5,228
0
11,202
W
Arachne
SolidWay
Arachne
6,324
5,060
0
1,311
7,150
2,190
0
1,299
5,801
0
22,032
L
3,119
1,744
84
2,140
5,306
1,730
0
1,571
3,735
0
24,984
W
Chang'e
ephys23
Chang'e
4,314
486
437
2,306
4,310
1,271
0
1,013
3,297
34,621
0
W
King Arthur
vpanizzi
King Arthur
4,975
787
0
1,620
10,254
5,132
0
5,662
4,107
0
30,388
L
Chang'e
xThoMx
Chang'e
7,103
801
360
5,368
8,088
2,812
0
0
8,088
35,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,341
Gold Earned
24,635
223
Minions Killed
182
0
Camps Cleared
0
864,319
Distance Traveled
920,180
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,981
665
68
8
0
213,230
0
L
Ra
4,023
447
33
4
0
150,807
2
W
Ymir
4,346
483
15
2
0
180,392
0
W
Danzaburou
4,320
480
30
3
0
164,223
0
L
Horus
4,886
543
19
2
0
172,487
0
W
Arachne
5,431
603
28
3
0
207,234
3
L
Cupid
4,611
512
49
5
0
154,038
0
W
Chang'e
5,529
614
65
7
0
197,406
0
W
King Arthur
5,009
557
44
5
0
170,925
0
L
Chang'e
5,840
649
54
6
0
173,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role