Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
LoQSWED
Baron Samedi
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 2L
1,690 Elo+
Solo
Thor
Thor
SamouraïJack
Thor
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,375 Elo+
Party 1
Danzaburou
Danzaburou
Wammu
Danzaburou
Level 50
God Stats
5W - 2L
1,467 SR
Queue Stats
8W - 10L
1,410 Elo+
Party 1
Cthulhu
Cthulhu
elvictOo
Cthulhu
Level 13
God Stats
7W - 5L
1,583 SR
Queue Stats
8W - 9L
1,410 Elo+
Party 1
Team Averages
Level 74
1,510 SR
1,477 Elo+

VS

Team Averages
Level 81
1,418 SR
1,483 Elo+
Poseidon
Poseidon
KruczEEk
Poseidon
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,579 Elo+
Solo
Cliodhna
Cliodhna
Raffocado
Cliodhna
Level 45
God Stats
57W - 67L
1,224 SR
Queue Stats
157W - 166L
1,414 Elo+
Solo
Da Ji
Da Ji
regina_georgex
Da Ji
Level 100
God Stats
4W - 7L
1,505 SR
Queue Stats
68W - 78L
1,479 Elo+
Party 2
Jing Wei
Jing Wei
rosejxne
Jing Wei
Level 65
God Stats
3W - 3L
1,304 SR
Queue Stats
8W - 10L
1,464 Elo+
Party 2
Athena
Athena
ЛисичкаТян
Athena
Level 156
God Stats
7W - 5L
1,558 SR
Queue Stats
84W - 93L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
5 / 0 / 12
8,683
1,240
5,116
1,810
735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
LoQSWED
Baron Samedi
15
7 / 0 / 14
9,669
1,381
15,174
5,260
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 1 / 12
8,253
1,179
9,456
9,434
3,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Wammu
Danzaburou
15
5 / 0 / 14
9,547
1,364
9,910
3,264
1,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
elvictOo
Cthulhu
14
3 / 2 / 16
8,529
1,218
6,731
7,512
5,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

389

VS

Team 2 Tickets

127

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
KruczEEk
Poseidon
4
0 / 0 / 2
6,739
963
0
0
0
Cliodhna
Raffocado
Cliodhna
12
1 / 9 / 1
7,375
1,054
4,660
17,573
6,874
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 10 / 1
7,765
1,109
7,877
15,193
6,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jing Wei
rosejxne
Jing Wei
12
0 / 2 / 1
7,240
1,034
3,401
8,453
2,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 4 / 2
7,254
1,036
5,217
12,116
10,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
10
24
Kills
3
3
Deaths
25
68
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
0
12
11
L
Poseidon
KruczEEk
Poseidon
0
0
2
1
W
Baron Samedi
LoQSWED
Baron Samedi
7
0
14
14
L
Cliodhna
Raffocado
Cliodhna
1
9
1
0.17
W
4
1
12
10
W
Danzaburou
Wammu
Danzaburou
5
0
14
12
W
Cthulhu
elvictOo
Cthulhu
3
2
16
5.5
L
2
10
1
0.25
L
Jing Wei
rosejxne
Jing Wei
0
2
1
0.25
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,387
Damage
21,155
27,280
Taken
53,335
13,891
Mitigated
27,118
6,628
Healing
1,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,116
1,276
648
276
1,810
735
0
572
1,238
23,751
0
L
Poseidon
KruczEEk
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
LoQSWED
Baron Samedi
15,174
2,055
1,240
2,242
5,260
2,782
0
822
4,438
32,056
0
L
Cliodhna
Raffocado
Cliodhna
4,660
143
0
790
17,573
6,874
0
10,289
7,032
0
17,772
W
9,456
3,131
0
224
9,434
3,728
0
1,612
6,693
0
21,565
W
Danzaburou
Wammu
Danzaburou
9,910
6,552
0
1,078
3,264
1,565
0
1,192
2,072
0
22,799
W
Cthulhu
elvictOo
Cthulhu
6,731
789
337
583
7,512
5,081
0
1,019
4,735
8,254
0
L
7,877
1,437
0
10
15,193
6,699
0
6,305
8,042
0
19,652
L
Jing Wei
rosejxne
Jing Wei
3,401
2,535
0
601
8,453
2,955
0
4,192
4,180
0
17,173
L
5,217
503
0
456
12,116
10,590
0
5,564
6,460
11,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,681
Gold Earned
36,373
158
Minions Killed
95
6
Camps Cleared
3
701,113
Distance Traveled
480,930
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,683
1,240
44
6
0
136,537
0
L
Poseidon
6,739
963
0
0
0
0
0
W
Baron Samedi
9,669
1,381
51
7
1
141,715
0
L
Cliodhna
7,375
1,054
21
3
0
127,512
0
W
Thor
8,253
1,179
27
4
0
130,316
0
W
Danzaburou
9,547
1,364
23
3
4
150,006
0
W
Cthulhu
8,529
1,218
13
2
1
142,539
0
L
Da Ji
7,765
1,109
22
3
1
113,422
0
L
Jing Wei
7,240
1,034
32
5
1
137,423
0
L
Athena
7,254
1,036
20
3
1
102,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role