Player Matchup

Amaterasu
Amaterasu
GuimPa
Amaterasu
Level 93
God Stats
2W - 0L
1,746 SR
Queue Stats
42W - 36L
1,587 Elo+
Solo
Artemis
Artemis
Gutsul1803
Artemis
Level 161
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 123L
1,560 Elo+
Solo
Sobek
Sobek
Opaasi
Sobek
Level 107
God Stats
1W - 0L
1,705 SR
Queue Stats
135W - 126L
1,587 Elo+
Solo
Zeus
Zeus
derio24
Zeus
Level 149
God Stats
3W - 5L
1,500 SR
Queue Stats
351W - 317L
1,503 Elo+
Solo
Cliodhna
Cliodhna
kamerq
Cliodhna
Level 211
God Stats
3W - 6L
1,370 SR
Queue Stats
565W - 496L
1,566 Elo+
Solo
Team Averages
Level 144
1,564 SR
1,561 Elo+

VS

Team Averages
Level 143
1,673 SR
1,568 Elo+
Artemis
Artemis
Benglynstone97
Artemis
Level 158
God Stats
21W - 20L
1,506 SR
Queue Stats
122W - 106L
1,561 Elo+
Solo
Nu Wa
Nu Wa
FreyziTheLazy
Nu Wa
Level 125
God Stats
1W - 2L
1,702 SR
Queue Stats
122W - 105L
1,544 Elo+
Solo
Serqet
Serqet
MadBombMagam
Serqet
Level 155
God Stats
10W - 7L
1,733 SR
Queue Stats
246W - 228L
1,595 Elo+
Solo
Fenrir
Fenrir
Screwthat1
Fenrir
Level 120
God Stats
5W - 7L
1,687 SR
Queue Stats
156W - 124L
1,568 Elo+
Solo
Anubis
Anubis
Vaquerizo
Anubis
Level 158
God Stats
8W - 5L
1,738 SR
Queue Stats
114W - 107L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GuimPa
Amaterasu
7
3 / 0 / 1
4,485
748
2,396
3,916
1,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Artemis
Gutsul1803
Artemis
7
2 / 0 / 1
3,961
660
3,198
1,500
443
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
Opaasi
Sobek
7
0 / 0 / 3
4,251
709
1,190
4,473
2,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
derio24
Zeus
8
2 / 0 / 1
4,879
813
2,845
2,418
490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cliodhna
kamerq
Cliodhna
8
1 / 0 / 0
4,642
774
1,955
3,279
841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,129
522
1,777
3,164
1,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

7
0 / 1 / 0
4,084
681
745
2,774
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Serqet
5
0 / 1 / 0
3,334
556
1,154
4,718
1,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Screwthat1
Fenrir
6
0 / 3 / 0
3,608
601
1,966
7,023
2,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
Vaquerizo
Anubis
5
0 / 1 / 0
3,428
571
505
1,898
508
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
8
Kills
0
0
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
1
0
0
W
Amaterasu
GuimPa
Amaterasu
3
0
1
3.5
W
Artemis
Gutsul1803
Artemis
2
0
1
2.5
L
Serqet
0
1
0
0
W
Sobek
Opaasi
Sobek
0
0
3
1.5
L
Fenrir
Screwthat1
Fenrir
0
3
0
0
L
Anubis
Vaquerizo
Anubis
0
1
0
0
W
Zeus
derio24
Zeus
2
0
1
2.5
W
Cliodhna
kamerq
Cliodhna
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,584
Damage
6,147
15,586
Taken
19,577
6,116
Mitigated
6,672
6,637
Healing
6,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,777
649
0
1,073
3,164
1,116
0
393
2,771
0
11,890
L
745
28
0
724
2,774
926
0
1,939
835
25,552
0
W
Amaterasu
GuimPa
Amaterasu
2,396
1,245
0
1,036
3,916
1,556
0
204
3,712
0
22,461
W
Artemis
Gutsul1803
Artemis
3,198
1,307
0
782
1,500
443
0
102
1,398
0
22,811
L
Serqet
1,154
282
0
1,309
4,718
1,900
0
797
3,921
0
8,487
W
Sobek
Opaasi
Sobek
1,190
96
0
2,499
4,473
2,786
0
87
4,284
9,627
0
L
Fenrir
Screwthat1
Fenrir
1,966
632
0
2,802
7,023
2,222
0
906
6,117
0
15,911
L
Anubis
Vaquerizo
Anubis
505
132
0
910
1,898
508
0
0
1,898
15,007
0
W
Zeus
derio24
Zeus
2,845
500
0
772
2,418
490
0
253
2,129
30,664
0
W
Cliodhna
kamerq
Cliodhna
1,955
269
0
1,548
3,279
841
0
604
2,615
0
31,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,218
Gold Earned
17,583
208
Minions Killed
150
0
Camps Cleared
0
637,535
Distance Traveled
510,903
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,129
522
18
3
0
88,854
0
L
Nu Wa
4,084
681
56
9
0
106,732
1
W
Amaterasu
4,485
748
39
7
0
158,533
1
W
Artemis
3,961
660
38
6
0
107,129
0
L
Serqet
3,334
556
11
2
0
122,927
2
W
Sobek
4,251
709
14
2
0
118,267
0
L
Fenrir
3,608
601
33
6
0
119,075
0
L
Anubis
3,428
571
32
5
0
73,315
0
W
Zeus
4,879
813
60
10
0
117,056
2
W
Cliodhna
4,642
774
57
10
0
136,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role