Player Matchup

Kuzenbo
Kuzenbo
Goonobi
Kuzenbo
Level 20
God Stats
0W - 2L
1,330 SR
Queue Stats
77W - 66L
1,566 Elo+
Party 2
Ra
Ra
TomaDio
Ra
Level 123
God Stats
1W - 2L
1,514 SR
Queue Stats
77W - 67L
1,566 Elo+
Party 2
Danzaburou
Danzaburou
ttvEvoQC
Danzaburou
Level 67
God Stats
20W - 12L
1,777 SR
Queue Stats
77W - 66L
1,566 Elo+
Party 2
Team Averages
Level 70
1,540 SR
1,566 Elo+

VS

Team Averages
Level 117
1,589 SR
1,501 Elo+
Ix Chel
Ix Chel
KiiDK3N
Ix Chel
Level 104
God Stats
11W - 8L
1,532 SR
Queue Stats
36W - 39L
1,513 Elo+
Party 1
Lancelot
Lancelot
PiRetro2
Lancelot
Level 124
God Stats
14W - 7L
1,556 SR
Queue Stats
106W - 111L
1,434 Elo+
Party 1
Tyr
Tyr
Yarger
Tyr
Level 124
God Stats
3W - 3L
1,680 SR
Queue Stats
43W - 36L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Goonobi
Kuzenbo
13
0 / 2 / 2
8,830
679
6,704
12,987
18,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 5 / 2
8,575
660
6,406
11,699
6,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
ttvEvoQC
Danzaburou
14
1 / 5 / 1
9,416
724
8,151
10,773
6,413
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
KiiDK3N
Ix Chel
16
5 / 1 / 5
10,083
776
10,684
8,258
3,764
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
PiRetro2
Lancelot
15
1 / 0 / 9
9,331
718
5,923
11,566
7,313
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
Yarger
Tyr
15
6 / 1 / 6
10,089
776
14,229
14,090
14,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
1
Kills
12
12
Deaths
2
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Goonobi
Kuzenbo
0
2
2
0.5
W
Ix Chel
KiiDK3N
Ix Chel
5
1
5
7.5
W
Lancelot
PiRetro2
Lancelot
1
0
9
5.5
L
0
5
2
0.2
W
Tyr
Yarger
Tyr
6
1
6
9
L
Danzaburou
ttvEvoQC
Danzaburou
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,261
Damage
30,836
35,459
Taken
33,914
30,887
Mitigated
25,302
7,017
Healing
10,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Goonobi
Kuzenbo
6,704
3,493
1,505
1,388
12,987
18,114
216
3,761
9,226
16,194
0
W
Ix Chel
KiiDK3N
Ix Chel
10,684
899
1,126
2,815
8,258
3,764
930
2,952
5,306
42,931
0
W
Lancelot
PiRetro2
Lancelot
5,923
1,225
0
3,037
11,566
7,313
1,161
5,750
5,648
0
43,348
L
6,406
713
1,092
1,779
11,699
6,360
352
3,182
8,517
40,152
0
W
Tyr
Yarger
Tyr
14,229
742
555
3,177
14,090
14,225
1,026
4,221
8,303
0
38,063
L
Danzaburou
ttvEvoQC
Danzaburou
8,151
4,162
0
1,253
10,773
6,413
624
3,744
7,029
0
23,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,821
Gold Earned
29,503
133
Minions Killed
169
0
Camps Cleared
0
635,387
Distance Traveled
836,821
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,830
679
14
1
0
234,444
0
W
Ix Chel
10,083
776
68
5
0
260,331
0
W
Lancelot
9,331
718
52
4
0
292,828
0
L
Ra
8,575
660
81
6
0
202,328
0
W
Tyr
10,089
776
49
4
0
283,662
0
L
Danzaburou
9,416
724
38
3
0
198,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role