Player Matchup

Ra
Ra
Big_Shoots_Zach
Ra
Level 68
God Stats
1W - 2L
1,236 SR
Queue Stats
79W - 79L
1,497 Elo+
Party 1
Vamana
Vamana
HyperZULU
Vamana
Level 108
God Stats
9W - 7L
1,482 SR
Queue Stats
205W - 209L
1,454 Elo+
Solo
Pele
Pele
spray_N_pray169
Pele
Level 128
God Stats
11W - 14L
1,087 SR
Queue Stats
167W - 186L
1,496 Elo+
Party 1
Team Averages
Level 101
1,268 SR
1,482 Elo+

VS

Team Averages
Level 126
1,522 SR
1,458 Elo+
Thor
Thor
EMER_EFPR
Thor
Level 148
God Stats
4W - 10L
1,552 SR
Queue Stats
69W - 90L
1,372 Elo+
Solo
Achilles
Achilles
They_Must_Suffer
Achilles
Level 129
God Stats
21W - 30L
1,513 SR
Queue Stats
337W - 324L
1,508 Elo+
Party 2
Izanami
Izanami
Zuuyuru
Izanami
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 5
10,031
836
7,440
7,375
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
HyperZULU
Vamana
14
3 / 0 / 8
9,073
756
8,743
9,834
10,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 3 / 4
9,857
821
14,775
13,781
5,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
3 / 6 / 0
8,908
742
9,554
11,980
4,568
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 3 / 2
8,131
678
7,754
13,677
14,976
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Zuuyuru
Izanami
13
0 / 3 / 4
8,119
677
6,361
9,815
3,981
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
12
Kills
4
4
Deaths
12
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
Thor
3
6
0
0.5
W
Vamana
HyperZULU
Vamana
3
0
8
7
L
1
3
2
0.67
L
Izanami
Zuuyuru
Izanami
0
3
4
0.67
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,958
Damage
23,669
30,990
Taken
35,472
19,087
Mitigated
23,525
7,469
Healing
4,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,440
605
660
2,250
7,375
2,922
1,464
32
7,343
34,489
0
L
Thor
9,554
898
0
1,697
11,980
4,568
42
1,896
9,784
0
36,319
W
Vamana
HyperZULU
Vamana
8,743
4,580
0
1,508
9,834
10,466
39
0
9,024
84
19,514
L
7,754
457
0
1,008
13,677
14,976
0
2,472
10,792
0
24,173
L
Izanami
Zuuyuru
Izanami
6,361
2,678
0
1,385
9,815
3,981
0
3,044
6,506
0
31,590
W
14,775
4,128
0
3,051
13,781
5,699
162
47
13,734
0
56,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,961
Gold Earned
25,158
174
Minions Killed
145
0
Camps Cleared
0
782,759
Distance Traveled
684,877
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,031
836
72
6
0
266,004
0
L
Thor
8,908
742
48
4
0
196,723
0
W
Vamana
9,073
756
18
2
0
261,816
0
L
Achilles
8,131
678
31
3
0
252,782
0
L
Izanami
8,119
677
66
6
0
235,372
0
W
Pele
9,857
821
84
7
0
254,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role