Player Matchup

Charybdis
Charybdis
EzekielMondain
Charybdis
Level 127
God Stats
58W - 47L
1,694 SR
Queue Stats
97W - 87L
1,535 Elo+
Solo
Tiamat
Tiamat
MADD HOWS
Tiamat
Level 149
God Stats
8W - 10L
1,361 SR
Queue Stats
196W - 265L
1,301 Elo+
Party 1
Sobek
Sobek
itburnwhenipoo
Sobek
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,228 Elo+
Party 1
Team Averages
Level 126
1,518 SR
1,355 Elo+

VS

Team Averages
Level 87
1,321 SR
1,411 Elo+
Janus
Janus
Feel tha Real
Janus
Level 153
God Stats
3W - 3L
1,339 SR
Queue Stats
241W - 261L
1,365 Elo+
Party 2
Cerberus
Cerberus
OG-KILLAH24-7
Cerberus
Level 84
God Stats
0W - 1L
1,198 SR
Queue Stats
2W - 2L
1,532 Elo+
Solo
Fenrir
Fenrir
ratteler
Fenrir
Level 25
God Stats
20W - 28L
1,426 SR
Queue Stats
56W - 81L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EzekielMondain
Charybdis
18
12 / 0 / 1
12,145
810
22,083
11,392
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
MADD HOWS
Tiamat
14
1 / 2 / 6
9,401
627
6,268
10,127
4,663
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 1 / 13
10,928
729
6,885
14,819
13,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 2
10,698
713
15,740
10,835
5,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
OG-KILLAH24-7
Cerberus
11
0 / 3 / 2
8,240
549
6,705
16,602
19,399
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
ratteler
Fenrir
13
2 / 7 / 1
8,671
578
6,378
13,427
6,782
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
13
Kills
3
3
Deaths
13
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
EzekielMondain
Charybdis
12
0
1
12.5
L
1
3
2
0.67
W
Tiamat
MADD HOWS
Tiamat
1
2
6
2
L
Cerberus
OG-KILLAH24-7
Cerberus
0
3
2
0.33
W
0
1
13
6.5
L
Fenrir
ratteler
Fenrir
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,236
Damage
28,823
36,338
Taken
40,864
23,521
Mitigated
31,453
15,718
Healing
5,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
EzekielMondain
Charybdis
22,083
14,697
224
5,516
11,392
5,046
1,897
7,447
3,945
0
77,659
L
15,740
180
0
1,680
10,835
5,272
156
3,626
7,209
71,739
0
W
Tiamat
MADD HOWS
Tiamat
6,268
825
0
1,775
10,127
4,663
480
6,558
3,569
20,742
0
L
Cerberus
OG-KILLAH24-7
Cerberus
6,705
771
0
3,562
16,602
19,399
0
4,742
11,860
33,357
0
W
6,885
805
2,744
5,459
14,819
13,812
392
8,641
6,178
19,518
0
L
Fenrir
ratteler
Fenrir
6,378
153
0
15
13,427
6,782
0
4,899
8,528
0
10,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,474
Gold Earned
27,609
166
Minions Killed
200
0
Camps Cleared
0
830,671
Distance Traveled
763,248
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,145
810
108
7
0
284,384
0
L
Janus
10,698
713
129
9
0
273,679
0
W
Tiamat
9,401
627
25
2
0
268,436
0
L
Cerberus
8,240
549
67
4
0
215,554
5
W
Sobek
10,928
729
33
2
0
277,851
10
L
Fenrir
8,671
578
4
0
0
274,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role