Player Matchup

Erlang Shen
Erlang Shen
Silver II
 
Erlang Shen
Silver II
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
KelTheRuler
Izanami
Gold V
Level 141
God Stats
7W - 3L
1,628 SR
Queue Stats
264W - 275L
1,203 MMR
Party 1
Fenrir
Fenrir
Silver III
Self Given
Fenrir
Silver III
Level 145
God Stats
5W - 4L
1,608 SR
Queue Stats
207W - 228L
869 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver II
khodiwu
Morgan Le Fay
Silver II
Level 99
God Stats
21W - 21L
1,456 SR
Queue Stats
135W - 139L
1,064 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,538 SR
1,227 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 147
1,499 SR
1,006 MMR
Hera
Hera
Silver II
Donald Trump Q1
Hera
Silver II
Level 171
God Stats
103W - 76L
1,533 SR
Queue Stats
547W - 580L
1,083 MMR
Solo
Skadi
Skadi
Bronze III
MrBawkDaGawk
Skadi
Bronze III
Level 145
God Stats
0W - 3L
1,445 SR
Queue Stats
5W - 16L
1,197 MMR
Party 2
Bacchus
Bacchus
Silver IV
TangoDown1312
Bacchus
Silver IV
Level 160
God Stats
21W - 20L
1,525 SR
Queue Stats
153W - 178L
746 MMR
Solo
Shiva
Shiva
Silver III
Vamprow1r
Shiva
Silver III
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 66L
925 MMR
Party 2
Arachne
Arachne
Silver I
assasinhy
Arachne
Silver I
Level 138
God Stats
6W - 8L
1,493 SR
Queue Stats
125W - 132L
1,080 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
3 / 0 / 1
9,070
605
6,077
9,905
10,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
 
Ganesha
11
0 / 0 / 8
8,050
537
2,807
10,670
8,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
KelTheRuler
Izanami
15
7 / 0 / 1
9,563
638
12,465
10,022
4,614
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Self Given
Fenrir
14
5 / 0 / 1
8,602
573
4,209
8,353
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
khodiwu
Morgan Le Fay
15
7 / 0 / 0
9,690
646
8,556
8,615
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
VamanaAgniIshtarAo Kuang

VS

Bans
MartichorasAnubisHerculesThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
6,964
464
5,898
10,596
3,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 5 / 0
6,350
423
5,228
9,714
2,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
9
0 / 3 / 0
6,192
413
3,150
10,867
7,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
Vamprow1r
Shiva
9
0 / 5 / 0
6,325
422
4,600
10,934
6,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Arachne
assasinhy
Arachne
10
0 / 4 / 0
6,393
426
2,511
14,382
4,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
22
Kills
0
0
Deaths
23
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
3
0
1
3.5
W
Ganesha
 
Ganesha
0
0
8
4
L
0
6
0
0
W
Izanami
KelTheRuler
Izanami
7
0
1
7.5
L
0
5
0
0
W
Fenrir
Self Given
Fenrir
5
0
1
5.5
L
Bacchus
0
3
0
0
L
Shiva
Vamprow1r
Shiva
0
5
0
0
L
Arachne
assasinhy
Arachne
0
4
0
0
W
Morgan Le Fay
khodiwu
Morgan Le Fay
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,114
Damage
21,387
47,565
Taken
56,493
31,508
Mitigated
24,080
16,621
Healing
10,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
6,077
3,289
0
1,993
9,905
10,972
18
187
9,718
0
62,015
W
Ganesha
 
Ganesha
2,807
322
0
3,325
10,670
8,622
0
1,563
9,107
16,770
0
L
5,898
1,602
0
2,579
10,596
3,442
13
5,832
4,764
62,259
0
W
Izanami
KelTheRuler
Izanami
12,465
9,809
0
4,376
10,022
4,614
2,367
1,392
8,630
0
101,338
L
5,228
2,034
0
195
9,714
2,291
0
516
9,198
0
36,591
W
Fenrir
Self Given
Fenrir
4,209
372
0
5,652
8,353
3,708
395
1,409
6,944
0
59,016
L
Bacchus
3,150
349
112
1,690
10,867
7,426
0
2,090
8,739
18,200
0
L
Shiva
Vamprow1r
Shiva
4,600
1,948
0
2,424
10,934
6,567
0
713
9,612
0
29,499
L
Arachne
assasinhy
Arachne
2,511
1,339
52
3,586
14,382
4,354
0
2,212
12,123
0
34,861
W
Morgan Le Fay
khodiwu
Morgan Le Fay
8,556
1,194
0
1,275
8,615
3,592
61
4,805
3,810
76,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,975
Gold Earned
32,224
507
Minions Killed
297
0
Camps Cleared
0
1,443,774
Distance Traveled
1,253,017
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,070
605
107
7
0
275,287
2
W
Ganesha
8,050
537
2
0
0
267,830
0
L
Hera
6,964
464
108
7
0
249,037
2
W
Izanami
9,563
638
171
11
0
246,822
3
L
Skadi
6,350
423
62
4
0
217,480
2
W
Fenrir
8,602
573
92
6
0
334,926
1
L
Bacchus
6,192
413
16
1
0
305,571
8
L
Shiva
6,325
422
44
3
0
208,879
0
L
Arachne
6,393
426
67
4
0
272,050
3
W
Morgan Le Fay
9,690
646
135
9
0
318,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role