Player Matchup

Artio
Artio
Aguacate1112
Artio
Level 40
God Stats
1W - 6L
1,331 SR
Queue Stats
207W - 217L
1,419 Elo+
Solo
Izanami
Izanami
LingPingBush
Izanami
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 38L
1,501 Elo+
Party 1
Hera
Hera
UPTOWNKraptor
Hera
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 130L
1,481 Elo+
Party 1
Team Averages
Level 35
1,444 SR
1,467 Elo+

VS

Team Averages
Level 76
1,500 SR
1,496 Elo+
Horus
Horus
SUP4HxB4D
Horus
Level 104
God Stats
8W - 7L
1,500 SR
Queue Stats
63W - 73L
1,276 Elo+
Party 2
Bellona
Bellona
aRandomMoron
Bellona
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,511 Elo+
Solo
Ix Chel
Ix Chel
elimac
Ix Chel
Level 86
God Stats
10W - 6L
1,500 SR
Queue Stats
17W - 13L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
8,360
643
6,268
21,325
21,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
LingPingBush
Izanami
12
0 / 7 / 2
8,189
630
8,321
13,808
5,829
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 4 / 1
10,067
774
11,801
9,406
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
SUP4HxB4D
Horus
15
2 / 3 / 14
9,635
741
7,533
13,617
13,595
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
aRandomMoron
Bellona
15
3 / 2 / 10
10,015
770
8,365
15,739
17,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ix Chel
elimac
Ix Chel
17
11 / 1 / 5
11,310
870
22,524
8,959
3,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
16
16
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Izanami
LingPingBush
Izanami
0
7
2
0.14
W
Horus
SUP4HxB4D
Horus
2
3
14
3
L
4
4
1
1.13
W
Bellona
aRandomMoron
Bellona
3
2
10
4
W
Ix Chel
elimac
Ix Chel
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,390
Damage
38,422
44,539
Taken
38,315
31,622
Mitigated
35,053
6,121
Healing
11,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,268
1,423
1,480
2,792
21,325
21,525
0
11,777
8,191
14,573
0
L
Izanami
LingPingBush
Izanami
8,321
6,527
0
1,849
13,808
5,829
34
6,377
6,859
0
31,164
W
Horus
SUP4HxB4D
Horus
7,533
3,331
1,104
2,332
13,617
13,595
787
5,948
7,669
0
15,892
L
11,801
2,698
0
0
9,406
4,268
0
3,212
5,906
37,650
0
W
Bellona
aRandomMoron
Bellona
8,365
2,359
110
2,461
15,739
17,707
821
7,192
8,547
0
36,159
W
Ix Chel
elimac
Ix Chel
22,524
2,610
3,657
1,341
8,959
3,751
1,406
4,980
3,979
64,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,616
Gold Earned
30,960
116
Minions Killed
151
0
Camps Cleared
0
687,780
Distance Traveled
731,449
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,360
643
11
1
0
235,977
0
L
Izanami
8,189
630
53
4
0
215,561
0
W
Horus
9,635
741
12
1
0
224,840
0
L
Hera
10,067
774
52
4
0
236,242
0
W
Bellona
10,015
770
40
3
0
289,123
0
W
Ix Chel
11,310
870
99
8
0
217,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role