Player Matchup

Fenrir
Fenrir
DjnoahJr
Fenrir
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 78L
1,572 Elo+
Solo
Sol
Sol
Dyojen
Sol
Level 166
God Stats
2W - 0L
1,497 SR
Queue Stats
83W - 51L
1,550 Elo+
Party 1
Zeus
Zeus
Excentric
Zeus
Level 157
God Stats
2W - 0L
1,735 SR
Queue Stats
97W - 112L
1,518 Elo+
Solo
Ravana
Ravana
KonTLorcK
Ravana
Level 144
God Stats
3W - 0L
1,208 SR
Queue Stats
111W - 89L
1,525 Elo+
Party 1
Mulan
Mulan
jotebell
Mulan
Level 157
God Stats
8W - 8L
1,504 SR
Queue Stats
231W - 205L
1,562 Elo+
Solo
Team Averages
Level 156
1,489 SR
1,545 Elo+

VS

Team Averages
Level 159
1,586 SR
1,573 Elo+
Raijin
Raijin
Azemitoz
Raijin
Level 183
God Stats
1W - 3L
1,500 SR
Queue Stats
337W - 360L
1,541 Elo+
Solo
He Bo
He Bo
Borkinator
He Bo
Level 153
God Stats
3W - 3L
1,685 SR
Queue Stats
280W - 289L
1,625 Elo+
Solo
Izanami
Izanami
Strawberry90
Izanami
Level 166
God Stats
0W - 4L
1,500 SR
Queue Stats
266W - 292L
1,561 Elo+
Solo
Merlin
Merlin
VeryPoxyi
Merlin
Level 104
God Stats
6W - 4L
1,622 SR
Queue Stats
382W - 394L
1,566 Elo+
Solo
Chiron
Chiron
如果帅是一种错我岂不是罪无可赦
Chiron
Level 189
God Stats
7W - 7L
1,623 SR
Queue Stats
987W - 967L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DjnoahJr
Fenrir
14
2 / 6 / 10
9,197
707
3,767
14,178
14,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sol
Dyojen
Sol
20
8 / 3 / 13
12,118
932
19,023
15,970
6,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zeus
19
6 / 3 / 14
11,219
863
16,378
9,521
3,598
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
KonTLorcK
Ravana
19
6 / 3 / 10
11,023
848
9,682
13,344
10,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
jotebell
Mulan
15
2 / 2 / 10
9,138
703
6,703
12,509
14,024
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Azemitoz
Raijin
15
2 / 5 / 8
9,036
695
11,303
13,200
5,346
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
15
2 / 5 / 7
9,055
697
9,948
10,787
4,027
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Strawberry90
Izanami
16
2 / 6 / 10
9,631
741
7,710
12,431
5,545
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
VeryPoxyi
Merlin
17
5 / 4 / 7
10,887
837
13,446
12,322
6,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 5 / 8
9,789
753
11,298
12,447
5,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
55
24
Kills
15
17
Deaths
25
57
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Raijin
Azemitoz
Raijin
2
5
8
1.2
L
He Bo
2
5
7
1.1
W
Fenrir
DjnoahJr
Fenrir
2
6
10
1.17
W
Sol
Dyojen
Sol
8
3
13
4.83
W
Zeus
6
3
14
4.33
W
Ravana
KonTLorcK
Ravana
6
3
10
3.67
L
Izanami
Strawberry90
Izanami
2
6
10
1.17
L
Merlin
VeryPoxyi
Merlin
5
4
7
2.13
W
Mulan
jotebell
Mulan
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,553
Damage
53,705
65,522
Taken
61,187
49,508
Mitigated
26,673
24,482
Healing
13,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Azemitoz
Raijin
11,303
626
510
1,961
13,200
5,346
230
9,594
3,406
27,796
0
L
He Bo
9,948
232
565
2,165
10,787
4,027
338
6,082
4,560
17,811
0
W
Fenrir
DjnoahJr
Fenrir
3,767
470
1,519
1,057
14,178
14,831
238
6,197
7,981
115
6,149
W
Sol
Dyojen
Sol
19,023
5,761
211
8,098
15,970
6,289
3,686
8,246
7,724
51,873
0
W
Zeus
16,378
872
971
1,647
9,521
3,598
246
7,034
2,487
36,379
0
W
Ravana
KonTLorcK
Ravana
9,682
2,191
1,983
4,790
13,344
10,766
731
6,910
6,434
0
18,495
L
Izanami
Strawberry90
Izanami
7,710
5,840
529
726
12,431
5,545
680
6,233
5,988
0
22,684
L
Merlin
VeryPoxyi
Merlin
13,446
242
842
2,306
12,322
6,438
63
6,191
5,838
22,083
0
W
Mulan
jotebell
Mulan
6,703
210
1,290
2,916
12,509
14,024
282
6,310
6,199
0
8,967
L
11,298
3,544
892
2,646
12,447
5,317
486
7,415
4,915
0
23,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,695
Gold Earned
48,398
159
Minions Killed
142
0
Camps Cleared
0
1,354,946
Distance Traveled
1,194,808
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,036
695
33
3
0
222,011
0
L
He Bo
9,055
697
28
2
0
241,265
0
W
Fenrir
9,197
707
6
0
0
249,313
0
W
Sol
12,118
932
78
6
0
258,877
0
W
Zeus
11,219
863
47
4
0
260,058
2
W
Ravana
11,023
848
22
2
0
298,784
0
L
Izanami
9,631
741
33
3
0
224,379
0
L
Merlin
10,887
837
15
1
0
258,329
0
W
Mulan
9,138
703
6
0
0
287,914
0
L
Chiron
9,789
753
33
3
0
248,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role