Player Matchup

Izanami
Izanami
Mheyra
Izanami
Level 128
God Stats
51W - 59L
1,459 SR
Queue Stats
780W - 881L
1,473 Elo+
Solo
Jing Wei
Jing Wei
Rimatla
Jing Wei
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 11L
1,439 Elo+
Party 1
Surtr
Surtr
Wofoeh
Surtr
Level 60
God Stats
1W - 1L
1,692 SR
Queue Stats
2W - 5L
1,483 Elo+
Solo
Ix Chel
Ix Chel
engloryon1
Ix Chel
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 28L
1,417 Elo+
Party 1
Merlin
Merlin
zMegaZero
Merlin
Level 157
God Stats
4W - 5L
1,281 SR
Queue Stats
221W - 124L
1,605 Elo+
Solo
Team Averages
Level 79
1,486 SR
1,484 Elo+

VS

Team Averages
Level 108
1,566 SR
1,483 Elo+
Ix Chel
Ix Chel
CHRISTIAN242
Ix Chel
Level 63
God Stats
4W - 3L
1,567 SR
Queue Stats
44W - 23L
1,514 Elo+
Solo
Hercules
Hercules
Franmedinaaa
Hercules
Level 144
God Stats
7W - 6L
1,922 SR
Queue Stats
110W - 77L
1,573 Elo+
Solo
Hachiman
Hachiman
RLzShadou
Hachiman
Level 88
God Stats
1W - 2L
1,307 SR
Queue Stats
48W - 41L
1,540 Elo+
Solo
Thanatos
Thanatos
furtAdo1
Thanatos
Level 139
God Stats
1W - 2L
1,215 SR
Queue Stats
11W - 9L
1,332 Elo+
Solo
Anubis
Anubis
shilyshalieYT
Anubis
Level 104
God Stats
118W - 121L
1,820 SR
Queue Stats
320W - 328L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mheyra
Izanami
12
1 / 5 / 2
7,097
1,183
5,576
10,181
3,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
Rimatla
Jing Wei
12
0 / 6 / 3
6,555
1,093
4,889
14,545
4,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
Wofoeh
Surtr
12
2 / 7 / 2
7,117
1,186
6,513
14,175
9,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
engloryon1
Ix Chel
12
1 / 5 / 1
6,862
1,144
7,339
7,921
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
zMegaZero
Merlin
12
0 / 1 / 1
6,795
1,133
3,463
2,667
1,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

263

VS

Team 2 Tickets

353

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CHRISTIAN242
Ix Chel
13
3 / 1 / 12
7,877
1,313
9,200
6,023
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Franmedinaaa
Hercules
13
6 / 0 / 11
8,561
1,427
9,552
7,241
8,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
RLzShadou
Hachiman
13
7 / 0 / 12
8,451
1,409
11,983
6,610
2,983
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
furtAdo1
Thanatos
13
7 / 1 / 8
8,502
1,417
10,116
7,680
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 2 / 10
7,791
1,299
6,633
3,579
2,075
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
77
4
Kills
24
24
Deaths
4
9
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
CHRISTIAN242
Ix Chel
3
1
12
9
W
Hercules
Franmedinaaa
Hercules
6
0
11
11.5
L
Izanami
Mheyra
Izanami
1
5
2
0.4
W
Hachiman
RLzShadou
Hachiman
7
0
12
13
L
Jing Wei
Rimatla
Jing Wei
0
6
3
0.25
L
Surtr
Wofoeh
Surtr
2
7
2
0.43
L
Ix Chel
engloryon1
Ix Chel
1
5
1
0.3
W
Thanatos
furtAdo1
Thanatos
7
1
8
11
W
1
2
10
3
L
Merlin
zMegaZero
Merlin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,780
Damage
47,484
49,489
Taken
31,133
21,994
Mitigated
20,652
4,246
Healing
8,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
CHRISTIAN242
Ix Chel
9,200
1,510
717
518
6,023
2,847
0
1,988
4,035
24,280
0
W
Hercules
Franmedinaaa
Hercules
9,552
2,653
0
1,947
7,241
8,589
0
3,206
4,035
0
10,820
L
Izanami
Mheyra
Izanami
5,576
3,204
0
411
10,181
3,987
0
1,986
8,099
0
23,180
W
Hachiman
RLzShadou
Hachiman
11,983
9,328
0
1,585
6,610
2,983
0
1,842
4,768
0
18,910
L
Jing Wei
Rimatla
Jing Wei
4,889
3,880
0
518
14,545
4,092
0
3,913
10,523
0
10,259
L
Surtr
Wofoeh
Surtr
6,513
1,861
0
1,064
14,175
9,883
0
6,164
7,802
432
12,804
L
Ix Chel
engloryon1
Ix Chel
7,339
1,131
913
560
7,921
2,859
0
2,575
5,138
10,596
0
W
Thanatos
furtAdo1
Thanatos
10,116
2,366
0
3,603
7,680
4,158
0
2,632
5,048
0
14,904
W
6,633
158
0
506
3,579
2,075
0
1,385
2,194
26,297
0
L
Merlin
zMegaZero
Merlin
3,463
442
300
480
2,667
1,173
0
1,195
1,336
17,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,426
Gold Earned
41,182
103
Minions Killed
127
4
Camps Cleared
4
613,546
Distance Traveled
692,223
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,877
1,313
35
6
1
141,297
0
W
Hercules
8,561
1,427
4
1
0
141,956
0
L
Izanami
7,097
1,183
42
7
0
106,409
0
W
Hachiman
8,451
1,409
23
4
1
129,620
0
L
Jing Wei
6,555
1,093
7
1
1
156,801
0
L
Surtr
7,117
1,186
17
3
2
120,561
0
L
Ix Chel
6,862
1,144
9
2
0
135,951
0
W
Thanatos
8,502
1,417
11
2
0
158,575
0
W
Anubis
7,791
1,299
54
9
2
120,775
0
L
Merlin
6,795
1,133
28
5
1
93,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role