Player Matchup

Thor
Thor
ArizonaWest7667
Thor
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 73L
1,286 Elo+
Party 2
Gilgamesh
Gilgamesh
Kurama9Tails913
Gilgamesh
Level 121
God Stats
6W - 8L
1,110 SR
Queue Stats
50W - 64L
1,298 Elo+
Party 2
Izanami
Izanami
Lieghiernur
Izanami
Level 66
God Stats
0W - 3L
1,764 SR
Queue Stats
42W - 57L
1,258 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Yoshigamer22427
Morgan Le Fay
Level 106
God Stats
3W - 1L
1,706 SR
Queue Stats
114W - 117L
1,412 Elo+
Solo
Cerberus
Cerberus
kingo579
Cerberus
Level 107
God Stats
2W - 1L
1,708 SR
Queue Stats
137W - 152L
1,407 Elo+
Solo
Team Averages
Level 98
1,558 SR
1,332 Elo+

VS

Team Averages
Level 69
1,588 SR
1,428 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
Deathstroke11102
Sobek
Level 61
God Stats
14W - 13L
1,499 SR
Queue Stats
54W - 65L
1,389 Elo+
Party 1
Rama
Rama
TakeoNordAxt
Rama
Level 27
God Stats
5W - 2L
1,520 SR
Queue Stats
9W - 11L
1,361 Elo+
Party 1
Sun Wukong
Sun Wukong
eray_1568
Sun Wukong
Level 80
God Stats
15W - 5L
1,945 SR
Queue Stats
243W - 261L
1,439 Elo+
Party 3
Pele
Pele
zerokilla1313
Pele
Level 109
God Stats
16W - 11L
1,479 SR
Queue Stats
104W - 109L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,558
456
503
5,604
2,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Gilgamesh
Kurama9Tails913
Gilgamesh
7
0 / 3 / 0
4,439
444
1,520
6,774
3,285
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Izanami
Lieghiernur
Izanami
9
0 / 0 / 0
4,933
493
1,742
1,438
478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Yoshigamer22427
Morgan Le Fay
9
0 / 5 / 0
5,125
513
1,908
6,507
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
kingo579
Cerberus
7
0 / 6 / 0
4,550
455
2,270
9,449
3,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
3 / 0 / 2
6,255
626
3,630
4,117
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 3
5,304
530
2,037
6,525
5,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 0 / 2
4,923
492
940
2,193
633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
eray_1568
Sun Wukong
12
6 / 0 / 0
6,970
697
6,789
6,395
3,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
5 / 0 / 4
6,224
622
3,055
4,117
1,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
15
15
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
0
2
4
L
0
1
0
0
W
0
0
3
1.5
L
Gilgamesh
Kurama9Tails913
Gilgamesh
0
3
0
0
L
Izanami
Lieghiernur
Izanami
0
0
0
0
W
1
0
2
2
L
Morgan Le Fay
Yoshigamer22427
Morgan Le Fay
0
5
0
0
W
Sun Wukong
eray_1568
Sun Wukong
6
0
0
6
L
Cerberus
kingo579
Cerberus
0
6
0
0
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,943
Damage
16,451
29,772
Taken
23,347
11,732
Mitigated
12,211
4,779
Healing
7,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
3,630
77
0
880
4,117
1,549
0
1,781
2,336
38,408
0
L
503
351
0
1,033
5,604
2,292
0
0
5,604
0
21,416
W
2,037
87
200
3,665
6,525
5,492
0
0
6,525
17,267
0
L
Gilgamesh
Kurama9Tails913
Gilgamesh
1,520
164
131
1,218
6,774
3,285
0
1,463
5,311
0
17,840
L
Izanami
Lieghiernur
Izanami
1,742
1,191
0
589
1,438
478
0
574
864
0
33,670
W
940
940
0
561
2,193
633
0
0
2,193
0
21,658
L
Morgan Le Fay
Yoshigamer22427
Morgan Le Fay
1,908
43
0
405
6,507
2,354
0
3,630
2,877
34,153
0
W
Sun Wukong
eray_1568
Sun Wukong
6,789
2,148
0
2,066
6,395
3,220
161
2,270
4,125
0
51,729
L
Cerberus
kingo579
Cerberus
2,270
223
0
1,403
9,449
3,323
0
0
9,449
22,998
0
W
3,055
601
0
627
4,117
1,317
0
127
3,990
0
36,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,605
Gold Earned
29,676
235
Minions Killed
290
0
Camps Cleared
0
962,933
Distance Traveled
976,734
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,255
626
74
7
0
203,118
2
L
Thor
4,558
456
46
5
0
199,388
0
W
Sobek
5,304
530
26
3
0
193,271
4
L
Gilgamesh
4,439
444
19
2
0
213,905
4
L
Izanami
4,933
493
72
7
0
180,427
0
W
Rama
4,923
492
52
5
0
143,161
0
L
Morgan Le Fay
5,125
513
62
6
0
186,398
1
W
Sun Wukong
6,970
697
87
9
0
201,693
0
L
Cerberus
4,550
455
36
4
0
182,815
0
W
Pele
6,224
622
51
5
0
235,491
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role