Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
SEIZURE96
Zeus
Level 128
God Stats
4W - 6L
1,531 SR
Queue Stats
300W - 329L
1,402 Elo+
Party 2
Anhur
Anhur
SuperSoldier096
Anhur
Level 157
God Stats
1W - 6L
1,194 SR
Queue Stats
373W - 423L
1,519 Elo+
Solo
Yemoja
Yemoja
darcrack03
Yemoja
Level 136
God Stats
0W - 6L
1,180 SR
Queue Stats
558W - 572L
1,421 Elo+
Solo
Lancelot
Lancelot
scaredy_AJ
Lancelot
Level 169
God Stats
5W - 12L
1,547 SR
Queue Stats
1,199W - 1,243L
1,444 Elo+
Solo
Team Averages
Level 123
1,390 SR
1,457 Elo+

VS

Team Averages
Level 88
1,460 SR
1,471 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Jpepo96
Nu Wa
Level 117
God Stats
3W - 4L
1,300 SR
Queue Stats
150W - 152L
1,491 Elo+
Party 1
Aphrodite
Aphrodite
MTD-vinicius
Aphrodite
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
249W - 245L
1,480 Elo+
Party 1
Cabrakan
Cabrakan
Ragin Cajun501
Cabrakan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 55L
1,615 Elo+
Solo
Cu Chulainn
Cu Chulainn
StagedRain718
Cu Chulainn
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 8 / 6
9,072
605
3,996
15,665
9,381
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
20
12 / 5 / 3
12,229
815
40,010
15,689
7,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 3 / 9
9,504
634
9,857
15,237
6,566
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
darcrack03
Yemoja
17
0 / 3 / 10
8,960
597
9,592
20,131
13,705
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lancelot
scaredy_AJ
Lancelot
15
1 / 5 / 7
8,834
589
11,796
16,924
14,418
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
20
4 / 2 / 18
12,005
800
16,174
13,350
6,690
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
Jpepo96
Nu Wa
18
4 / 3 / 15
11,155
744
19,827
14,625
7,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
MTD-vinicius
Aphrodite
19
5 / 4 / 13
11,565
771
9,262
14,950
9,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
18
2 / 3 / 16
11,566
771
6,793
22,546
43,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Cu Chulainn
StagedRain718
Cu Chulainn
19
9 / 4 / 11
11,940
796
23,279
24,106
29,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
97
16
Kills
24
24
Deaths
16
35
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
8
6
0.63
W
Ah Muzen Cab
 
Ah Muzen Cab
4
2
18
6.5
W
Nu Wa
Jpepo96
Nu Wa
4
3
15
3.83
W
Aphrodite
MTD-vinicius
Aphrodite
5
4
13
2.88
W
Cabrakan
2
3
16
3.33
L
Zeus
12
5
3
2.7
W
Cu Chulainn
StagedRain718
Cu Chulainn
9
4
11
3.63
L
1
3
9
1.83
L
Yemoja
darcrack03
Yemoja
0
3
10
1.67
L
Lancelot
scaredy_AJ
Lancelot
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,251
Damage
75,335
83,646
Taken
89,577
51,285
Mitigated
96,755
27,825
Healing
40,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,996
1,041
0
939
15,665
9,381
0
6,972
8,356
0
9,535
W
Ah Muzen Cab
 
Ah Muzen Cab
16,174
6,417
1,239
2,923
13,350
6,690
5,130
9,237
4,113
0
38,862
W
Nu Wa
Jpepo96
Nu Wa
19,827
4,837
3,058
3,488
14,625
7,147
2,175
9,131
5,494
45,232
0
W
Aphrodite
MTD-vinicius
Aphrodite
9,262
2,025
13,617
8,141
14,950
9,446
857
10,647
4,303
23,301
0
W
Cabrakan
6,793
1,330
0
1,440
22,546
43,691
197
10,433
12,113
11,108
0
L
Zeus
40,010
3,468
1,231
2,556
15,689
7,215
0
6,423
9,033
71,470
0
W
Cu Chulainn
StagedRain718
Cu Chulainn
23,279
4,396
1,586
4,792
24,106
29,781
553
10,154
13,952
0
36,768
L
9,857
4,169
813
3,796
15,237
6,566
42
6,941
8,062
0
34,870
L
Yemoja
darcrack03
Yemoja
9,592
1,387
8,741
6,672
20,131
13,705
38
9,863
9,799
22,805
0
L
Lancelot
scaredy_AJ
Lancelot
11,796
660
842
2,235
16,924
14,418
0
5,683
10,819
0
21,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,599
Gold Earned
58,231
206
Minions Killed
172
0
Camps Cleared
0
1,137,856
Distance Traveled
1,387,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,072
605
9
1
0
184,337
0
W
Ah Muzen Cab
12,005
800
58
4
0
285,928
0
W
Nu Wa
11,155
744
29
2
0
267,730
0
W
Aphrodite
11,565
771
48
3
0
253,928
0
W
Cabrakan
11,566
771
3
0
0
278,366
0
L
Zeus
12,229
815
67
4
0
234,384
0
W
Cu Chulainn
11,940
796
34
2
0
301,283
0
L
Anhur
9,504
634
55
4
0
226,729
0
L
Yemoja
8,960
597
45
3
0
209,996
0
L
Lancelot
8,834
589
30
2
0
282,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role