Player Matchup

Janus
Janus
CodezFlome
Janus
Level 38
God Stats
10W - 10L
1,669 SR
Queue Stats
37W - 47L
1,393 Elo+
Party 1
Cu Chulainn
Cu Chulainn
FilthyAnimal69
Cu Chulainn
Level 109
God Stats
19W - 12L
1,649 SR
Queue Stats
80W - 85L
1,449 Elo+
Party 1
Thanatos
Thanatos
GIIBSONN
Thanatos
Level 30
God Stats
5W - 9L
1,356 SR
Queue Stats
16W - 27L
1,058 Elo+
Solo
Team Averages
Level 59
1,558 SR
1,300 Elo+

VS

Team Averages
Level 49
1,423 SR
1,363 Elo+
Achilles
Achilles
Tibke
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,416 Elo+
Party 2
Anubis
Anubis
VJØRN
Anubis
Level 58
God Stats
16W - 22L
1,380 SR
Queue Stats
255W - 276L
1,377 Elo+
Solo
Bacchus
Bacchus
evilyear
Bacchus
Level 74
God Stats
4W - 6L
1,388 SR
Queue Stats
27W - 50L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
0 / 1 / 9
8,150
741
8,605
5,368
2,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
FilthyAnimal69
Cu Chulainn
15
4 / 3 / 7
8,848
804
8,587
11,985
7,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
GIIBSONN
Thanatos
15
8 / 1 / 4
9,494
863
12,786
9,899
5,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Tibke
Achilles
12
1 / 3 / 3
7,443
677
5,730
13,316
15,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
VJØRN
Anubis
12
1 / 7 / 2
7,693
699
5,352
10,152
3,886
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
evilyear
Bacchus
12
2 / 2 / 3
8,198
745
7,252
11,047
13,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
12
Kills
4
5
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
0
1
9
4.5
W
Cu Chulainn
FilthyAnimal69
Cu Chulainn
4
3
7
2.5
W
Thanatos
GIIBSONN
Thanatos
8
1
4
10
L
Achilles
Tibke
Achilles
1
3
3
0.83
L
Anubis
VJØRN
Anubis
1
7
2
0.29
L
Bacchus
evilyear
Bacchus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,978
Damage
18,334
27,252
Taken
34,515
15,185
Mitigated
33,272
13,681
Healing
3,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
8,605
378
0
1,032
5,368
2,372
164
3,053
2,152
38,166
0
W
Cu Chulainn
FilthyAnimal69
Cu Chulainn
8,587
1,138
0
4,254
11,985
7,570
66
4,514
7,094
0
33,006
W
Thanatos
GIIBSONN
Thanatos
12,786
4,605
277
8,118
9,899
5,243
640
5,390
4,429
0
28,936
L
Achilles
Tibke
Achilles
5,730
1,553
0
810
13,316
15,500
0
3,269
9,466
0
10,916
L
Anubis
VJØRN
Anubis
5,352
369
0
1,075
10,152
3,886
47
1,533
8,121
38,500
0
L
Bacchus
evilyear
Bacchus
7,252
648
0
1,464
11,047
13,886
0
3,071
7,303
17,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,492
Gold Earned
23,334
146
Minions Killed
104
0
Camps Cleared
0
651,264
Distance Traveled
599,418
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,150
741
72
7
0
221,580
1
W
Cu Chulainn
8,848
804
33
3
0
220,581
1
W
Thanatos
9,494
863
41
4
0
209,103
0
L
Achilles
7,443
677
23
2
0
228,495
0
L
Anubis
7,693
699
70
6
0
155,532
4
L
Bacchus
8,198
745
11
1
0
215,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role