Player Matchup

Izanami
Izanami
Gold II
Dr Dirty Dave
Izanami
Gold II
Level 159
God Stats
1W - 1L
1,711 SR
Queue Stats
57W - 59L
1,317 MMR
Solo
Thanatos
Thanatos
Gold IV
Ex0ticR3aper
Thanatos
Gold IV
Level 78
God Stats
59W - 41L
1,608 SR
Queue Stats
101W - 95L
1,265 MMR
Solo
Achilles
Achilles
Gold V
IIkaoticII
Achilles
Gold V
Level 72
God Stats
5W - 6L
1,487 SR
Queue Stats
53W - 60L
1,294 MMR
Solo
Zeus
Zeus
Gold V
tybaltc
Zeus
Gold V
Level 205
God Stats
23W - 13L
1,602 SR
Queue Stats
85W - 93L
1,341 MMR
Solo
Ymir
Ymir
Bronze IV
xjarvix
Ymir
Bronze IV
Level 107
God Stats
2W - 2L
1,442 SR
Queue Stats
20W - 24L
1,278 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,570 SR
1,299 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,580 SR
1,388 MMR
Sol
Sol
Silver I
 
Sol
Silver I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold V
 
Da Ji
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold V
I-StormU
Bellona
Gold V
Level 101
God Stats
114W - 98L
1,583 SR
Queue Stats
391W - 406L
1,319 MMR
Solo
Atlas
Atlas
Silver II
sacrilege
Atlas
Silver II
Level 159
God Stats
13W - 6L
1,744 SR
Queue Stats
65W - 58L
1,289 MMR
Solo
Hades
Hades
Silver III
xBad_MemoriezXx
Hades
Silver III
Level 89
God Stats
178W - 135L
1,572 SR
Queue Stats
377W - 395L
1,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
19
6 / 0 / 1
11,604
683
10,067
10,964
5,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Ex0ticR3aper
Thanatos
17
2 / 2 / 4
10,052
591
9,153
14,874
6,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
IIkaoticII
Achilles
15
0 / 1 / 0
9,275
546
9,017
12,833
14,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
tybaltc
Zeus
15
1 / 1 / 7
9,429
555
14,080
6,362
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
xjarvix
Ymir
14
2 / 4 / 7
9,347
550
4,967
15,404
14,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
VamanaIshtarLokiAnubis

VS

Bans
Ao KuangHeraAphroditeJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 3 / 2
9,005
530
5,071
12,026
4,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
 
Da Ji
8
2 / 1 / 1
6,732
396
2,837
6,482
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
I-StormU
Bellona
13
1 / 0 / 0
7,846
462
8,805
15,678
10,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Atlas
sacrilege
Atlas
12
2 / 3 / 1
7,998
470
7,046
16,745
15,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 4 / 1
8,238
485
4,346
17,043
8,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
7
8
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
2
0.33
L
Da Ji
 
Da Ji
2
1
1
2.5
W
Izanami
6
0
1
6.5
W
Thanatos
Ex0ticR3aper
Thanatos
2
2
4
2
L
Bellona
I-StormU
Bellona
1
0
0
1
W
Achilles
IIkaoticII
Achilles
0
1
0
0
L
Atlas
sacrilege
Atlas
2
3
1
0.83
W
Zeus
tybaltc
Zeus
1
1
7
4.5
L
2
4
1
0.63
W
Ymir
xjarvix
Ymir
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,284
Damage
28,105
60,437
Taken
67,974
43,280
Mitigated
41,067
29,457
Healing
22,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,071
1,848
0
4,518
12,026
4,482
0
2,369
9,657
88,720
0
L
Da Ji
 
Da Ji
2,837
616
0
1,172
6,482
2,204
0
1,277
5,205
0
25,039
W
Izanami
10,067
7,556
0
6,869
10,964
5,195
5,331
5,269
5,695
0
121,954
W
Thanatos
Ex0ticR3aper
Thanatos
9,153
2,131
0
11,720
14,874
6,216
2,401
788
14,086
0
98,725
L
Bellona
I-StormU
Bellona
8,805
4,790
0
7,032
15,678
10,421
0
295
14,272
0
44,319
W
Achilles
IIkaoticII
Achilles
9,017
1,840
0
4,411
12,833
14,612
682
581
12,252
0
62,769
L
Atlas
sacrilege
Atlas
7,046
3,159
0
3,863
16,745
15,468
0
5,672
10,833
37,148
0
W
Zeus
tybaltc
Zeus
14,080
2,530
0
930
6,362
2,437
958
2,687
3,675
84,998
0
L
4,346
212
1,045
4,532
17,043
8,492
0
9,434
7,609
57,081
0
W
Ymir
xjarvix
Ymir
4,967
2,094
159
5,368
15,404
14,820
1,350
7,138
8,266
20,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,707
Gold Earned
39,819
580
Minions Killed
411
0
Camps Cleared
0
1,634,643
Distance Traveled
1,446,186
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,005
530
149
9
0
293,628
0
L
Da Ji
6,732
396
40
2
0
220,532
0
W
Izanami
11,604
683
201
12
0
324,113
5
W
Thanatos
10,052
591
131
8
0
372,701
1
L
Bellona
7,846
462
71
4
0
314,679
6
W
Achilles
9,275
546
96
6
0
316,245
3
L
Atlas
7,998
470
29
2
0
337,576
4
W
Zeus
9,429
555
137
8
0
313,508
2
L
Hades
8,238
485
122
7
0
279,771
0
W
Ymir
9,347
550
15
1
0
308,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role