Player Matchup

Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Bronze III
AkeniRime
Athena
Bronze III
Level 185
God Stats
3W - 1L
1,469 SR
Queue Stats
7W - 8L
1,500 MMR
Solo
Agni
Agni
Gold IV
LeGobiBleu
Agni
Gold IV
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,500 MMR
Solo
Mercury
Mercury
Gold V
Modrix200
Mercury
Gold V
Level 69
God Stats
9W - 3L
1,797 SR
Queue Stats
136W - 133L
1,485 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,553 SR
1,497 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,554 SR
1,491 MMR
Thoth
Thoth
Platinum V
BarTJebitese
Thoth
Platinum V
Level 155
God Stats
15W - 11L
1,635 SR
Queue Stats
529W - 516L
1,470 MMR
Solo
Ishtar
Ishtar
Bronze III
ThiccFroslass
Ishtar
Bronze III
Level 103
God Stats
0W - 1L
1,161 SR
Queue Stats
3W - 8L
1,484 MMR
Party 1
Surtr
Surtr
Bronze III
ZzRaiZzPainz
Surtr
Bronze III
Level 128
God Stats
3W - 5L
1,506 SR
Queue Stats
6W - 10L
1,490 MMR
Solo
Thor
Thor
Silver II
sabrrex
Thor
Silver II
Level 48
God Stats
1W - 4L
1,621 SR
Queue Stats
11W - 28L
1,544 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
sherlock1800284
Aphrodite
Gold IV
Level 131
God Stats
0W - 1L
1,846 SR
Queue Stats
132W - 134L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 0 / 1
7,585
632
8,113
10,793
8,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
 
Medusa
12
3 / 2 / 3
6,834
570
7,537
5,904
2,438
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Athena
AkeniRime
Athena
9
1 / 0 / 4
5,945
495
3,272
9,450
6,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 2
6,987
582
4,726
8,269
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
Modrix200
Mercury
12
4 / 0 / 2
6,853
571
5,082
7,317
2,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Ao KuangJanusVamanaSerqet

VS

Bans
Yu HuangHe BoMartichorasMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,519
627
9,310
5,205
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 1
5,636
470
3,723
9,095
3,407
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 0
6,819
568
6,209
11,058
7,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
sabrrex
Thor
9
0 / 5 / 0
5,609
467
3,649
12,960
4,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
sherlock1800284
Aphrodite
10
1 / 1 / 2
6,489
541
2,018
7,655
4,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
12
Kills
5
5
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
1
2.5
W
Medusa
 
Medusa
3
2
3
2.25
W
Athena
AkeniRime
Athena
1
0
4
3
L
4
0
1
4.5
W
2
3
2
1
W
Mercury
Modrix200
Mercury
4
0
2
5
L
0
4
1
0.13
L
0
2
0
0
L
Thor
sabrrex
Thor
0
5
0
0
L
Aphrodite
sherlock1800284
Aphrodite
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,730
Damage
24,909
41,733
Taken
45,973
21,951
Mitigated
21,743
11,508
Healing
15,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,113
2,969
0
5,196
10,793
8,634
0
420
10,373
0
73,142
W
Medusa
 
Medusa
7,537
3,632
0
2,192
5,904
2,438
768
1,717
4,131
0
47,217
W
Athena
AkeniRime
Athena
3,272
1,045
0
2,410
9,450
6,010
0
3,790
5,495
18,773
0
L
9,310
256
0
875
5,205
1,963
0
1,500
3,705
72,850
0
W
4,726
721
0
1,159
8,269
2,481
0
4,468
3,469
53,039
0
W
Mercury
Modrix200
Mercury
5,082
2,461
0
551
7,317
2,388
0
734
6,493
0
53,874
L
3,723
2,223
0
1,566
9,095
3,407
0
737
8,358
0
36,492
L
6,209
2,398
0
3,852
11,058
7,129
0
0
11,058
1,552
57,507
L
Thor
sabrrex
Thor
3,649
396
0
2,811
12,960
4,808
0
3,732
9,228
0
36,692
L
Aphrodite
sherlock1800284
Aphrodite
2,018
684
3,198
3,336
7,655
4,436
0
2,029
5,626
19,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,204
Gold Earned
32,072
405
Minions Killed
422
0
Camps Cleared
0
1,313,970
Distance Traveled
1,232,146
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,585
632
130
11
0
245,910
3
W
Medusa
6,834
570
76
6
0
222,055
1
W
Athena
5,945
495
21
2
0
269,624
2
L
Thoth
7,519
627
134
11
0
263,550
1
W
Agni
6,987
582
99
8
0
258,457
3
W
Mercury
6,853
571
79
7
0
317,924
0
L
Ishtar
5,636
470
85
7
0
219,012
2
L
Surtr
6,819
568
113
9
0
245,421
0
L
Thor
5,609
467
64
5
0
265,946
1
L
Aphrodite
6,489
541
26
2
0
238,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role