Player Matchup

Janus
Janus
 
Janus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
 
Yu Huang
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
R17LEY1
He Bo
Level 77
God Stats
0W - 3L
1,186 SR
Queue Stats
113W - 130L
1,451 Elo+
Party 2
Anhur
Anhur
TEzZ Spicy
Anhur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 57L
1,480 Elo+
Party 2
Vamana
Vamana
xiScran
Vamana
Level 26
God Stats
2W - 3L
1,492 SR
Queue Stats
30W - 36L
1,276 Elo+
Party 2
Team Averages
Level 84
1,436 SR
1,441 Elo+

VS

Team Averages
Level 112
1,529 SR
1,527 Elo+
Nike
Nike
 
Nike
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DevCookie
Sol
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 45L
1,558 Elo+
Party 1
Thanatos
Thanatos
Fluffboi
Thanatos
Level 126
God Stats
31W - 24L
1,387 SR
Queue Stats
452W - 424L
1,585 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Joosh96
Ah Muzen Cab
Level 62
God Stats
10W - 8L
1,387 SR
Queue Stats
190W - 166L
1,465 Elo+
Party 1
Khepri
Khepri
XJmBontX
Khepri
Level 127
God Stats
4W - 1L
1,871 SR
Queue Stats
467W - 454L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 5 / 1
7,317
523
9,693
10,764
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
 
Yu Huang
7
0 / 4 / 0
5,694
407
1,373
5,218
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

He Bo
R17LEY1
He Bo
11
3 / 6 / 0
7,232
517
2,124
10,533
3,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
12
2 / 3 / 1
7,444
532
6,816
10,027
3,799
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
xiScran
Vamana
10
2 / 3 / 3
6,463
462
7,883
14,360
14,989
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
8 / 2 / 4
9,107
651
9,193
12,305
8,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 1 / 5
8,416
601
10,372
7,715
3,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
Fluffboi
Thanatos
13
6 / 1 / 3
8,513
608
4,949
11,491
5,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Joosh96
Ah Muzen Cab
12
3 / 2 / 2
7,880
563
9,428
9,549
3,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
XJmBontX
Khepri
10
0 / 3 / 5
6,648
475
4,353
14,923
11,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
8
Kills
21
21
Deaths
9
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
5
1
0.3
L
Yu Huang
 
Yu Huang
0
4
0
0
W
Nike
 
Nike
8
2
4
5
W
4
1
5
6.5
W
Thanatos
Fluffboi
Thanatos
6
1
3
7.5
W
Ah Muzen Cab
Joosh96
Ah Muzen Cab
3
2
2
2
L
He Bo
R17LEY1
He Bo
3
6
0
0.5
L
Anhur
2
3
1
0.83
W
Khepri
XJmBontX
Khepri
0
3
5
0.83
L
Vamana
xiScran
Vamana
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,889
Damage
38,295
50,902
Taken
55,983
27,540
Mitigated
32,210
8,624
Healing
24,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,693
1,696
0
750
10,764
4,081
0
4,838
5,926
60,473
0
L
Yu Huang
 
Yu Huang
1,373
200
0
944
5,218
1,421
0
0
5,218
22,765
0
W
Nike
 
Nike
9,193
1,086
0
1,857
12,305
8,851
302
2,510
9,795
0
63,564
W
10,372
3,622
0
3,049
7,715
3,157
2,329
3,962
3,753
62,577
0
W
Thanatos
Fluffboi
Thanatos
4,949
836
0
12,262
11,491
5,635
0
1,093
10,398
0
60,353
W
Ah Muzen Cab
Joosh96
Ah Muzen Cab
9,428
5,510
0
2,356
9,549
3,446
1,380
0
9,549
0
62,513
L
He Bo
R17LEY1
He Bo
2,124
300
0
1,870
10,533
3,250
192
3,685
6,848
23,277
0
L
Anhur
6,816
3,932
0
2,807
10,027
3,799
0
1,390
8,637
0
52,153
W
Khepri
XJmBontX
Khepri
4,353
1,082
1,391
3,433
14,923
11,121
0
5,625
9,298
16,753
0
L
Vamana
xiScran
Vamana
7,883
4,169
0
2,253
14,360
14,989
29
4,812
9,548
0
31,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,150
Gold Earned
40,564
325
Minions Killed
394
0
Camps Cleared
0
1,249,254
Distance Traveled
1,479,868
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,317
523
100
7
0
273,775
0
L
Yu Huang
5,694
407
42
3
0
127,968
0
W
Nike
9,107
651
99
7
0
305,458
0
W
Sol
8,416
601
103
7
0
283,320
3
W
Thanatos
8,513
608
94
7
0
353,616
0
W
Ah Muzen Cab
7,880
563
87
6
0
266,013
0
L
He Bo
7,232
517
47
3
0
281,515
0
L
Anhur
7,444
532
92
7
0
259,743
2
W
Khepri
6,648
475
11
1
0
271,461
4
L
Vamana
6,463
462
44
3
0
306,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role