Player Matchup

Athena
Athena
False Pretence
Athena
Level 74
God Stats
1W - 1L
1,765 SR
Queue Stats
31W - 29L
1,486 Elo+
Party 1
Nox
Nox
FatherArab
Nox
Level 125
God Stats
3W - 4L
1,253 SR
Queue Stats
70W - 90L
1,456 Elo+
Solo
Apollo
Apollo
Sir0liro
Apollo
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
239W - 223L
1,559 Elo+
Solo
Cerberus
Cerberus
Tahnyadunn23654
Cerberus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,476 Elo+
Solo
Discordia
Discordia
xSilentKills
Discordia
Level 67
God Stats
2W - 1L
1,698 SR
Queue Stats
9W - 24L
1,343 Elo+
Party 1
Team Averages
Level 86
1,543 SR
1,464 Elo+

VS

Team Averages
Level 146
1,525 SR
1,464 Elo+
Atlas
Atlas
BL0OD SHADOW
Atlas
Level 159
God Stats
43W - 24L
1,590 SR
Queue Stats
715W - 733L
1,532 Elo+
Party 2
Hou Yi
Hou Yi
CanUMakeMagic
Hou Yi
Level 133
God Stats
11W - 5L
1,514 SR
Queue Stats
235W - 237L
1,434 Elo+
Party 2
Cu Chulainn
Cu Chulainn
GolgiApparatus1
Cu Chulainn
Level 100
God Stats
10W - 5L
1,420 SR
Queue Stats
506W - 521L
1,442 Elo+
Solo
Nemesis
Nemesis
MBobat
Nemesis
Level 183
God Stats
4W - 2L
1,500 SR
Queue Stats
250W - 259L
1,439 Elo+
Solo
Izanami
Izanami
ÆΘNS
Izanami
Level 153
God Stats
8W - 5L
1,603 SR
Queue Stats
682W - 709L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 11
9,049
696
6,380
25,391
28,648
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
5 / 4 / 5
9,741
749
10,440
12,781
8,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Sir0liro
Apollo
18
5 / 7 / 5
10,186
784
11,822
14,630
9,147
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
17
5 / 9 / 7
10,609
816
5,583
18,818
11,089
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Discordia
xSilentKills
Discordia
16
2 / 5 / 8
9,383
722
17,242
11,923
6,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 20
11,984
922
21,426
19,245
26,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
11 / 2 / 18
11,904
916
16,117
11,998
7,486
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
GolgiApparatus1
Cu Chulainn
18
3 / 4 / 23
10,581
814
15,598
17,893
27,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
MBobat
Nemesis
16
2 / 7 / 21
9,941
765
8,947
15,905
13,413
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
ÆΘNS
Izanami
17
7 / 3 / 15
10,961
843
15,593
7,731
4,153
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
129
18
Kills
32
32
Deaths
20
36
Assists
97
Player
Kills
Deaths
Assists
KDA
W
9
4
20
4.75
W
11
2
18
10
L
1
7
11
0.93
L
5
4
5
1.88
W
Cu Chulainn
GolgiApparatus1
Cu Chulainn
3
4
23
3.63
W
Nemesis
MBobat
Nemesis
2
7
21
1.79
L
Apollo
Sir0liro
Apollo
5
7
5
1.07
L
Cerberus
5
9
7
0.94
L
Discordia
xSilentKills
Discordia
2
5
8
1.2
W
Izanami
ÆΘNS
Izanami
7
3
15
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,467
Damage
77,681
83,543
Taken
72,772
63,417
Mitigated
78,761
15,962
Healing
20,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,426
8,127
1,640
3,214
19,245
26,348
32
8,422
10,823
32,638
2,319
W
16,117
7,730
207
3,609
11,998
7,486
2,892
6,637
5,361
0
36,654
L
6,380
1,595
1,060
2,725
25,391
28,648
0
4,633
20,323
10,096
0
L
10,440
1,462
1,252
1,680
12,781
8,239
0
3,840
8,659
24,648
0
W
Cu Chulainn
GolgiApparatus1
Cu Chulainn
15,598
2,045
2,240
4,308
17,893
27,361
193
10,264
7,629
2,694
20,816
W
Nemesis
MBobat
Nemesis
8,947
3,898
1,334
2,673
15,905
13,413
211
9,040
6,865
0
18,331
L
Apollo
Sir0liro
Apollo
11,822
6,086
2,174
2,152
14,630
9,147
0
3,276
11,242
0
25,493
L
Cerberus
5,583
343
0
2,341
18,818
11,089
0
3,680
14,827
10,260
0
L
Discordia
xSilentKills
Discordia
17,242
763
985
1,593
11,923
6,294
0
4,886
6,782
35,863
0
W
Izanami
ÆΘNS
Izanami
15,593
9,433
1,013
640
7,731
4,153
5,278
5,282
2,449
0
38,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,968
Gold Earned
55,371
132
Minions Killed
154
0
Camps Cleared
0
1,016,773
Distance Traveled
1,217,991
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,984
922
23
2
0
253,909
0
W
Hou Yi
11,904
916
36
3
0
234,376
0
L
Athena
9,049
696
5
0
0
220,994
0
L
Nox
9,741
749
33
3
0
214,314
0
W
Cu Chulainn
10,581
814
24
2
0
252,829
0
W
Nemesis
9,941
765
22
2
0
249,943
0
L
Apollo
10,186
784
28
2
0
203,228
0
L
Cerberus
10,609
816
23
2
0
163,037
0
L
Discordia
9,383
722
43
3
0
215,200
0
W
Izanami
10,961
843
49
4
0
226,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role