Player Matchup

Horus
Horus
Silver I
Fox5in
Horus
Silver I
Level 117
God Stats
2W - 4L
1,592 SR
Queue Stats
155W - 191L
1,348 MMR
Party 2
Hades
Hades
Gold I
ThaGee913
Hades
Gold I
Level 158
God Stats
285W - 250L
1,671 SR
Queue Stats
366W - 385L
1,836 MMR
Party 2
Mercury
Mercury
Bronze III
urdaddy60
Mercury
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,588 SR
1,561 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,522 SR
1,598 MMR
Hercules
Hercules
Platinum V
Goodvib4LIFA
Hercules
Platinum V
Level 154
God Stats
5W - 3L
1,656 SR
Queue Stats
53W - 18L
1,951 MMR
Solo
Thor
Thor
Gold IV
LivingProof_23
Thor
Gold IV
Level 147
God Stats
44W - 58L
1,484 SR
Queue Stats
519W - 564L
1,294 MMR
Party 1
Vulcan
Vulcan
Platinum V
NITAHANJAAB
Vulcan
Platinum V
Level 59
God Stats
9W - 11L
1,428 SR
Queue Stats
209W - 210L
1,547 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Fox5in
Horus
14
0 / 2 / 4
8,935
596
5,993
19,525
22,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hades
ThaGee913
Hades
17
6 / 5 / 1
10,940
729
17,172
20,251
10,263
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
urdaddy60
Mercury
15
1 / 9 / 3
9,780
652
4,899
15,509
6,967
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Ao KuangAchillesAphroditeGuan YuNe Zha

VS

Bans
Baron SamediXbalanqueAh Muzen CabMartichorasHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Goodvib4LIFA
Hercules
18
10 / 0 / 5
12,569
838
19,402
17,423
22,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
1 / 4 / 10
11,087
739
9,182
13,377
6,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
17
5 / 3 / 4
11,714
781
17,048
11,546
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
16
16
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Horus
Fox5in
Horus
0
2
4
1
W
Hercules
Goodvib4LIFA
Hercules
10
0
5
12.5
W
1
4
10
1.5
W
Vulcan
5
3
4
2.33
L
Hades
ThaGee913
Hades
6
5
1
1.3
L
Mercury
urdaddy60
Mercury
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,064
Damage
45,632
55,285
Taken
42,346
39,857
Mitigated
34,124
14,758
Healing
11,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Fox5in
Horus
5,993
2,079
1,894
5,918
19,525
22,627
0
6,098
12,904
1,752
15,479
W
Hercules
Goodvib4LIFA
Hercules
19,402
5,384
0
7,580
17,423
22,689
308
4,433
12,990
58
57,708
W
9,182
1,997
0
1,025
13,377
6,900
1,544
6,290
7,087
1,269
40,148
W
Vulcan
17,048
7,760
0
2,396
11,546
4,535
521
7,758
3,788
74,351
0
L
Hades
ThaGee913
Hades
17,172
1,519
1,008
4,416
20,251
10,263
0
7,261
12,361
60,299
0
L
Mercury
urdaddy60
Mercury
4,899
1,699
59
1,463
15,509
6,967
0
4,310
10,829
0
21,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,655
Gold Earned
35,370
143
Minions Killed
213
0
Camps Cleared
0
863,459
Distance Traveled
902,887
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,935
596
17
1
0
303,344
2
W
Hercules
12,569
838
68
5
0
333,951
0
W
Thor
11,087
739
52
3
0
270,419
0
W
Vulcan
11,714
781
93
6
0
298,517
0
L
Hades
10,940
729
92
6
0
259,591
4
L
Mercury
9,780
652
34
2
0
300,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role