Player Matchup

Xbalanque
Xbalanque
CyberTerorrist
Xbalanque
Level 78
God Stats
71W - 65L
1,484 SR
Queue Stats
74W - 85L
1,320 Elo+
Party 1
Osiris
Osiris
Darhane
Osiris
Level 32
God Stats
2W - 6L
1,147 SR
Queue Stats
50W - 80L
1,304 Elo+
Party 1
Anubis
Anubis
Jhames1Cooper
Anubis
Level 68
God Stats
4W - 5L
1,621 SR
Queue Stats
31W - 71L
1,221 Elo+
Party 1
Team Averages
Level 59
1,417 SR
1,282 Elo+

VS

Team Averages
Level 77
1,427 SR
1,368 Elo+
Thor
Thor
HELPERE
Thor
Level 117
God Stats
4W - 3L
1,198 SR
Queue Stats
135W - 135L
1,455 Elo+
Party 2
Sobek
Sobek
coma97
Sobek
Level 85
God Stats
17W - 8L
1,582 SR
Queue Stats
33W - 32L
1,326 Elo+
Solo
Janus
Janus
kekyk2
Janus
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 143L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CyberTerorrist
Xbalanque
17
2 / 4 / 3
10,872
680
17,540
13,168
6,136
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Darhane
Osiris
15
1 / 5 / 4
10,055
628
9,725
17,260
22,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
2 / 4 / 3
9,981
624
6,351
13,166
6,003
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
HELPERE
Thor
19
11 / 1 / 2
12,680
793
19,792
13,450
7,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
coma97
Sobek
15
0 / 4 / 8
10,892
681
4,319
19,794
24,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
kekyk2
Janus
17
2 / 0 / 8
11,322
708
11,808
7,878
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
5
Kills
13
13
Deaths
5
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
CyberTerorrist
Xbalanque
2
4
3
0.88
L
Osiris
Darhane
Osiris
1
5
4
0.6
W
Thor
HELPERE
Thor
11
1
2
12
L
2
4
3
0.88
W
Sobek
coma97
Sobek
0
4
8
1
W
Janus
kekyk2
Janus
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,616
Damage
35,919
43,594
Taken
41,122
34,305
Mitigated
34,853
7,806
Healing
6,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
CyberTerorrist
Xbalanque
17,540
12,022
0
3,145
13,168
6,136
1,640
5,367
7,801
0
65,090
L
Osiris
Darhane
Osiris
9,725
3,236
0
1,103
17,260
22,166
0
6,982
10,278
382
22,849
W
Thor
HELPERE
Thor
19,792
3,133
0
271
13,450
7,223
610
1,620
11,557
0
58,869
L
6,351
415
80
3,478
13,166
6,003
178
3,889
9,277
25,896
0
W
Sobek
coma97
Sobek
4,319
280
2,274
3,560
19,794
24,106
266
4,470
14,965
18,771
0
W
Janus
kekyk2
Janus
11,808
91
0
0
7,878
3,524
822
778
6,602
58,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,908
Gold Earned
34,894
175
Minions Killed
200
0
Camps Cleared
0
808,736
Distance Traveled
910,503
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
10,872
680
114
7
0
278,313
0
L
Osiris
10,055
628
26
2
0
287,700
0
W
Thor
12,680
793
73
5
0
299,094
0
L
Anubis
9,981
624
35
2
0
242,723
0
W
Sobek
10,892
681
25
2
0
303,213
8
W
Janus
11,322
708
102
6
0
308,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role