Player Matchup

Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DAIrish32
Chiron
Level 98
God Stats
13W - 13L
1,305 SR
Queue Stats
177W - 181L
1,469 Elo+
Solo
Vamana
Vamana
Liquidous Solid
Vamana
Level 196
God Stats
1W - 4L
1,500 SR
Queue Stats
304W - 297L
1,505 Elo+
Solo
Sobek
Sobek
OG Tote One
Sobek
Level 85
God Stats
3W - 10L
1,295 SR
Queue Stats
239W - 215L
1,561 Elo+
Solo
Amaterasu
Amaterasu
junnybunny
Amaterasu
Level 123
God Stats
1W - 1L
1,713 SR
Queue Stats
23W - 32L
1,444 Elo+
Solo
Team Averages
Level 125
1,463 SR
1,496 Elo+

VS

Team Averages
Level 100
1,528 SR
1,511 Elo+
Mercury
Mercury
Gambiinnoo
Mercury
Level 116
God Stats
6W - 6L
1,494 SR
Queue Stats
453W - 447L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
Panda-Ramic-
Baron Samedi
Level 22
God Stats
4W - 3L
1,545 SR
Queue Stats
118W - 108L
1,506 Elo+
Party 1
Bastet
Bastet
SlappinUNerds
Bastet
Level 113
God Stats
17W - 4L
1,632 SR
Queue Stats
265W - 221L
1,561 Elo+
Party 1
Surtr
Surtr
Willluminati
Surtr
Level 129
God Stats
15W - 5L
1,722 SR
Queue Stats
415W - 417L
1,555 Elo+
Solo
Kukulkan
Kukulkan
chaca_h
Kukulkan
Level 122
God Stats
24W - 24L
1,244 SR
Queue Stats
190W - 199L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 4 / 1
8,457
529
5,937
7,696
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
DAIrish32
Chiron
11
0 / 8 / 2
6,729
421
3,991
15,016
4,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 2 / 0
8,876
555
8,240
14,381
7,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
3 / 2 / 4
8,606
538
5,556
12,167
12,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
junnybunny
Amaterasu
14
1 / 1 / 5
8,395
525
6,885
13,582
9,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gambiinnoo
Mercury
15
2 / 3 / 5
8,842
553
5,946
13,624
5,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Panda-Ramic-
Baron Samedi
12
1 / 1 / 8
7,938
496
6,931
9,119
9,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

15
8 / 2 / 3
9,687
605
13,796
13,695
5,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 6 / 3
7,384
462
6,841
15,865
15,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
chaca_h
Kukulkan
16
5 / 2 / 1
9,709
607
8,268
7,519
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
13
Kills
17
17
Deaths
14
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
1
0.63
L
Chiron
DAIrish32
Chiron
0
8
2
0.13
W
Mercury
Gambiinnoo
Mercury
2
3
5
1.5
L
7
2
0
3.5
L
3
2
4
2.5
W
Baron Samedi
Panda-Ramic-
Baron Samedi
1
1
8
5
W
8
2
3
4.75
W
1
6
3
0.42
W
Kukulkan
chaca_h
Kukulkan
5
2
1
2.75
L
Amaterasu
junnybunny
Amaterasu
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,609
Damage
41,782
62,842
Taken
59,822
37,437
Mitigated
39,808
13,122
Healing
14,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,937
74
0
875
7,696
3,396
0
3,710
3,842
71,438
0
L
Chiron
DAIrish32
Chiron
3,991
889
180
1,707
15,016
4,291
790
2,367
12,641
0
42,770
W
Mercury
Gambiinnoo
Mercury
5,946
2,263
0
2,593
13,624
5,623
908
1,894
11,682
0
72,024
L
8,240
3,934
0
702
14,381
7,551
197
2,714
11,633
0
75,261
L
5,556
820
0
5,626
12,167
12,740
0
4,026
8,045
23,599
0
W
Baron Samedi
Panda-Ramic-
Baron Samedi
6,931
1,027
854
3,052
9,119
9,068
56
2,888
6,139
29,143
0
W
13,796
3,297
0
4,851
13,695
5,719
881
1,930
11,753
0
70,513
W
6,841
1,769
0
988
15,865
15,958
35
1,394
14,417
811
41,805
W
Kukulkan
chaca_h
Kukulkan
8,268
955
202
1,598
7,519
3,440
0
3,061
4,338
77,942
0
L
Amaterasu
junnybunny
Amaterasu
6,885
3,319
0
4,032
13,582
9,459
831
2,426
11,108
0
62,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,063
Gold Earned
43,560
485
Minions Killed
413
0
Camps Cleared
0
1,606,550
Distance Traveled
1,538,591
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,457
529
151
9
0
311,199
0
L
Chiron
6,729
421
75
5
0
283,805
0
W
Mercury
8,842
553
102
6
0
336,089
4
L
Vamana
8,876
555
125
8
0
362,094
0
L
Sobek
8,606
538
23
1
0
287,843
0
W
Baron Samedi
7,938
496
33
2
0
298,970
6
W
Bastet
9,687
605
92
6
0
344,412
0
W
Surtr
7,384
462
48
3
0
247,582
0
W
Kukulkan
9,709
607
138
9
0
311,538
4
L
Amaterasu
8,395
525
111
7
0
361,609
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role