Player Matchup

Bacchus
Bacchus
Silver IV
IxGolD_DacO
Bacchus
Silver IV
Level 102
God Stats
7W - 20L
1,463 SR
Queue Stats
73W - 94L
805 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold V
No10-Akhy
Morgan Le Fay
Gold V
Level 129
God Stats
6W - 4L
1,680 SR
Queue Stats
127W - 160L
1,465 MMR
Party 2
Vamana
Vamana
Silver IV
benho94
Vamana
Silver IV
Level 109
God Stats
20W - 16L
1,556 SR
Queue Stats
883W - 1,105L
735 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,567 SR
1,002 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 81
1,640 SR
1,480 MMR
Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold V
krxstxjanr6
Hera
Gold V
Level 53
God Stats
2W - 1L
1,754 SR
Queue Stats
18W - 17L
1,520 MMR
Party 1
Cthulhu
Cthulhu
Silver II
xTheHurrican
Cthulhu
Silver II
Level 101
God Stats
12W - 6L
1,666 SR
Queue Stats
13W - 14L
1,421 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IxGolD_DacO
Bacchus
14
1 / 5 / 2
9,565
683
5,530
18,827
28,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morgan Le Fay
No10-Akhy
Morgan Le Fay
15
1 / 3 / 3
9,641
689
10,008
10,657
5,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
benho94
Vamana
15
3 / 3 / 1
9,909
708
8,095
15,528
14,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AchillesAo KuangNe ZhaHorusAh Muzen Cab

VS

Bans
AphroditeFenrirChang'eGuan YuHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
6 / 1 / 4
10,800
771
16,583
8,211
3,978
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 3 / 6
10,518
751
12,880
7,704
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
xTheHurrican
Cthulhu
16
1 / 1 / 8
9,914
708
10,880
13,674
14,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
11
11
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
1
4
8
L
Bacchus
IxGolD_DacO
Bacchus
1
5
2
0.4
L
Morgan Le Fay
No10-Akhy
Morgan Le Fay
1
3
3
0.83
L
Vamana
benho94
Vamana
3
3
1
1.17
W
4
3
6
2.33
W
Cthulhu
xTheHurrican
Cthulhu
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,633
Damage
40,343
45,012
Taken
29,589
47,974
Mitigated
22,719
8,314
Healing
7,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
16,583
11,702
0
3,695
8,211
3,978
2,434
4,835
3,311
0
49,049
L
Bacchus
IxGolD_DacO
Bacchus
5,530
733
0
4,588
18,827
28,390
0
9,030
9,797
15,025
0
L
Morgan Le Fay
No10-Akhy
Morgan Le Fay
10,008
93
0
1,989
10,657
5,114
0
7,061
3,596
62,233
0
L
Vamana
benho94
Vamana
8,095
3,385
0
1,737
15,528
14,470
0
6,431
9,097
0
29,166
W
12,880
3,576
0
277
7,704
4,094
686
4,222
3,303
53,413
0
W
Cthulhu
xTheHurrican
Cthulhu
10,880
1,025
408
3,599
13,674
14,647
78
6,559
6,485
30,645
1,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,115
Gold Earned
31,232
158
Minions Killed
183
0
Camps Cleared
0
817,200
Distance Traveled
840,703
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,800
771
72
5
0
278,523
0
L
Bacchus
9,565
683
16
1
0
244,842
0
L
Morgan Le Fay
9,641
689
88
6
0
282,843
0
L
Vamana
9,909
708
54
4
0
289,515
0
W
Hera
10,518
751
78
6
0
278,613
3
W
Cthulhu
9,914
708
33
2
0
283,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role