Player Matchup

Sylvanus
Sylvanus
Silver II
IDFWUkeez
Sylvanus
Silver II
Level 153
God Stats
2W - 3L
1,595 SR
Queue Stats
11W - 15L
1,571 MMR
Solo
Heimdallr
Heimdallr
Bronze III
KingLigma0220
Heimdallr
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Susano
Susano
Gold II
YK-GL0-
Susano
Gold II
Level 146
God Stats
11W - 6L
1,768 SR
Queue Stats
190W - 181L
1,529 MMR
Solo
Hun Batz
Hun Batz
Gold V
megaV3000
Hun Batz
Gold V
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 125L
1,459 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
skeliibon
Morgan Le Fay
Gold III
Level 156
God Stats
2W - 2L
1,705 SR
Queue Stats
110W - 99L
1,563 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,613 SR
1,524 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,461 SR
1,535 MMR
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Gold V
Mattyo9
Ra
Gold V
Level 118
God Stats
1W - 1L
1,537 SR
Queue Stats
5W - 4L
1,646 MMR
Party 1
Horus
Horus
Bronze III
MaxSucks2001
Horus
Bronze III
Level 88
God Stats
1W - 0L
1,254 SR
Queue Stats
14W - 6L
1,500 MMR
Solo
He Bo
He Bo
Silver III
pilotesmencantan
He Bo
Silver III
Level 49
God Stats
2W - 3L
1,317 SR
Queue Stats
16W - 10L
1,429 MMR
Solo
Neith
Neith
Gold I
the_warden280
Neith
Gold I
Level 142
God Stats
7W - 8L
1,695 SR
Queue Stats
170W - 181L
1,602 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
IDFWUkeez
Sylvanus
8
1 / 1 / 1
5,444
454
1,728
6,312
3,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
KingLigma0220
Heimdallr
9
0 / 4 / 1
5,479
457
4,027
7,902
3,122
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
YK-GL0-
Susano
11
3 / 4 / 0
6,771
564
6,107
11,237
3,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
megaV3000
Hun Batz
10
2 / 2 / 4
6,396
533
5,730
9,841
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
skeliibon
Morgan Le Fay
12
1 / 2 / 1
6,679
557
5,086
6,382
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SurtrGuan YuCthulhuMartichoras

VS

Bans
JanusAnubisAphroditeMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 1 / 5
7,022
585
6,571
6,743
3,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 1 / 1
7,381
615
2,243
4,565
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 2 / 8
6,002
500
4,638
9,653
7,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 3 / 2
7,384
615
5,554
8,442
2,403
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
4 / 0 / 1
7,055
588
6,638
4,958
1,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
13
13
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
5
6.5
L
Sylvanus
IDFWUkeez
Sylvanus
1
1
1
1.5
L
Heimdallr
KingLigma0220
Heimdallr
0
4
1
0.13
W
2
1
1
2.5
W
0
2
8
2
L
Susano
YK-GL0-
Susano
3
4
0
0.75
L
Hun Batz
megaV3000
Hun Batz
2
2
4
2
W
3
3
2
1.33
L
Morgan Le Fay
skeliibon
Morgan Le Fay
1
2
1
0.75
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,678
Damage
25,644
41,674
Taken
34,361
16,298
Mitigated
16,395
11,429
Healing
10,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,571
1,960
0
316
6,743
3,021
0
1,213
5,530
0
42,996
L
Sylvanus
IDFWUkeez
Sylvanus
1,728
477
1,538
1,810
6,312
3,544
0
59
6,213
13,855
0
L
Heimdallr
KingLigma0220
Heimdallr
4,027
2,799
0
1,789
7,902
3,122
0
0
7,902
0
33,758
W
2,243
280
432
2,359
4,565
1,850
0
2,555
2,010
55,332
0
W
4,638
2,113
650
3,174
9,653
7,133
0
2,706
6,947
0
13,990
L
Susano
YK-GL0-
Susano
6,107
1,133
0
2,154
11,237
3,840
0
4,316
6,881
0
44,339
L
Hun Batz
megaV3000
Hun Batz
5,730
1,415
0
3,051
9,841
3,248
0
2,018
7,779
0
38,658
W
5,554
507
0
2,020
8,442
2,403
254
0
8,442
50,222
0
L
Morgan Le Fay
skeliibon
Morgan Le Fay
5,086
222
0
1,087
6,382
2,544
0
1,208
5,102
58,891
0
W
6,638
2,793
0
1,925
4,958
1,988
658
340
4,618
0
52,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,769
Gold Earned
34,844
347
Minions Killed
360
0
Camps Cleared
0
1,198,117
Distance Traveled
1,262,349
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,022
585
64
5
0
304,108
2
L
Sylvanus
5,444
454
20
2
0
251,949
0
L
Heimdallr
5,479
457
71
6
0
210,006
0
W
Ra
7,381
615
108
9
0
265,557
2
W
Horus
6,002
500
13
1
0
263,723
2
L
Susano
6,771
564
73
6
0
247,169
2
L
Hun Batz
6,396
533
62
5
0
257,159
0
W
He Bo
7,384
615
87
7
0
223,507
0
L
Morgan Le Fay
6,679
557
121
10
0
231,834
3
W
Neith
7,055
588
88
7
0
205,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role