Player Matchup

Anubis
Anubis
KingRitze
Anubis
Level 127
God Stats
5W - 3L
1,521 SR
Queue Stats
273W - 293L
1,561 Elo+
Solo
Cerberus
Cerberus
Oo轩赫oO
Cerberus
Level 156
God Stats
1W - 3L
1,125 SR
Queue Stats
61W - 58L
1,511 Elo+
Solo
Olorun
Olorun
SPR4YER
Olorun
Level 125
God Stats
2W - 1L
1,546 SR
Queue Stats
309W - 304L
1,561 Elo+
Solo
Mercury
Mercury
aMaGoKu
Mercury
Level 231
God Stats
1W - 1L
1,702 SR
Queue Stats
215W - 229L
1,461 Elo+
Solo
Anhur
Anhur
ttvurinutan
Anhur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,462 Elo+
Solo
Team Averages
Level 134
1,479 SR
1,511 Elo+

VS

Team Averages
Level 106
1,485 SR
1,505 Elo+
Shiva
Shiva
 
Shiva
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
HQfatRicky
Fafnir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,266 Elo+
Solo
Fenrir
Fenrir
RadicalPotato
Fenrir
Level 165
God Stats
9W - 10L
1,184 SR
Queue Stats
477W - 469L
1,509 Elo+
Solo
Xbalanque
Xbalanque
scolius
Xbalanque
Level 114
God Stats
3W - 5L
1,741 SR
Queue Stats
362W - 338L
1,549 Elo+
Solo
Da Ji
Da Ji
sonik271
Da Ji
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
KingRitze
Anubis
16
7 / 5 / 14
10,337
940
13,375
11,883
6,240
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Oo轩赫oO
Cerberus
16
4 / 2 / 22
9,211
837
10,310
16,288
18,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Olorun
SPR4YER
Olorun
16
2 / 2 / 22
9,559
869
13,056
10,605
5,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
aMaGoKu
Mercury
15
8 / 4 / 13
9,426
857
12,941
14,346
8,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
6 / 2 / 16
9,824
893
10,434
10,766
5,057
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
1 / 5 / 10
8,660
787
11,533
15,302
21,104
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
HQfatRicky
Fafnir
14
0 / 5 / 10
8,215
747
3,487
11,797
18,475
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

16
3 / 6 / 8
9,587
872
11,313
18,345
11,430
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xbalanque
scolius
Xbalanque
17
8 / 5 / 7
10,183
926
17,897
10,884
5,103
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
sonik271
Da Ji
14
3 / 6 / 5
8,567
779
8,201
12,232
5,373
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
55
27
Kills
15
15
Deaths
27
87
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
5
10
1.2
L
Fafnir
HQfatRicky
Fafnir
0
5
10
1
W
Anubis
KingRitze
Anubis
7
5
14
2.8
W
Cerberus
Oo轩赫oO
Cerberus
4
2
22
7.5
L
3
6
8
1.17
W
Olorun
SPR4YER
Olorun
2
2
22
6.5
W
Mercury
aMaGoKu
Mercury
8
4
13
3.63
L
Xbalanque
scolius
Xbalanque
8
5
7
2.3
L
Da Ji
sonik271
Da Ji
3
6
5
0.92
W
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,116
Damage
52,431
63,888
Taken
68,560
43,476
Mitigated
61,485
25,760
Healing
15,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
11,533
790
1,599
2,411
15,302
21,104
336
7,942
7,040
0
20,302
L
Fafnir
HQfatRicky
Fafnir
3,487
567
426
928
11,797
18,475
243
5,734
5,881
6,600
0
W
Anubis
KingRitze
Anubis
13,375
52
1,266
2,955
11,883
6,240
934
499
11,384
25,241
0
W
Cerberus
Oo轩赫oO
Cerberus
10,310
386
901
3,338
16,288
18,406
490
1,437
14,851
18,343
1,617
L
11,313
372
1,356
5,271
18,345
11,430
1,663
11,132
7,094
0
19,931
W
Olorun
SPR4YER
Olorun
13,056
7,725
5,106
4,871
10,605
5,700
2,426
680
9,925
34,138
0
W
Mercury
aMaGoKu
Mercury
12,941
5,318
2,301
2,100
14,346
8,073
839
657
13,689
0
14,109
L
Xbalanque
scolius
Xbalanque
17,897
8,503
585
1,872
10,884
5,103
1,670
4,610
6,148
0
38,821
L
Da Ji
sonik271
Da Ji
8,201
1,575
371
671
12,232
5,373
397
5,706
6,291
0
10,152
W
10,434
6,580
853
2,069
10,766
5,057
2,848
214
10,552
0
16,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,357
Gold Earned
45,212
138
Minions Killed
99
0
Camps Cleared
0
950,876
Distance Traveled
939,626
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,660
787
23
2
0
201,592
0
L
Fafnir
8,215
747
6
1
0
167,824
0
W
Anubis
10,337
940
36
3
0
174,992
0
W
Cerberus
9,211
837
30
3
0
221,056
0
L
Fenrir
9,587
872
28
3
0
196,227
0
W
Olorun
9,559
869
49
4
0
185,199
0
W
Mercury
9,426
857
7
1
0
200,626
0
L
Xbalanque
10,183
926
32
3
0
187,087
0
L
Da Ji
8,567
779
10
1
0
186,896
0
W
Anhur
9,824
893
16
1
0
169,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role