Player Matchup

Rama
Rama
Dark Blubby94
Rama
Level 87
God Stats
1W - 2L
1,704 SR
Queue Stats
140W - 143L
1,521 Elo+
Party 1
Loki
Loki
Flocke 2000
Loki
Level 111
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 109L
1,529 Elo+
Party 1
Athena
Athena
Sr_PatrickOS
Athena
Level 107
God Stats
5W - 4L
1,500 SR
Queue Stats
266W - 278L
1,552 Elo+
Solo
Neith
Neith
TezLaCoyle
Neith
Level 122
God Stats
2W - 2L
1,573 SR
Queue Stats
145W - 155L
1,458 Elo+
Solo
Anhur
Anhur
seergi-_-7
Anhur
Level 144
God Stats
0W - 8L
1,043 SR
Queue Stats
481W - 493L
1,489 Elo+
Solo
Team Averages
Level 114
1,464 SR
1,510 Elo+

VS

Team Averages
Level 104
1,564 SR
1,495 Elo+
Morgan Le Fay
Morgan Le Fay
InsaneTato
Morgan Le Fay
Level 25
God Stats
1W - 1L
1,304 SR
Queue Stats
23W - 32L
1,341 Elo+
Solo
Arachne
Arachne
JaNyyy
Arachne
Level 128
God Stats
1W - 0L
1,741 SR
Queue Stats
9W - 13L
1,578 Elo+
Solo
Cu Chulainn
Cu Chulainn
MittiZ
Cu Chulainn
Level 158
God Stats
8W - 11L
1,365 SR
Queue Stats
279W - 294L
1,512 Elo+
Solo
Ah Puch
Ah Puch
eWJuiStrapon
Ah Puch
Level 126
God Stats
8W - 5L
1,497 SR
Queue Stats
528W - 552L
1,550 Elo+
Solo
Odin
Odin
landzhark
Odin
Level 83
God Stats
3W - 0L
1,911 SR
Queue Stats
15W - 18L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 10
9,388
587
9,742
15,101
7,560
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 7 / 5
9,324
583
14,703
13,722
6,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Athena
16
0 / 5 / 10
9,909
619
6,252
18,252
26,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
17
4 / 2 / 6
9,936
621
12,691
10,783
5,697
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
17
2 / 4 / 7
10,145
634
6,646
14,493
7,076
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
InsaneTato
Morgan Le Fay
14
0 / 5 / 10
10,004
625
11,946
12,868
6,602
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
JaNyyy
Arachne
17
4 / 3 / 11
11,024
689
10,018
16,023
9,984
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
MittiZ
Cu Chulainn
20
6 / 2 / 13
12,090
756
19,837
20,860
24,200
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
eWJuiStrapon
Ah Puch
20
10 / 1 / 9
12,702
794
18,146
13,511
7,938
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
19
5 / 1 / 13
11,494
718
8,998
16,805
21,582
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
81
11
Kills
25
25
Deaths
12
38
Assists
56
Player
Kills
Deaths
Assists
KDA
L
1
7
10
0.86
L
4
7
5
0.93
W
Morgan Le Fay
InsaneTato
Morgan Le Fay
0
5
10
1
W
Arachne
JaNyyy
Arachne
4
3
11
3.17
W
Cu Chulainn
MittiZ
Cu Chulainn
6
2
13
6.25
L
Athena
0
5
10
1
L
Neith
4
2
6
3.5
W
Ah Puch
eWJuiStrapon
Ah Puch
10
1
9
14.5
W
Odin
5
1
13
11.5
L
Anhur
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,034
Damage
68,945
72,351
Taken
80,067
53,074
Mitigated
70,306
17,919
Healing
26,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,742
5,952
1,580
2,177
15,101
7,560
0
6,530
8,571
0
23,084
L
14,703
992
360
613
13,722
6,694
0
4,004
9,718
0
34,335
W
Morgan Le Fay
InsaneTato
Morgan Le Fay
11,946
1,097
977
806
12,868
6,602
1,093
2,121
10,747
26,558
0
W
Arachne
JaNyyy
Arachne
10,018
6,965
2,709
5,322
16,023
9,984
3,845
80
14,809
0
22,215
W
Cu Chulainn
MittiZ
Cu Chulainn
19,837
2,282
2,644
4,210
20,860
24,200
741
1,949
18,911
0
51,507
L
Athena
6,252
1,507
887
1,744
18,252
26,047
0
9,455
8,797
10,964
0
L
Neith
12,691
2,297
1,546
4,329
10,783
5,697
0
4,825
5,958
0
29,979
W
Ah Puch
eWJuiStrapon
Ah Puch
18,146
664
921
3,858
13,511
7,938
714
982
12,529
36,992
0
W
Odin
8,998
1,448
2,510
2,321
16,805
21,582
1,343
1,120
15,685
436
12,796
L
Anhur
6,646
2,642
1,368
3,315
14,493
7,076
0
5,523
8,970
0
33,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,702
Gold Earned
57,314
224
Minions Killed
178
0
Camps Cleared
0
1,321,173
Distance Traveled
1,588,653
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,388
587
34
2
0
209,595
0
L
Loki
9,324
583
21
1
0
296,457
0
W
Morgan Le Fay
10,004
625
28
2
0
292,008
0
W
Arachne
11,024
689
31
2
0
329,423
0
W
Cu Chulainn
12,090
756
58
4
0
332,070
0
L
Athena
9,909
619
9
1
0
284,417
0
L
Neith
9,936
621
57
4
0
280,952
0
W
Ah Puch
12,702
794
55
3
0
312,124
0
W
Odin
11,494
718
6
0
0
323,028
0
L
Anhur
10,145
634
103
6
0
249,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role