Player Matchup

Artemis
Artemis
Archaizz
Artemis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,459 Elo+
Party 1
Janus
Janus
BabiesArmBORiiS
Janus
Level 92
God Stats
37W - 33L
1,751 SR
Queue Stats
187W - 172L
1,526 Elo+
Solo
Merlin
Merlin
Criticalhaze32
Merlin
Level 101
God Stats
12W - 8L
1,723 SR
Queue Stats
192W - 205L
1,434 Elo+
Solo
Bakasura
Bakasura
KyrlykL
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
MinayoSope
Ne Zha
Level 29
God Stats
2W - 2L
1,561 SR
Queue Stats
53W - 47L
1,506 Elo+
Solo
Team Averages
Level 50
1,607 SR
1,485 Elo+

VS

Team Averages
Level 139
1,484 SR
1,513 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BARTEKn98
Nu Wa
Level 155
God Stats
340W - 336L
1,504 SR
Queue Stats
783W - 877L
1,487 Elo+
Solo
Achilles
Achilles
Drac0w
Achilles
Level 108
God Stats
3W - 2L
1,544 SR
Queue Stats
57W - 57L
1,633 Elo+
Party 2
Neith
Neith
MikhaelUA
Neith
Level 97
God Stats
12W - 20L
1,473 SR
Queue Stats
203W - 191L
1,469 Elo+
Solo
Sylvanus
Sylvanus
Waaazaaa
Sylvanus
Level 207
God Stats
47W - 59L
1,401 SR
Queue Stats
494W - 494L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Archaizz
Artemis
11
0 / 5 / 0
6,219
622
6,714
10,023
3,687
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
1 / 3 / 0
7,078
708
8,540
6,378
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 1 / 0
7,214
721
10,506
4,815
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
KyrlykL
Bakasura
11
0 / 2 / 0
6,314
631
2,893
7,316
3,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
MinayoSope
Ne Zha
12
0 / 3 / 0
7,023
702
2,838
8,601
5,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
0 / 2 / 6
7,146
715
3,036
6,638
2,686
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
BARTEKn98
Nu Wa
13
2 / 0 / 7
6,892
689
5,404
3,842
1,597
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Achilles
Drac0w
Achilles
15
5 / 0 / 5
7,813
781
8,340
9,189
9,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
MikhaelUA
Neith
15
6 / 0 / 6
8,120
812
9,469
7,055
3,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sylvanus
Waaazaaa
Sylvanus
14
1 / 0 / 10
7,839
784
5,830
11,424
9,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
48
2
Kills
14
14
Deaths
2
0
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
2
6
1.5
L
Artemis
Archaizz
Artemis
0
5
0
0
W
Nu Wa
BARTEKn98
Nu Wa
2
0
7
5.5
L
1
3
0
0.33
L
1
1
0
1
W
Achilles
Drac0w
Achilles
5
0
5
7.5
L
Bakasura
KyrlykL
Bakasura
0
2
0
0
W
Neith
MikhaelUA
Neith
6
0
6
9
L
Ne Zha
MinayoSope
Ne Zha
0
3
0
0
W
Sylvanus
Waaazaaa
Sylvanus
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,491
Damage
32,079
37,133
Taken
38,148
17,866
Mitigated
27,055
6,447
Healing
15,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
3,036
312
734
1,523
6,638
2,686
0
5,193
1,445
22,561
0
L
Artemis
Archaizz
Artemis
6,714
2,898
0
681
10,023
3,687
0
3,171
6,464
0
14,375
W
Nu Wa
BARTEKn98
Nu Wa
5,404
1,853
475
403
3,842
1,597
120
2,035
1,807
13,568
0
L
8,540
123
0
1,280
6,378
2,909
156
2,443
3,851
32,018
0
L
10,506
644
80
1,101
4,815
1,957
0
2,718
2,012
39,668
0
W
Achilles
Drac0w
Achilles
8,340
1,182
0
1,206
9,189
9,811
0
2,933
5,701
0
24,492
L
Bakasura
KyrlykL
Bakasura
2,893
1,790
0
416
7,316
3,344
0
2,642
4,583
0
9,996
W
Neith
MikhaelUA
Neith
9,469
2,036
0
1,851
7,055
3,379
0
4,122
2,713
0
24,324
L
Ne Zha
MinayoSope
Ne Zha
2,838
471
1,069
1,820
8,601
5,969
0
3,296
5,218
0
17,865
W
Sylvanus
Waaazaaa
Sylvanus
5,830
994
4,355
4,500
11,424
9,582
0
4,763
6,480
17,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,848
Gold Earned
37,810
204
Minions Killed
184
0
Camps Cleared
0
1,000,782
Distance Traveled
968,078
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,146
715
52
5
0
176,693
0
L
Artemis
6,219
622
22
2
0
186,814
0
W
Nu Wa
6,892
689
19
2
0
191,199
0
L
Janus
7,078
708
67
7
0
193,992
3
L
Merlin
7,214
721
73
7
0
199,479
0
W
Achilles
7,813
781
43
4
0
202,649
7
L
Bakasura
6,314
631
21
2
0
213,264
0
W
Neith
8,120
812
47
5
0
201,999
3
L
Ne Zha
7,023
702
21
2
0
207,233
0
W
Sylvanus
7,839
784
23
2
0
195,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role