Player Matchup

Artio
Artio
 
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Teamvkor
Gilgamesh
Level 98
God Stats
6W - 6L
1,507 SR
Queue Stats
317W - 315L
1,465 Elo+
Party 2
Xbalanque
Xbalanque
TupacShakur520
Xbalanque
Level 126
God Stats
7W - 2L
1,616 SR
Queue Stats
138W - 147L
1,459 Elo+
Party 2
Scylla
Scylla
baekuun
Scylla
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
223W - 209L
1,571 Elo+
Party 1
Zhong Kui
Zhong Kui
oodri
Zhong Kui
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
236W - 238L
1,504 Elo+
Party 1
Team Averages
Level 116
1,525 SR
1,500 Elo+

VS

Team Averages
Level 111
1,459 SR
1,441 Elo+
Serqet
Serqet
 
Serqet
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CheifOneStone
Atlas
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,287 Elo+
Solo
Vamana
Vamana
NALUx808
Vamana
Level 132
God Stats
0W - 4L
1,295 SR
Queue Stats
363W - 386L
1,436 Elo+
Solo
Eset
Eset
deadbunny101
Eset
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 76L
1,464 Elo+
Solo
Fenrir
Fenrir
mokata12
Fenrir
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
264W - 288L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
2 / 2 / 18
8,885
889
5,953
13,453
13,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gilgamesh
Teamvkor
Gilgamesh
15
3 / 0 / 15
8,231
823
7,248
7,152
6,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
TupacShakur520
Xbalanque
14
5 / 3 / 12
8,535
854
13,864
8,713
3,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
baekuun
Scylla
16
6 / 0 / 9
9,090
909
10,821
3,379
1,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Zhong Kui
oodri
Zhong Kui
15
5 / 1 / 9
8,477
848
6,851
5,975
4,535
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
1 / 6 / 2
6,971
697
3,866
11,554
13,830
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 4 / 4
7,119
712
5,882
10,769
9,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vamana
NALUx808
Vamana
15
2 / 2 / 3
7,333
733
6,714
8,058
8,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 4 / 2
7,220
722
6,697
6,758
3,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
mokata12
Fenrir
13
1 / 5 / 2
6,897
690
2,547
11,070
6,273
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
18
21
Kills
5
6
Deaths
21
63
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
2
18
5.5
L
Serqet
 
Serqet
1
6
2
0.33
L
0
4
4
0.5
L
Vamana
NALUx808
Vamana
2
2
3
1.75
W
Gilgamesh
Teamvkor
Gilgamesh
3
0
15
10.5
W
Xbalanque
TupacShakur520
Xbalanque
5
3
12
3.67
W
Scylla
baekuun
Scylla
6
0
9
10.5
L
1
4
2
0.5
L
Fenrir
mokata12
Fenrir
1
5
2
0.4
W
Zhong Kui
oodri
Zhong Kui
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,737
Damage
25,706
38,672
Taken
48,209
29,155
Mitigated
41,785
18,183
Healing
7,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,953
526
4,709
5,313
13,453
13,183
330
4,382
8,094
11,590
0
L
Serqet
 
Serqet
3,866
154
491
1,253
11,554
13,830
0
6,944
4,362
714
3,577
L
5,882
656
812
1,224
10,769
9,896
0
4,546
5,993
14,617
0
L
Vamana
NALUx808
Vamana
6,714
2,774
182
1,276
8,058
8,617
0
4,347
3,664
0
17,032
W
Gilgamesh
Teamvkor
Gilgamesh
7,248
828
2,364
1,476
7,152
6,548
265
2,834
3,953
0
14,109
W
Xbalanque
TupacShakur520
Xbalanque
13,864
3,746
979
1,794
8,713
3,471
384
3,080
5,272
0
21,008
W
Scylla
baekuun
Scylla
10,821
463
200
262
3,379
1,418
365
1,273
2,056
28,432
0
L
6,697
202
345
697
6,758
3,169
0
2,972
3,699
18,110
0
L
Fenrir
mokata12
Fenrir
2,547
535
749
595
11,070
6,273
0
4,816
6,129
0
9,018
W
Zhong Kui
oodri
Zhong Kui
6,851
468
0
1,086
5,975
4,535
603
1,160
4,412
16,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,218
Gold Earned
35,540
116
Minions Killed
95
0
Camps Cleared
0
1,020,708
Distance Traveled
885,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,885
889
8
1
0
210,554
0
L
Serqet
6,971
697
1
0
0
168,842
0
L
Atlas
7,119
712
12
1
0
158,089
0
L
Vamana
7,333
733
19
2
0
188,443
0
W
Gilgamesh
8,231
823
8
1
0
238,912
0
W
Xbalanque
8,535
854
17
2
0
207,509
0
W
Scylla
9,090
909
50
5
0
175,578
0
L
Eset
7,220
722
47
5
0
203,127
0
L
Fenrir
6,897
690
16
2
0
167,391
0
W
Zhong Kui
8,477
848
33
3
0
188,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role