Player Matchup

Maui
Maui
DimebagMatcher
Maui
Level 128
God Stats
1W - 2L
1,293 SR
Queue Stats
66W - 66L
1,488 Elo+
Party 1
Bacchus
Bacchus
Stalthis
Bacchus
Level 156
God Stats
10W - 4L
1,753 SR
Queue Stats
413W - 433L
1,440 Elo+
Solo
Ravana
Ravana
x2eZ MaJiiN x
Ravana
Level 218
God Stats
1W - 0L
1,495 SR
Queue Stats
83W - 75L
1,532 Elo+
Party 1
Izanami
Izanami
xCrawleyx
Izanami
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
345W - 324L
1,529 Elo+
Party 1
Chiron
Chiron
诺夕丿冷瞳
Chiron
Level 66
God Stats
2W - 1L
1,238 SR
Queue Stats
147W - 140L
1,524 Elo+
Solo
Team Averages
Level 145
1,456 SR
1,503 Elo+

VS

Team Averages
Level 38
1,500 SR
1,471 Elo+
Vulcan
Vulcan
Creauxbat
Vulcan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 84L
1,551 Elo+
Solo
Xing Tian
Xing Tian
IcyColdFyre
Xing Tian
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
68W - 93L
1,519 Elo+
Solo
Ravana
Ravana
YamaHimself
Ravana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Mercury
Mercury
azzglitch_
Mercury
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Susano
Susano
temp-937544
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 20
8,842
804
5,057
13,006
16,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
Stalthis
Bacchus
15
4 / 3 / 21
9,024
820
9,331
10,728
14,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
9 / 2 / 14
9,498
863
8,270
9,894
7,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
xCrawleyx
Izanami
16
9 / 2 / 13
9,466
861
15,179
10,905
4,578
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 0 / 19
9,888
899
13,316
7,564
3,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Creauxbat
Vulcan
16
3 / 3 / 2
8,894
809
22,566
8,463
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
IcyColdFyre
Xing Tian
14
2 / 5 / 1
8,151
741
4,740
12,708
13,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ravana
13
2 / 6 / 5
8,104
737
2,138
10,448
10,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
azzglitch_
Mercury
12
0 / 7 / 2
6,991
636
2,844
10,132
3,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
14
1 / 9 / 4
7,767
706
7,265
14,191
6,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
22
30
Kills
8
9
Deaths
30
87
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Creauxbat
Vulcan
3
3
2
1.33
W
4
2
20
7
L
Xing Tian
IcyColdFyre
Xing Tian
2
5
1
0.5
W
Bacchus
Stalthis
Bacchus
4
3
21
4.83
L
Ravana
2
6
5
0.75
L
Mercury
azzglitch_
Mercury
0
7
2
0.14
L
Susano
1
9
4
0.33
W
9
2
14
8
W
Izanami
xCrawleyx
Izanami
9
2
13
7.75
W
4
0
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,153
Damage
39,553
52,097
Taken
55,942
46,741
Mitigated
39,245
20,645
Healing
7,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Creauxbat
Vulcan
22,566
10,773
349
2,516
8,463
4,186
0
2,736
5,542
41,827
0
W
5,057
909
1,418
2,677
13,006
16,769
52
7,473
5,533
9,906
0
L
Xing Tian
IcyColdFyre
Xing Tian
4,740
414
1,193
1,311
12,708
13,798
0
2,650
9,637
7,387
0
W
Bacchus
Stalthis
Bacchus
9,331
558
1,231
2,792
10,728
14,073
126
5,053
5,675
14,329
0
L
Ravana
2,138
627
0
710
10,448
10,927
0
2,042
8,034
0
4,912
L
Mercury
azzglitch_
Mercury
2,844
1,171
0
0
10,132
3,890
0
1,957
7,944
0
8,629
L
Susano
7,265
886
338
631
14,191
6,444
0
3,140
10,397
0
15,303
W
8,270
2,000
573
2,134
9,894
7,653
1,050
4,268
5,626
0
15,274
W
Izanami
xCrawleyx
Izanami
15,179
11,238
960
3,315
10,905
4,578
207
6,424
4,481
0
39,383
W
13,316
2,718
3,213
2,332
7,564
3,668
117
4,088
3,476
0
26,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,718
Gold Earned
39,907
125
Minions Killed
86
0
Camps Cleared
0
1,024,771
Distance Traveled
910,873
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,894
809
44
4
0
207,315
0
W
Maui
8,842
804
14
1
0
205,817
0
L
Xing Tian
8,151
741
5
0
0
209,931
1
W
Bacchus
9,024
820
12
1
0
217,339
0
L
Ravana
8,104
737
6
1
0
117,404
0
L
Mercury
6,991
636
13
1
0
205,988
0
L
Susano
7,767
706
18
2
0
170,235
0
W
Ravana
9,498
863
10
1
0
190,831
0
W
Izanami
9,466
861
54
5
0
173,059
0
W
Chiron
9,888
899
35
3
0
237,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role