Player Matchup

Zhong Kui
Zhong Kui
GHOSTBAND
Zhong Kui
Level 46
God Stats
2W - 2L
1,285 SR
Queue Stats
100W - 95L
1,519 Elo+
Party 1
Ishtar
Ishtar
GucciDonDada
Ishtar
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,582 Elo+
Party 1
Loki
Loki
Raiderboy993
Loki
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 58L
1,588 Elo+
Party 3
Kukulkan
Kukulkan
YSNFONZO
Kukulkan
Level 137
God Stats
3W - 0L
1,763 SR
Queue Stats
104W - 91L
1,519 Elo+
Party 1
Cthulhu
Cthulhu
callpolice
Cthulhu
Level 137
God Stats
1W - 1L
1,256 SR
Queue Stats
31W - 27L
1,596 Elo+
Party 3
Team Averages
Level 112
1,461 SR
1,561 Elo+

VS

Team Averages
Level 84
1,415 SR
1,496 Elo+
Loki
Loki
BorisGJohnson
Loki
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
199W - 203L
1,537 Elo+
Solo
Sobek
Sobek
Neutrality53629
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,395 Elo+
Solo
Agni
Agni
Scarysmele
Agni
Level 127
God Stats
1W - 4L
1,360 SR
Queue Stats
121W - 100L
1,553 Elo+
Party 2
Olorun
Olorun
piscesking698
Olorun
Level 53
God Stats
0W - 3L
1,309 SR
Queue Stats
124W - 122L
1,433 Elo+
Solo
Merlin
Merlin
xXIzzy BellXxx
Merlin
Level 104
God Stats
4W - 1L
1,405 SR
Queue Stats
120W - 92L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GHOSTBAND
Zhong Kui
15
6 / 4 / 8
9,104
759
13,109
12,590
10,521
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ishtar
15
4 / 2 / 10
8,908
742
8,801
8,662
4,665
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 3 / 10
8,707
726
5,509
13,149
10,166
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
YSNFONZO
Kukulkan
18
11 / 2 / 9
11,260
938
28,957
9,061
4,950
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
callpolice
Cthulhu
15
1 / 4 / 15
9,421
785
5,145
16,459
20,009
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 4
9,708
809
10,413
8,586
3,162
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 9 / 10
8,169
681
4,994
22,930
19,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
4 / 5 / 6
8,962
747
8,697
10,652
3,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 5 / 9
8,149
679
6,678
11,912
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
1 / 3 / 12
8,929
744
12,871
10,126
4,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
56
25
Kills
15
15
Deaths
25
52
Assists
41
Player
Kills
Deaths
Assists
KDA
L
7
3
4
3
W
Zhong Kui
GHOSTBAND
Zhong Kui
6
4
8
2.5
W
Ishtar
4
2
10
4.5
L
1
9
10
0.67
W
3
3
10
2.67
L
4
5
6
1.4
W
Kukulkan
YSNFONZO
Kukulkan
11
2
9
7.75
W
Cthulhu
callpolice
Cthulhu
1
4
15
2.13
L
2
5
9
1.3
L
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,521
Damage
43,653
59,921
Taken
64,206
50,311
Mitigated
35,164
21,473
Healing
13,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,413
1,299
438
647
8,586
3,162
0
6,985
1,601
0
26,242
W
Zhong Kui
GHOSTBAND
Zhong Kui
13,109
268
2,089
3,974
12,590
10,521
55
6,138
6,452
16,811
0
W
Ishtar
8,801
4,192
971
1,063
8,662
4,665
211
6,720
1,942
0
15,048
L
4,994
895
1,041
2,011
22,930
19,533
0
16,967
5,963
6,085
0
W
5,509
215
994
1,899
13,149
10,166
511
6,402
6,747
0
15,152
L
8,697
218
1,484
1,458
10,652
3,741
241
8,078
2,574
17,145
0
W
Kukulkan
YSNFONZO
Kukulkan
28,957
1,787
2,049
2,326
9,061
4,950
798
5,543
3,518
53,974
0
W
Cthulhu
callpolice
Cthulhu
5,145
517
3,184
2,924
16,459
20,009
105
8,437
8,022
11,276
0
L
6,678
2,798
1,218
2,354
11,912
4,525
412
8,109
3,803
13,973
0
L
12,871
375
735
1,747
10,126
4,203
276
7,072
3,054
30,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,400
Gold Earned
43,917
115
Minions Killed
125
0
Camps Cleared
0
1,138,384
Distance Traveled
1,105,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,708
809
35
3
0
242,542
0
W
Zhong Kui
9,104
759
11
1
0
228,743
0
W
Ishtar
8,908
742
19
2
0
209,252
0
L
Sobek
8,169
681
4
0
0
213,178
0
W
Loki
8,707
726
9
1
0
234,797
0
L
Agni
8,962
747
26
2
0
222,156
0
W
Kukulkan
11,260
938
67
6
0
239,187
0
W
Cthulhu
9,421
785
9
1
0
226,405
0
L
Olorun
8,149
679
22
2
0
190,086
0
L
Merlin
8,929
744
38
3
0
237,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role