Player Matchup

Atlas
Atlas
Gold V
 
Atlas
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver V
KAHOOTMASTER12
Rama
Silver V
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 53L
1,279 MMR
Solo
Bakasura
Bakasura
Silver III
Radion_Btw
Bakasura
Silver III
Level 105
God Stats
0W - 1L
1,324 SR
Queue Stats
3W - 9L
1,362 MMR
Party 1
Nu Wa
Nu Wa
Bronze IV
SPSovapuchu
Nu Wa
Bronze IV
Level 101
God Stats
0W - 1L
1,627 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Cliodhna
Cliodhna
Bronze III
Young_Rogue_Fate
Cliodhna
Bronze III
Level 86
God Stats
0W - 1L
1,408 SR
Queue Stats
2W - 5L
1,507 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,472 SR
1,410 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 145
1,461 SR
1,379 MMR
Tiamat
Tiamat
Gold III
BugZ Booth
Tiamat
Gold III
Level 159
God Stats
54W - 60L
1,572 SR
Queue Stats
437W - 444L
1,394 MMR
Solo
Ne Zha
Ne Zha
Gold V
Der--Baumeister-
Ne Zha
Gold V
Level 129
God Stats
9W - 10L
1,565 SR
Queue Stats
190W - 187L
1,569 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
PantherYX
Kuzenbo
Gold V
Level 157
God Stats
4W - 4L
1,368 SR
Queue Stats
402W - 412L
1,271 MMR
Solo
King Arthur
King Arthur
Silver IV
Xokmyn
King Arthur
Silver IV
Level 142
God Stats
27W - 30L
1,446 SR
Queue Stats
39W - 39L
1,269 MMR
Solo
Izanami
Izanami
Gold III
tHEDRAGON1456
Izanami
Gold III
Level 136
God Stats
13W - 17L
1,351 SR
Queue Stats
257W - 269L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
0 / 3 / 0
8,728
436
4,336
16,822
16,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
1 / 4 / 0
10,318
516
5,278
11,376
4,449
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Radion_Btw
Bakasura
17
2 / 2 / 1
10,316
516
10,097
22,000
10,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 7 / 2
8,706
435
11,757
15,397
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 7 / 1
7,809
390
4,971
11,122
3,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
VamanaHadesAo KuangBellona

VS

Bans
GebSusanoAphroditeHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BugZ Booth
Tiamat
17
4 / 2 / 7
11,705
585
12,446
12,516
8,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 0 / 10
11,915
596
15,951
16,988
8,035
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
PantherYX
Kuzenbo
14
0 / 1 / 11
9,361
468
7,187
11,881
11,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Xokmyn
King Arthur
17
5 / 0 / 7
11,816
591
9,861
16,885
15,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
20
9 / 0 / 1
13,529
676
10,849
11,069
5,352
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
59
3
Kills
23
23
Deaths
3
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
3
0
0
W
Tiamat
BugZ Booth
Tiamat
4
2
7
3.75
W
5
0
10
10
L
1
4
0
0.25
W
Kuzenbo
PantherYX
Kuzenbo
0
1
11
5.5
L
Bakasura
Radion_Btw
Bakasura
2
2
1
1.25
L
0
7
2
0.14
W
King Arthur
Xokmyn
King Arthur
5
0
7
8.5
L
0
7
1
0.07
W
Izanami
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,439
Damage
56,294
76,717
Taken
69,339
39,107
Mitigated
48,371
13,440
Healing
24,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,336
1,142
0
2,534
16,822
16,831
0
3,677
12,859
21,951
0
W
Tiamat
BugZ Booth
Tiamat
12,446
779
0
3,221
12,516
8,241
503
4,323
7,716
90,974
0
W
15,951
1,247
0
11,401
16,988
8,035
2,313
2,993
13,705
0
112,551
L
5,278
3,746
0
3,410
11,376
4,449
1,005
3,383
7,937
0
80,205
W
Kuzenbo
PantherYX
Kuzenbo
7,187
2,092
0
1,322
11,881
11,066
480
2,677
8,377
33,820
0
L
Bakasura
Radion_Btw
Bakasura
10,097
6,050
0
5,184
22,000
10,361
0
5,460
16,408
0
103,056
L
11,757
1,887
71
1,568
15,397
4,159
0
5,742
9,293
56,971
0
W
King Arthur
Xokmyn
King Arthur
9,861
1,157
0
1,795
16,885
15,677
716
5,531
11,016
212
77,637
L
4,971
378
0
673
11,122
3,307
0
691
10,409
0
27,449
W
Izanami
10,849
8,416
0
6,965
11,069
5,352
9,474
3,653
6,996
0
144,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,877
Gold Earned
58,326
519
Minions Killed
672
0
Camps Cleared
0
1,822,637
Distance Traveled
2,049,605
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,728
436
45
2
0
275,542
0
W
Tiamat
11,705
585
143
7
0
376,042
10
W
Ne Zha
11,915
596
139
7
0
446,899
1
L
Rama
10,318
516
160
8
0
375,511
0
W
Kuzenbo
9,361
468
36
2
0
385,229
1
L
Bakasura
10,316
516
173
9
0
492,999
5
L
Nu Wa
8,706
435
94
5
0
360,365
4
W
King Arthur
11,816
591
127
6
0
438,961
3
L
Cliodhna
7,809
390
47
2
0
318,220
0
W
Izanami
13,529
676
227
11
0
402,474
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role