Player Matchup

Hachiman
Hachiman
GenitalMutalator
Hachiman
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 13L
1,500 Elo+
Solo
Hou Yi
Hou Yi
KyussTheDestroyr
Hou Yi
Level 69
God Stats
8W - 9L
1,004 SR
Queue Stats
617W - 549L
1,519 Elo+
Solo
Agni
Agni
NALUx808
Agni
Level 132
God Stats
8W - 1L
1,703 SR
Queue Stats
363W - 386L
1,414 Elo+
Solo
Sobek
Sobek
Shizzi
Sobek
Level 138
God Stats
2W - 1L
1,698 SR
Queue Stats
38W - 51L
1,369 Elo+
Solo
Horus
Horus
Tezopaco
Horus
Level 102
God Stats
1W - 0L
1,651 SR
Queue Stats
13W - 13L
1,508 Elo+
Solo
Team Averages
Level 91
1,511 SR
1,462 Elo+

VS

Team Averages
Level 94
1,541 SR
1,517 Elo+
Cerberus
Cerberus
FreedomCarmezi
Cerberus
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 87L
1,518 Elo+
Party 1
Tiamat
Tiamat
Hanselcarmezi
Tiamat
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,526 Elo+
Party 1
Thor
Thor
Intervention
Thor
Level 158
God Stats
5W - 6L
1,515 SR
Queue Stats
120W - 137L
1,514 Elo+
Solo
Chang'e
Chang'e
M1Zatchbellz
Chang'e
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 24L
1,549 Elo+
Party 1
Ishtar
Ishtar
TheMeister00
Ishtar
Level 18
God Stats
3W - 2L
1,691 SR
Queue Stats
44W - 38L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 6 / 16
11,841
911
28,058
15,501
7,614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 2 / 11
10,260
789
12,138
9,285
4,618
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Agni
18
6 / 3 / 11
10,980
845
13,807
6,552
2,857
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Shizzi
Sobek
17
3 / 3 / 14
10,839
834
7,012
18,687
24,197
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Tezopaco
Horus
17
3 / 4 / 22
10,033
772
9,784
17,662
21,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
3 / 5 / 10
9,607
739
12,865
17,782
19,869
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 10 / 7
8,249
635
3,994
16,210
7,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
6 / 4 / 7
10,201
785
8,864
12,705
5,712
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chang'e
M1Zatchbellz
Chang'e
15
2 / 5 / 8
9,268
713
9,745
15,701
5,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
18
6 / 5 / 7
10,470
805
11,878
16,207
8,091
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
56
29
Kills
17
18
Deaths
29
74
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cerberus
3
5
10
1.6
W
11
6
16
3.17
L
0
10
7
0.35
L
6
4
7
2.38
W
6
2
11
5.75
L
Chang'e
M1Zatchbellz
Chang'e
2
5
8
1.2
W
Agni
6
3
11
3.83
W
Sobek
Shizzi
Sobek
3
3
14
3.33
W
Horus
Tezopaco
Horus
3
4
22
3.5
L
Ishtar
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,799
Damage
47,346
67,687
Taken
78,605
61,180
Mitigated
46,321
23,525
Healing
28,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
12,865
131
481
3,529
17,782
19,869
0
4,214
13,568
22,823
0
W
28,058
14,443
544
3,257
15,501
7,614
3,184
6,765
8,736
0
45,096
L
3,994
860
13
556
16,210
7,301
0
4,768
11,442
10,597
0
L
8,864
601
1,997
2,477
12,705
5,712
0
4,003
8,702
0
16,971
W
12,138
3,341
1,840
4,010
9,285
4,618
566
4,161
5,124
0
22,544
L
Chang'e
M1Zatchbellz
Chang'e
9,745
666
10,093
5,489
15,701
5,348
304
3,324
12,377
21,789
0
W
Agni
13,807
154
1,236
816
6,552
2,857
1,920
3,110
3,442
39,855
0
W
Sobek
Shizzi
Sobek
7,012
331
708
5,151
18,687
24,197
537
6,022
12,665
12,066
0
W
Horus
Tezopaco
Horus
9,784
3,759
1,682
4,281
17,662
21,894
110
6,546
11,116
0
14,749
L
Ishtar
11,878
7,444
1,369
2,464
16,207
8,091
1,212
4,510
11,697
0
28,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,953
Gold Earned
47,795
146
Minions Killed
132
0
Camps Cleared
0
1,158,824
Distance Traveled
1,145,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,607
739
31
2
0
247,752
0
W
Hachiman
11,841
911
40
3
0
214,869
0
L
Tiamat
8,249
635
11
1
0
204,949
0
L
Thor
10,201
785
22
2
0
231,705
0
W
Hou Yi
10,260
789
29
2
0
234,946
0
L
Chang'e
9,268
713
31
2
0
219,949
0
W
Agni
10,980
845
61
5
0
226,504
0
W
Sobek
10,839
834
11
1
0
234,679
0
W
Horus
10,033
772
5
0
0
247,826
0
L
Ishtar
10,470
805
37
3
0
241,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role