Player Matchup

Cerberus
Cerberus
Aymerick750
Cerberus
Level 93
God Stats
3W - 2L
1,569 SR
Queue Stats
234W - 233L
1,520 Elo+
Party 1
Neith
Neith
Brezzia
Neith
Level 167
God Stats
3W - 2L
1,277 SR
Queue Stats
117W - 122L
1,487 Elo+
Party 1
Yemoja
Yemoja
FramedTax64858
Yemoja
Level 109
God Stats
1W - 2L
1,285 SR
Queue Stats
217W - 198L
1,595 Elo+
Solo
Ah Puch
Ah Puch
RevObs
Ah Puch
Level 190
God Stats
4W - 0L
1,816 SR
Queue Stats
104W - 105L
1,522 Elo+
Party 1
Hades
Hades
éphaïstos
Hades
Level 106
God Stats
1W - 1L
1,181 SR
Queue Stats
60W - 48L
1,473 Elo+
Party 1
Team Averages
Level 133
1,426 SR
1,519 Elo+

VS

Team Averages
Level 126
1,565 SR
1,514 Elo+
Nemesis
Nemesis
 
Nemesis
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
CheifOneStone
Apollo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
MBS9892
Ne Zha
Level 167
God Stats
1W - 1L
1,713 SR
Queue Stats
170W - 162L
1,523 Elo+
Solo
Maui
Maui
Movack
Maui
Level 120
God Stats
2W - 5L
1,612 SR
Queue Stats
100W - 105L
1,547 Elo+
Solo
Hel
Hel
TheCursedSmurf
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aymerick750
Cerberus
15
2 / 4 / 15
9,485
790
6,071
17,606
24,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
Brezzia
Neith
18
10 / 1 / 12
10,563
880
12,728
9,395
5,936
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
0 / 1 / 17
9,504
792
3,972
10,098
10,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Puch
RevObs
Ah Puch
16
5 / 0 / 14
9,614
801
16,279
7,443
4,406
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 3 / 11
9,715
810
13,127
11,933
7,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
4 / 1 / 3
9,623
802
8,716
8,134
4,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 6 / 2
7,648
637
6,931
10,860
5,180
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
MBS9892
Ne Zha
13
0 / 7 / 7
7,658
638
8,615
13,655
6,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maui
Movack
Maui
15
3 / 3 / 5
7,879
657
7,042
13,453
17,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 5 / 7
7,128
594
4,071
10,549
8,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
33
22
Kills
9
9
Deaths
22
69
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
1
3
5.5
W
Cerberus
Aymerick750
Cerberus
2
4
15
2.38
W
Neith
Brezzia
Neith
10
1
12
16
L
2
6
2
0.5
W
0
1
17
8.5
L
Ne Zha
MBS9892
Ne Zha
0
7
7
0.5
L
Maui
Movack
Maui
3
3
5
1.83
W
Ah Puch
RevObs
Ah Puch
5
0
14
12
L
0
5
7
0.7
W
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,177
Damage
35,375
56,475
Taken
56,651
53,055
Mitigated
41,678
29,151
Healing
14,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,716
1,616
836
2,147
8,134
4,270
0
5,676
2,458
0
21,788
W
Cerberus
Aymerick750
Cerberus
6,071
255
219
3,456
17,606
24,169
419
3,329
14,277
15,147
0
W
Neith
Brezzia
Neith
12,728
4,201
1,164
2,491
9,395
5,936
3,414
1,625
7,770
0
28,479
L
6,931
3,883
352
457
10,860
5,180
0
7,893
2,967
0
15,017
W
3,972
1,157
8,188
3,937
10,098
10,879
1,422
2,039
8,059
9,533
0
L
Ne Zha
MBS9892
Ne Zha
8,615
2,735
305
2,746
13,655
6,863
0
10,240
3,415
0
21,770
L
Maui
Movack
Maui
7,042
1,429
283
3,110
13,453
17,115
0
8,773
4,680
11,764
0
W
Ah Puch
RevObs
Ah Puch
16,279
378
2,601
2,736
7,443
4,406
1,639
574
6,869
29,310
0
L
4,071
1,054
2,073
2,117
10,549
8,250
0
6,867
3,682
8,060
0
W
13,127
462
1,257
3,102
11,933
7,665
1,807
3,546
8,387
28,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,881
Gold Earned
39,936
133
Minions Killed
101
0
Camps Cleared
0
1,063,344
Distance Traveled
928,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,623
802
41
3
0
209,678
0
W
Cerberus
9,485
790
15
1
0
218,948
0
W
Neith
10,563
880
41
3
0
220,309
0
L
Apollo
7,648
637
26
2
0
192,581
0
W
Yemoja
9,504
792
9
1
0
210,920
0
L
Ne Zha
7,658
638
20
2
0
169,581
0
L
Maui
7,879
657
6
1
0
184,423
0
W
Ah Puch
9,614
801
27
2
0
216,056
0
L
Hel
7,128
594
8
1
0
172,468
0
W
Hades
9,715
810
41
3
0
197,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role