Player Matchup

Ganesha
Ganesha
FoRDisAOK
Ganesha
Level 126
God Stats
4W - 4L
1,843 SR
Queue Stats
229W - 234L
1,508 Elo+
Party 1
Susano
Susano
GhostKhalifuh
Susano
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 84L
1,505 Elo+
Solo
Ix Chel
Ix Chel
StephGawwd
Ix Chel
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
527W - 492L
1,526 Elo+
Party 1
Izanami
Izanami
bigtrickdaddy
Izanami
Level 130
God Stats
1W - 2L
1,585 SR
Queue Stats
157W - 142L
1,601 Elo+
Party 1
Bacchus
Bacchus
ySolamento
Bacchus
Level 120
God Stats
1W - 2L
1,532 SR
Queue Stats
23W - 33L
1,440 Elo+
Solo
Team Averages
Level 130
1,592 SR
1,516 Elo+

VS

Team Averages
Level 127
1,453 SR
1,404 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Dirty_Red9_
Chaac
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 31L
1,379 Elo+
Party 2
Atlas
Atlas
Officialmorrow
Atlas
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 59L
1,321 Elo+
Party 2
Artio
Artio
ausflus
Artio
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,492 Elo+
Party 2
Vamana
Vamana
zambeSenpai
Vamana
Level 129
God Stats
1W - 2L
1,266 SR
Queue Stats
48W - 51L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
FoRDisAOK
Ganesha
15
0 / 3 / 6
8,377
762
5,152
13,346
18,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 5 / 7
8,574
779
10,637
13,363
7,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
StephGawwd
Ix Chel
15
2 / 4 / 3
7,944
722
8,447
13,298
6,810
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
16
3 / 3 / 3
9,099
827
11,299
9,425
5,243
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
ySolamento
Bacchus
13
2 / 4 / 4
8,425
766
9,394
12,911
18,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
4 / 2 / 9
9,269
843
15,845
9,732
5,379
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 2 / 8
9,706
882
14,888
15,221
17,153
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 2 / 12
8,553
778
11,861
9,752
7,784
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
ausflus
Artio
14
1 / 3 / 14
8,123
738
4,988
11,383
13,379
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Vamana
16
4 / 2 / 13
8,839
804
10,320
11,434
12,840
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
75
10
Kills
19
19
Deaths
11
23
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
4
2
9
4.25
W
8
2
8
6
L
Ganesha
FoRDisAOK
Ganesha
0
3
6
1
L
3
5
7
1.3
W
2
2
12
4
L
Ix Chel
StephGawwd
Ix Chel
2
4
3
0.88
W
Artio
ausflus
Artio
1
3
14
2.67
L
Izanami
3
3
3
1.5
L
Bacchus
ySolamento
Bacchus
2
4
4
1
W
Vamana
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,929
Damage
57,902
62,343
Taken
57,522
57,027
Mitigated
56,535
19,738
Healing
27,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
15,845
7,334
1,100
2,765
9,732
5,379
357
5,661
4,071
0
33,501
W
14,888
2,414
1,741
8,126
15,221
17,153
203
4,355
10,866
0
32,489
L
Ganesha
FoRDisAOK
Ganesha
5,152
221
0
2,329
13,346
18,920
0
4,954
8,165
20,330
0
L
10,637
618
1,103
1,427
13,363
7,279
0
1,689
11,674
0
17,202
W
11,861
3,137
798
862
9,752
7,784
367
3,716
6,036
20,313
0
L
Ix Chel
StephGawwd
Ix Chel
8,447
1,098
5,583
4,287
13,298
6,810
0
4,212
8,990
20,247
0
W
Artio
ausflus
Artio
4,988
127
4,175
3,691
11,383
13,379
30
5,087
6,296
8,144
0
L
Izanami
11,299
6,755
1,046
1,514
9,425
5,243
0
1,550
7,826
0
18,885
L
Bacchus
ySolamento
Bacchus
9,394
630
646
1,803
12,911
18,775
0
3,569
8,839
13,644
0
W
Vamana
10,320
4,616
1,771
2,323
11,434
12,840
333
4,174
7,260
0
17,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,419
Gold Earned
44,490
110
Minions Killed
116
0
Camps Cleared
0
955,668
Distance Traveled
1,090,150
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,269
843
47
4
0
192,943
0
W
Chaac
9,706
882
25
2
0
224,993
0
L
Ganesha
8,377
762
0
0
0
206,047
0
L
Susano
8,574
779
19
2
0
203,567
0
W
Atlas
8,553
778
25
2
0
218,978
0
L
Ix Chel
7,944
722
37
3
0
185,650
0
W
Artio
8,123
738
8
1
0
232,681
0
L
Izanami
9,099
827
40
4
0
185,464
0
L
Bacchus
8,425
766
14
1
0
174,940
0
W
Vamana
8,839
804
11
1
0
220,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role