Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold IV
CARLOSSH
Guan Yu
Gold IV
Level 142
God Stats
3W - 6L
1,536 SR
Queue Stats
246W - 273L
1,452 MMR
Solo
Anhur
Anhur
Gold IV
coolersgelato
Anhur
Gold IV
Level 68
God Stats
3W - 3L
1,665 SR
Queue Stats
188W - 187L
1,426 MMR
Solo
Sylvanus
Sylvanus
Gold II
pS x Gambit
Sylvanus
Gold II
Level 159
God Stats
1W - 4L
1,339 SR
Queue Stats
193W - 203L
1,422 MMR
Solo
Tiamat
Tiamat
Gold I
zabuzakk
Tiamat
Gold I
Level 144
God Stats
3W - 4L
1,383 SR
Queue Stats
1,320W - 1,324L
1,424 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,485 SR
1,445 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,690 SR
1,453 MMR
Vamana
Vamana
Gold III
 
Vamana
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
Nick763
Agni
Gold II
Level 159
God Stats
2W - 0L
1,699 SR
Queue Stats
97W - 77L
1,485 MMR
Solo
Nemesis
Nemesis
Platinum V
iiRxvy
Nemesis
Platinum V
Level 129
God Stats
22W - 12L
1,664 SR
Queue Stats
219W - 228L
1,574 MMR
Party 1
Athena
Athena
Gold IV
lKingSlime
Athena
Gold IV
Level 148
God Stats
5W - 4L
1,878 SR
Queue Stats
141W - 157L
1,440 MMR
Solo
Apollo
Apollo
Gold V
visxuz
Apollo
Gold V
Level 127
God Stats
5W - 2L
1,710 SR
Queue Stats
164W - 179L
1,265 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
4 / 4 / 1
6,884
459
3,921
9,522
3,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
CARLOSSH
Guan Yu
11
0 / 2 / 1
6,818
455
4,047
9,397
7,182
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 4 / 2
8,299
553
8,647
10,949
4,025
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
pS x Gambit
Sylvanus
6
0 / 5 / 1
5,297
353
1,596
9,455
5,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
zabuzakk
Tiamat
14
1 / 4 / 1
7,999
533
2,851
10,906
4,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
KhepriLokiAo Kuang

VS

Bans
JanusHe BoBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
2 / 0 / 0
8,746
583
5,450
9,984
8,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
Nick763
Agni
16
9 / 0 / 3
10,816
721
13,366
5,033
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
iiRxvy
Nemesis
15
5 / 2 / 5
9,286
619
7,332
9,976
4,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
lKingSlime
Athena
12
1 / 1 / 8
7,839
523
2,479
8,994
7,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
visxuz
Apollo
14
2 / 4 / 7
8,512
567
5,547
10,376
3,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
7
Kills
19
19
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
4
1
1.13
W
Vamana
 
Vamana
2
0
0
2
L
Guan Yu
CARLOSSH
Guan Yu
0
2
1
0.25
W
Agni
Nick763
Agni
9
0
3
10.5
L
2
4
2
0.75
W
Nemesis
iiRxvy
Nemesis
5
2
5
3.75
W
Athena
lKingSlime
Athena
1
1
8
5
L
Sylvanus
pS x Gambit
Sylvanus
0
5
1
0.1
W
Apollo
visxuz
Apollo
2
4
7
1.38
L
Tiamat
zabuzakk
Tiamat
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,062
Damage
34,174
50,229
Taken
44,363
24,490
Mitigated
25,766
9,952
Healing
7,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,921
1,281
0
80
9,522
3,439
0
2,321
7,123
0
38,938
W
Vamana
 
Vamana
5,450
2,164
0
1,183
9,984
8,246
752
309
9,675
0
69,158
L
Guan Yu
CARLOSSH
Guan Yu
4,047
690
0
2,810
9,397
7,182
0
109
9,288
0
45,634
W
Agni
Nick763
Agni
13,366
1,371
0
500
5,033
1,988
282
1,592
3,323
106,576
0
L
8,647
3,858
0
3,445
10,949
4,025
30
1,046
9,903
0
70,045
W
Nemesis
iiRxvy
Nemesis
7,332
4,141
0
2,840
9,976
4,070
482
712
9,236
0
73,277
W
Athena
lKingSlime
Athena
2,479
855
0
1,884
8,994
7,954
181
1,111
7,801
16,744
0
L
Sylvanus
pS x Gambit
Sylvanus
1,596
547
214
1,511
9,455
5,024
0
5,818
3,467
8,962
3,917
W
Apollo
visxuz
Apollo
5,547
2,456
0
1,361
10,376
3,508
930
649
9,707
0
59,586
L
Tiamat
zabuzakk
Tiamat
2,851
637
0
1,892
10,906
4,820
0
6,078
4,603
62,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,297
Gold Earned
45,199
432
Minions Killed
563
0
Camps Cleared
0
1,283,730
Distance Traveled
1,650,296
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,884
459
67
4
0
234,731
0
W
Vamana
8,746
583
117
8
0
318,383
2
L
Guan Yu
6,818
455
81
5
0
280,055
2
W
Agni
10,816
721
207
14
0
311,931
3
L
Anhur
8,299
553
117
8
0
279,923
4
W
Nemesis
9,286
619
114
8
0
367,734
2
W
Athena
7,839
523
25
2
0
340,756
2
L
Sylvanus
5,297
353
20
1
0
198,681
5
W
Apollo
8,512
567
100
7
0
311,492
2
L
Tiamat
7,999
533
147
10
0
290,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role