Player Matchup

He Bo
He Bo
But_Nuster99
He Bo
Level 105
God Stats
1W - 1L
1,725 SR
Queue Stats
116W - 126L
1,454 Elo+
Party 1
Xing Tian
Xing Tian
MojaveAce
Xing Tian
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 43L
1,395 Elo+
Solo
Anubis
Anubis
NYCKILLER09
Anubis
Level 121
God Stats
10W - 0L
1,834 SR
Queue Stats
701W - 721L
1,429 Elo+
Solo
Chang'e
Chang'e
OrganicGlizy
Chang'e
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 116L
1,482 Elo+
Party 1
Heimdallr
Heimdallr
Zippyace
Heimdallr
Level 140
God Stats
2W - 2L
1,496 SR
Queue Stats
99W - 83L
1,512 Elo+
Solo
Team Averages
Level 107
1,611 SR
1,454 Elo+

VS

Team Averages
Level 118
1,509 SR
1,472 Elo+
Agni
Agni
DriftyKitten49
Agni
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 129L
1,478 Elo+
Solo
Hachiman
Hachiman
Ematorix
Hachiman
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,365 Elo+
Party 2
Discordia
Discordia
Mac Attack ICT
Discordia
Level 142
God Stats
9W - 7L
1,546 SR
Queue Stats
326W - 332L
1,496 Elo+
Solo
Horus
Horus
Morningthawer
Horus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,597 Elo+
Party 2
Osiris
Osiris
db flo
Osiris
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
217W - 218L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 6 / 12
11,590
773
14,475
14,217
6,352
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
MojaveAce
Xing Tian
19
8 / 5 / 15
12,362
824
7,822
21,663
30,660
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
17
1 / 3 / 20
10,991
733
15,559
13,878
8,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
OrganicGlizy
Chang'e
20
5 / 1 / 19
11,337
756
14,827
17,816
8,399
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Zippyace
Heimdallr
20
6 / 1 / 17
12,171
811
20,888
14,270
7,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 7
9,459
631
16,205
14,969
7,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Ematorix
Hachiman
17
3 / 8 / 4
9,362
624
9,178
17,578
6,648
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Mac Attack ICT
Discordia
18
4 / 8 / 5
9,899
660
17,450
17,324
6,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
7 / 6 / 3
11,377
758
8,651
26,789
25,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
db flo
Osiris
2
0 / 1 / 1
3,918
261
0
861
202

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
35
28
Kills
15
16
Deaths
28
83
Assists
20
Player
Kills
Deaths
Assists
KDA
W
8
6
12
2.33
L
1
5
7
0.9
L
Hachiman
Ematorix
Hachiman
3
8
4
0.63
L
Discordia
Mac Attack ICT
Discordia
4
8
5
0.81
W
Xing Tian
MojaveAce
Xing Tian
8
5
15
3.1
L
7
6
3
1.42
W
Anubis
1
3
20
3.67
W
Chang'e
OrganicGlizy
Chang'e
5
1
19
14.5
W
Heimdallr
Zippyace
Heimdallr
6
1
17
14.5
L
Osiris
db flo
Osiris
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,571
Damage
51,484
81,844
Taken
77,521
61,509
Mitigated
46,632
42,124
Healing
24,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,475
398
639
967
14,217
6,352
775
6,748
7,469
19,783
0
L
16,205
659
817
2,212
14,969
7,283
180
8,751
6,218
38,177
0
L
Hachiman
Ematorix
Hachiman
9,178
4,629
232
968
17,578
6,648
0
12,162
5,416
0
16,553
L
Discordia
Mac Attack ICT
Discordia
17,450
596
540
2,229
17,324
6,641
0
12,467
4,857
37,114
0
W
Xing Tian
MojaveAce
Xing Tian
7,822
515
2,536
2,118
21,663
30,660
459
6,865
13,586
14,693
0
L
8,651
3,026
6,583
10,914
26,789
25,858
0
18,442
8,347
3,490
10,583
W
Anubis
15,559
406
1,114
2,996
13,878
8,162
354
6,225
7,653
42,606
0
W
Chang'e
OrganicGlizy
Chang'e
14,827
1,671
16,203
11,130
17,816
8,399
1,341
9,923
7,893
29,279
0
W
Heimdallr
Zippyace
Heimdallr
20,888
11,012
1,218
3,203
14,270
7,936
4,061
6,548
7,722
0
49,748
L
Osiris
db flo
Osiris
0
0
0
0
861
202
0
861
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,451
Gold Earned
44,015
161
Minions Killed
116
0
Camps Cleared
0
1,344,951
Distance Traveled
997,904
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,590
773
15
1
0
275,520
0
L
Agni
9,459
631
51
3
0
253,433
0
L
Hachiman
9,362
624
23
2
0
192,957
0
L
Discordia
9,899
660
32
2
0
239,147
0
W
Xing Tian
12,362
824
10
1
0
239,806
3
L
Horus
11,377
758
10
1
0
312,367
0
W
Anubis
10,991
733
54
4
0
249,665
0
W
Chang'e
11,337
756
34
2
0
318,768
0
W
Heimdallr
12,171
811
48
3
0
261,192
0
L
Osiris
3,918
261
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role