Player Matchup

Horus
Horus
Asthmatic562
Horus
Level 65
God Stats
8W - 3L
1,875 SR
Queue Stats
56W - 51L
1,495 Elo+
Solo
Izanami
Izanami
rangoondcrab
Izanami
Level 49
God Stats
10W - 3L
1,398 SR
Queue Stats
60W - 60L
1,379 Elo+
Party 2
Ix Chel
Ix Chel
t4Tars
Ix Chel
Level 124
God Stats
4W - 4L
1,303 SR
Queue Stats
101W - 105L
1,362 Elo+
Party 2
Team Averages
Level 79
1,525 SR
1,412 Elo+

VS

Team Averages
Level 41
1,498 SR
1,286 Elo+
Kukulkan
Kukulkan
A_Dam_Flood
Kukulkan
Level 63
God Stats
0W - 1L
1,737 SR
Queue Stats
102W - 115L
1,426 Elo+
Solo
Guan Yu
Guan Yu
DaReal_frosty
Guan Yu
Level 25
God Stats
0W - 2L
1,257 SR
Queue Stats
4W - 9L
1,215 Elo+
Party 1
Ishtar
Ishtar
ehjXD_
Ishtar
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 9L
1,215 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 10
12,023
751
10,405
18,663
21,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
rangoondcrab
Izanami
16
3 / 2 / 8
11,834
740
11,983
13,087
5,707
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
t4Tars
Ix Chel
19
9 / 1 / 4
13,055
816
25,969
14,686
6,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
A_Dam_Flood
Kukulkan
16
2 / 4 / 2
10,207
638
10,723
20,367
8,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
15
0 / 3 / 4
9,615
601
6,372
17,378
13,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
ehjXD_
Ishtar
13
2 / 6 / 2
9,600
600
9,994
17,373
7,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
13
Kills
4
5
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
A_Dam_Flood
Kukulkan
2
4
2
0.75
W
1
2
10
3
L
Guan Yu
0
3
4
0.67
L
Ishtar
ehjXD_
Ishtar
2
6
2
0.5
W
Izanami
rangoondcrab
Izanami
3
2
8
3.5
W
Ix Chel
t4Tars
Ix Chel
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,357
Damage
27,089
46,436
Taken
55,118
33,531
Mitigated
29,524
21,916
Healing
7,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
A_Dam_Flood
Kukulkan
10,723
1,906
0
1,824
20,367
8,781
0
10,334
10,033
54,898
0
W
10,405
4,661
5,593
6,392
18,663
21,631
191
3,886
14,777
0
23,850
L
Guan Yu
6,372
866
1,279
3,771
17,378
13,655
0
6,938
10,440
0
26,172
L
Ishtar
ehjXD_
Ishtar
9,994
6,130
0
623
17,373
7,088
0
8,775
8,598
0
31,270
W
Izanami
rangoondcrab
Izanami
11,983
8,979
556
3,373
13,087
5,707
2,446
3,306
9,781
0
79,382
W
Ix Chel
t4Tars
Ix Chel
25,969
3,138
1,979
4,023
14,686
6,193
0
3,916
10,770
86,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,912
Gold Earned
29,422
244
Minions Killed
157
0
Camps Cleared
0
943,586
Distance Traveled
793,577
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,207
638
86
5
0
270,001
0
W
Horus
12,023
751
18
1
0
316,634
0
L
Guan Yu
9,615
601
40
3
0
303,734
0
L
Ishtar
9,600
600
31
2
0
219,842
0
W
Izanami
11,834
740
129
8
0
316,845
2
W
Ix Chel
13,055
816
97
6
0
310,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role