Player Matchup

King Arthur
King Arthur
ChosenSeeker
King Arthur
Level 108
God Stats
22W - 9L
1,714 SR
Queue Stats
134W - 132L
1,451 Elo+
Party 2
Merlin
Merlin
Chrisisgod_
Merlin
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 24L
1,491 Elo+
Solo
Ishtar
Ishtar
XGodzilla7X
Ishtar
Level 136
God Stats
9W - 10L
1,464 SR
Queue Stats
366W - 367L
1,492 Elo+
Party 2
Bellona
Bellona
saidperetz
Bellona
Level 128
God Stats
2W - 3L
1,769 SR
Queue Stats
73W - 67L
1,509 Elo+
Solo
Ares
Ares
xTHE_VIOLATOR
Ares
Level 119
God Stats
39W - 34L
1,535 SR
Queue Stats
2,041W - 2,034L
1,477 Elo+
Solo
Team Averages
Level 122
1,596 SR
1,484 Elo+

VS

Team Averages
Level 122
1,622 SR
1,453 Elo+
Izanami
Izanami
GIMMOZZY
Izanami
Level 89
God Stats
2W - 3L
1,470 SR
Queue Stats
30W - 55L
1,382 Elo+
Solo
Bakasura
Bakasura
Hitmanhillyer09
Bakasura
Level 121
God Stats
14W - 6L
1,985 SR
Queue Stats
101W - 81L
1,479 Elo+
Party 1
Cu Chulainn
Cu Chulainn
KoW EsPEcTrOo
Cu Chulainn
Level 126
God Stats
162W - 138L
1,521 SR
Queue Stats
182W - 178L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
SgtBuckNasty23
Zhong Kui
Level 140
God Stats
42W - 25L
1,603 SR
Queue Stats
138W - 105L
1,514 Elo+
Solo
Sylvanus
Sylvanus
whatisdead
Sylvanus
Level 133
God Stats
2W - 2L
1,530 SR
Queue Stats
62W - 66L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChosenSeeker
King Arthur
10
0 / 2 / 0
6,251
481
4,317
12,101
10,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
12
1 / 2 / 0
6,428
494
4,391
6,371
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
12
1 / 1 / 1
6,818
524
3,170
7,002
2,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
saidperetz
Bellona
9
1 / 5 / 0
5,995
461
4,973
11,209
6,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 0 / 1
6,012
462
2,583
8,476
5,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GIMMOZZY
Izanami
13
0 / 3 / 1
7,921
609
3,272
8,608
3,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
12
1 / 0 / 1
7,214
555
2,421
8,617
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cu Chulainn
KoW EsPEcTrOo
Cu Chulainn
14
6 / 0 / 0
8,903
685
10,251
13,222
14,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
SgtBuckNasty23
Zhong Kui
13
2 / 0 / 3
7,880
606
6,823
6,567
5,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
whatisdead
Sylvanus
12
1 / 0 / 4
7,251
558
4,231
9,416
7,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
10
10
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ChosenSeeker
King Arthur
0
2
0
0
L
Merlin
1
2
0
0.5
W
Izanami
GIMMOZZY
Izanami
0
3
1
0.17
W
Bakasura
1
0
1
1.5
W
Cu Chulainn
KoW EsPEcTrOo
Cu Chulainn
6
0
0
6
W
Zhong Kui
SgtBuckNasty23
Zhong Kui
2
0
3
3.5
L
Ishtar
1
1
1
1.5
L
Bellona
saidperetz
Bellona
1
5
0
0.2
W
Sylvanus
whatisdead
Sylvanus
1
0
4
3
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,434
Damage
26,998
45,159
Taken
46,430
27,920
Mitigated
34,769
10,369
Healing
17,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ChosenSeeker
King Arthur
4,317
568
0
1,990
12,101
10,660
0
0
12,026
0
41,661
L
Merlin
4,391
465
0
1,743
6,371
2,270
0
2,689
3,511
45,464
0
W
Izanami
GIMMOZZY
Izanami
3,272
2,465
0
1,786
8,608
3,550
750
957
7,651
0
69,707
W
Bakasura
2,421
1,885
0
2,270
8,617
3,489
0
1,044
7,573
0
49,158
W
Cu Chulainn
KoW EsPEcTrOo
Cu Chulainn
10,251
2,202
0
4,407
13,222
14,863
806
595
12,627
0
68,594
W
Zhong Kui
SgtBuckNasty23
Zhong Kui
6,823
706
0
4,020
6,567
5,342
8
3,251
3,316
59,109
0
L
Ishtar
3,170
1,620
0
3,436
7,002
2,340
0
1,831
5,097
0
50,690
L
Bellona
saidperetz
Bellona
4,973
2,395
0
890
11,209
6,657
0
2,592
8,493
0
34,607
W
Sylvanus
whatisdead
Sylvanus
4,231
1,568
1,533
2,995
9,416
7,525
32
1,908
7,508
22,697
7,790
L
2,583
169
0
2,310
8,476
5,993
0
3,081
5,223
20,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,504
Gold Earned
39,169
330
Minions Killed
470
0
Camps Cleared
0
1,159,208
Distance Traveled
1,310,368
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,251
481
70
5
0
267,212
0
L
Merlin
6,428
494
86
7
0
222,446
0
W
Izanami
7,921
609
109
8
0
237,627
2
W
Bakasura
7,214
555
86
7
0
286,335
2
W
Cu Chulainn
8,903
685
93
7
0
263,022
0
W
Zhong Kui
7,880
606
122
9
0
275,637
4
L
Ishtar
6,818
524
101
8
0
245,906
2
L
Bellona
5,995
461
47
4
0
205,956
0
W
Sylvanus
7,251
558
60
5
0
247,747
4
L
Ares
6,012
462
26
2
0
217,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role